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(+1)

Thanks for playing, and nice score on the second run!

About the movement: I actually tried to make the player rotate while falling so you could do cool curves and maybe even orbit things… but the result was cursed. The character would stick to walls with their face or whole body halfway inside the geometry, yet still walk around like nothing happened. Funny to look at, terrible to play.

So for now it’s straight lines only, but I’d love to bring back a cleaner version of that system in the future.