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ForgeFront's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #529 | 2.943 | 2.943 |
| Audio | #534 | 2.943 | 2.943 |
| Gameplay | #547 | 2.849 | 2.849 |
| Overall | #613 | 2.959 | 2.959 |
| Visuals | #615 | 3.151 | 3.151 |
| Enjoyment | #616 | 2.925 | 2.925 |
| Theme | #674 | 2.943 | 2.943 |
Ranked from 53 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
You take portals which take you to strange proc gen dimension to wage a war against Anomalous monsters.
What code and assets did you not make from scratch during the jam (if any)?
All of it was made by contributors.
How many people worked on the game?15
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Comments
Visuals
1 ... interesting menu, looks good so far
1.1 . add parallax motion ob objects to give feeling
2 ... smother transition between screens -> now is harsh cut.
2.1 . example: fade to color
3 ... (new game setup): misaligned aesthetics
4 ... (game): I am able to see full black outside of map:
4.1 . (game): maybe create fake map just to fill this space -> this map is not used in simulation
5 ... (game): try to avoid patterns when creating map
6 ... (game): darken all outside when your goal is user to select 1 of 3 buttons
Controls
1 ... ASDW works good
2 ... scroll zoom is very slow (it require me 5second to fully zoom)
Sound
1 ... fits well into game +1
Bugs
1 ... (visual): when scrolling in you get lines between tiles on map:
1.1 . fix: add 2px padding of border color around every tile
Very well polished game in my opinion. The gameplay is for someone, but not me, and the music sounds like static when too many of your troops are present. Also, when I clicked on settings after loading a level , the game stopped loading
Great art btw.
Hi
I am afraid I was not all clear what happens in the game.
Cool game! I wasn't exactly sure what was happening, but I won, so I must've done something right.
Interesting concept and idea. I think it lacks clarity but all the game feels very polished. Good job !
Interesting game, I wasnt 100% sure what everything was doing but I think I was getting there.
Really cool game! The art and animations were very good and I liked the upgrade system. It's so much fun watching my robots destroy the enemy forces. One thing however is I found that the music and sound effects kept cutting out. The music was great from what I heard but at least for me all noise would randomly cut out every now again and would stay out until I finished the level. Besides that bug this is an awesome game!
Honestly, I did not get what I affect in the game. From the start I fill the three bases, each with one of the colors (units) and just hit start and I won, or would won, but the game got stuck with 250 units. The music was fine, I got a star wars vibe from it. Not sure why you decided to have those decimals in the upgrades, 0.21% etc. But the potential is high, maybe it is just not game for me :)
The game concept is very interesting. I like when my strategy works lol Great work :)
Interesting game!
I thought the graphics were great and very detailed. The AI was pretty well done, except for the end of the mission when I had about 20 fighters all in one group, but none of them shooting. Sounds were pretty good, but when I had a ton of units on the screen each of them were making noises and it did become overwhelming where I ended up muting it. The UI was sharp and the layout of the beginning screen looked really good. The popup boxes were freaking out on Safari, but after I was done playing, I loaded it on Chrome and they seemed to work properly.
The tool tips looked good, but they used terms and language that someone who didn't work on the game wouldn't know. One of the tooltips said "Drop the node into the factory circle slots" and since I didn't know what the factory was, I dragged "Gatherer" all over the screen until I randomly dragged them over what must be the factory circle slots.
I think with a bit more polish so the player knows what to expect, it would be a pretty cool game. Well done!
Cool auto battler! I like the idea of an auto battler resource gatherer. Sometimes it was a bit visual unclear what was going on and something like a small tutorial would have been nice.
Overall great job I enjoyed!
Edit: I figured out why the start button didn't work. It wasn't clear that dragging the colored nodes onto the spot empty circles was how to get started. The tooltip on the start button is very touchy with how it shows up.
I love the idea of an autobattler! I wasn't sure what was going on, which buildings or units were mine, or where the bounds of the level were, but it was interesting to watch the battle play out. I think a bit more telegraphing of gameplay information would go a long way towards my ability to interpret the screen and get excited about the changes I want to make for the next run.
The loop is complete, the art is nice, the audio captures an ominous, space industrial vibe. It's a great piece that is just a bit confusing- as RTS games tend to be. Getting a proper FTUX is hard, but once players understand what's happening these tend to be addictive.
Good job! I hope you make a FTUX pass.
15 man is impressive. My team was only 11 :P
I really enjoyed it, very fun game!
Thanks for taking the time to play it!
I have got to say that it's a pretty cool game, I always liked strategy games, and it was pretty satisfing seeing the enemy hives get destroyed, the only issue I had was that at a certain point of the game I had so many units that the music would get distorted, but it may just as well be an issue only I had, since I don't see anyone having the same problem. Anyways, the music ( from what I could hear between battles ) was pretty cool, and I had quite a lot of fun playing this game. Well done!
I'm a big fan of strategy games too! It wasn't just you on the audio either. There weren't enough SFX sources for all the audio triggers happening off the AI. Needed to split those up better and handle the audio so it didn't conflict with the music as much too. Either way, glad you had fun playing our game!
Great game! It's impressive how polished it is for a game jam. I like that the audio fades when the action is not on screen
Thanks for playing and glad you enjoyed!
I really enjoyed just setting things up and watching the units execute. There's something satisfying about organizing the priorities and then seeing the battlefield react to your decisions. When the upgrades popped mid-match, and you could immediately see the impact, that was a great feeling.
Also, the UI is super clean. It's crisp and readable, which is important with this many moving parts. Nothing felt messy or confusing.
I did hit one bug where the audio completely cut out during a really busy fight. I'm guessing it might've just been a lot happening at once. Not a big deal, just something I ran into.
Overall though, this feels ambitious and well put together. It seems way bigger than a typical jam project; you can tell a lot of work went into it.
Pretty good game! Well done!
crazy impressive!!! This game was defiantly made with 15 people lol. The art I felt was a bit too noisy but other that that All of you guys did an amazing job
A full starcraft game in a game jam? you're crazy lol, impressive. The only critique would be the menu, because I was having trouble figuring out how to select things and what to do, so if it wasn't for the tooltips I would've not figured it out. You could add some sound cues and visual animation cues in the menus to make it more intuitive. Other than that it's very solid, has nice SFX and troop animations, pretty good, well done!
Good job on completing the project. I think it's hard work to make it in a group of 15, so big shoutout to your director.
Nice font and main menu design. Nice job for having sound settings. I like the style of the art assets.
I'm personally impressed by the AI you've built. Basically the game plays itself. Players have to try different options to complete the level. Good idea.
I like the design and art. Some SFX could be a bit annoying when bunch of gatheres are "gathering".
Bugs: when hovering over the "Factory building" at the bottom, where the planning is, the tooltip disappears rapidly.