Edit: I figured out why the start button didn't work. It wasn't clear that dragging the colored nodes onto the spot empty circles was how to get started. The tooltip on the start button is very touchy with how it shows up.
I love the idea of an autobattler! I wasn't sure what was going on, which buildings or units were mine, or where the bounds of the level were, but it was interesting to watch the battle play out. I think a bit more telegraphing of gameplay information would go a long way towards my ability to interpret the screen and get excited about the changes I want to make for the next run.
The loop is complete, the art is nice, the audio captures an ominous, space industrial vibe. It's a great piece that is just a bit confusing- as RTS games tend to be. Getting a proper FTUX is hard, but once players understand what's happening these tend to be addictive.
Good job! I hope you make a FTUX pass.
15 man is impressive. My team was only 11 :P