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Draekdude

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A member registered May 21, 2021 · View creator page →

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This game was interesting. The art was great and the idea was cool. I liked how the other bells followed you. If you went fast enough, they would just appear next to you rather than speed up and catch up to you. You also would travel through long periods of time with no enemies. Gameplay was ok. There would be nothing to do and suddenly the screen was full of enemies. I agree with others that the visuals were the strong point. Multiplayer might be fun. Good job!

Dang, this game was great! Loved the storytelling during the game. It was incredibly polished and just over all a great job! Well done!

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This game was interesting. I found a weird floor, so I went into the elevator I came out of, but then never saw anything different other than just the lighting. Wasn't really sure what was going on. I reloaded the page a few times so I could see the instructions. I think adding the instructions to the pause menu would have been great. Good job!


PS. I loved the main menu!

Interesting game! 

I thought the graphics were great and very detailed. The AI was pretty well done, except for the end of the mission when I had about 20 fighters all in one group, but none of them shooting. Sounds were pretty good, but when I had a ton of units on the screen each of them were making noises and it did become overwhelming where I ended up muting it. The UI was sharp and the layout of the beginning screen looked really good. The popup boxes were freaking out on Safari, but after I was done playing, I loaded it on Chrome and they seemed to work properly.

The tool tips looked good, but they used terms and language that someone who didn't work on the game wouldn't know. One of the tooltips said "Drop the node into the factory circle slots" and since I didn't know what the factory was, I dragged "Gatherer" all over the screen until I randomly dragged them over what must be the factory circle slots. 

I think with a bit more polish so the player knows what to expect, it would be a pretty cool game. Well done!

Thanks! Haha,

I had the same issue. I ended up hiding on the side of the fridge or after I got the door open, mom would grab me before I could complete the ending. Ideally, I should have turned her off after you open the lock. Thanks for playing and thanks for the feedback!

This game was pretty cool. I thought it fit the theme well being pretty strange and kind of mysterious. I wonder if you had a flashlight and it was a bit darker if it would have gotten around that outside of the room and the items, the maze was fairly plane. There were a couple of parts where you had to time it, but otherwise it was pretty easy and maybe by making it darker, or adding something else you had to be careful of might have helped out. But either way, it was fun and I finished it, so there's that. Great job!

Fun game! I did a game similar to this once where you stepped on buttons and I we swapped between two tilesets. The only improvements I would potentially add would be a checkpoint system. It was a bit tedious to start over every time, having checkpoints would have helped that out. The other thing would have been to add some sound effects. But the music was good, the execution was good and the art was good. Well done!

Dang, way better! I bumped your rating! There was a ton more to play and it was crazy. Great job! Took me a few minutes to open the shell. Totally took advantage of the theme!

Well done!

Classic style game. It was fun! The chaos really ramps up and once there's a bunch of stuff on the screen you're done for. Would be cool to have a nuke button in those cases. Well done!

This game was fun! I liked the concept, but man it is brutal. I almost got the shark and then died and then the next times I played it, I didn't even get close to beating it. I wanted to keep playing, but just couldn't get pass the shark. I would make it a bit easier and this game really could be a lot of fun.

This was certainly an interesting game. I know it is supposed to be something like Papers Please, but I was never sure which monsters to kick off. I also found the interface a bit difficult to use. The tool tips wouldn't pop up unless I was looking at a specific spot on the character, also I was able to select a character that was behind another character which felt like the character you're looking at should be the only one you can select. I also thought the bus driving took too long which kinda dragged the game down a bit. 

This game was incredibly polished. It felt great placing items in the room. It was fun to try to figure out how to get it to work for both the human and alien. This was just a really good game, it felt like a published game. Very impressive for a jam! Well done!

Game was fun, but the controls kept stopping after a few times getting through the boards. Not sure what's up with that. As others said, controls were a bit clunky and jumping was very floaty. But I like these games and would have kept playing if it hadn't stopped working. Good job!

This game was fun, the idea of the last level was interesting, but like others I didn't think to escape out to finish the game. It would have been nice to have a couple more levels, but overall it was fun. I especially liked the voice of the devil. Good job!

Very interesting game! It was neat to mess around and see what animals would be created. The game had a very high level of polish and really felt professional. The only thing that I didn't like was that it was hard to really tell which options you did already after a while, "wait, what humidity levels did I do already and what should I change to see how to get another creature?". Once I figured out what I was doing, it did start to feel kind of a chore to put everything in the terrarium. I wonder if there would be a way to make it feel better? But anyway, great job! 

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Wow, this game is great! I was really impressed on how well polished the game was. The great little blurbs about the killed strangers was icing on the cake. The only feedback I can give, is that an indicator telling you which direction to go would be nice otherwise if you walk the wrong way you can wander around for quite a while before you find the piece you need. Great work with everything, especially the stranger danger!

This game was a lot of fun! The idea was pretty funny and so were the drawings. I think having a volume setting on the main page would have been really nice. Also, having a leaderboard would have been a fantastic addition. But great work!

This game was pretty cool. It was a bit difficult to understand when to use each tool. By the time I was able to get to the fourth tooth I had been pummeled with the flying heads so much I died before I could treat it. But it was certainly interesting and a very strange place indeed!

Nice job!

Interesting game. I just played Indika and it has a part in that game that is very similar to this one. I couldn't figure out exactly where to put the table, but had fun messing around trying to get it to work.

Well done!

It was an interesting game. I think it needed some player feedback to know how many times you successfully picked the monster. I wasn't really sure what I was supposed to do. I would pick one and then some students would run around and then when I'd pick another I'd immediately get a game over. But I wasn't sure why it was game over or what happened. Pretty good for a beginner game though! Well done!

Yeah, that makes total sense! Always hard to predict how it will work until you try it out!

Great feedback! Yeah, a 3-5 second countdown makes total sense. I actually thought about having the bar move around, so that’s a great idea too. But it took me a while to learn how to use the cutting asset, so I ran out of time. Thanks so much for playing and the great feedback!

This was a great game! Fun concept and well executed. I could never get fast enough to try the key. Some times it felt like it wasn't responding to what I was doing, so I wonder if the controls could be tweaked. I could see this as a full game where you have 10-20 different vehicles that you have to clean off and start or you're late for work. Really great idea. Funny how something with a simple concept can just be a lot of fun. Well done!

Man, I think this game was amazing. It really blew me away. Great idea and really executed perfectly. The first time or two I didn't read you could use the keyboard so even without that it's a lot of fun. I think it's hilarious watching someone else play it when they get the bow under the strings. The only bummer with that is that the bow is always on a higher layer, so even when the bow is below the bridge and under the strings it looks like it's over the strings. I wouldn't prevent the bow from going there, I would just fix the layers so the strings are visible over the bow so the player knows what just happened. I would love to see this game multiplayer, like as a guitar hero type where you can have a duet or dueling violins and see how the other person is doing while you're playing. I just looked and saw you worked on the Soup-Of-War game and it doesn't surprise me. That game completely blew me away too! I can't wait to see what you do next! Fabulous job! 

Fun game! Great look to this game. It was pretty fun, but yeah, I end up just clicking on stuff and not reading what it said due to the time constraint. Was the idea to take your time because some of the trades are terrible ideas? Or was the idea to just beat on the buttons because in the long run you'll have a higher score?

Great game! Sure gave you the creepy crawly vibes. I didn't realize you could move until I was writing down some comments and noticed a screenshot with the player in the lower right. Great game for a mini game. Throw in some grenades and I could see this as a full game with waves of insects. Well done!

Interesting game! It was a bit hard to tell if you sent the soul to the correct place. Maybe a negative sound or graphic when sending it to the wrong place? Some of the attributes seemed to contradict each other, but I wasn't sure if that just meant they were damned no matter what. Anyway, good job!

Cool game! I loved the look of it, the music and the sounds. But man, having one hand on the mouse and the other trying to figure out where every letter of the keyboard is broke my brain. I would see M, look down at the keyboard since my left hand never types M and by the time I looked back up it was long gone. Feels like you'd really have to use a laptop to have any kind of success with this game. Anyway, very original and interesting!

Fun game! It was funny when a bunch of balls hit you and you just go flying! Since it has a set time, I think the speed of the balls do ramp up, but it would be fun if the last 4 seconds you really had to dodge a bunch of them to get the coins. Good job!

Fun game! Played it a few times without knowing the vortex thing so finally someone told me and I was able to get a decent score. Well done!

Fun game! At first it was hard to tell what to do once you grabbed everything you could that is until you hit the wall and the map resets. One thing I noticed was that the @ you control was more narrow left/right than top/bottom. Perhaps making it a square would allow the player a little wiggle room both horizontally and vertically, rather than just vertically. Nice work!

This was fun! I liked how simplistic it was, perfect for a mini game. It was a bit too quick if you weren't really good at it, so maybe giving the player 3 tries automatically would be best? I wasn't sure what the circle thing was, I thought maybe it would pull the ship towards it, but that didn't seem like it did that. Anyway, good job!

Hey, good job completing a game! I wasn't exactly sure what I was supposed to be doing. Perhaps if the game gave the player some feedback? If the small ball should be centered on the big ball, maybe show points or a noise indicating that the player is doing the right thing would be very helpful. Otherwise the player plays is for a couple of seconds, sees there's no feedback on anything they do and then quits the game. Keep making games!

Cool idea for a mini game! Character was cool and I loved the slash animation. I think having the item moving towards the player be a fireball or arrow or something that shows they will be hurt if it hits them would be helpful. The first time I played it I wasn't sure what was doing on because I didn't know what the orb was. Also, a few times I really felt like I didn't get hit but the game was over, so I wonder if making the collider just a hair smaller than the object would be a little helpful. I think some sounds would have really helped it become a complete game, but either way, you did a great job. Well done!

Nice remake of Pac-Man! I have a couple of suggestions. The enemies don't kill you, but they take points away, maybe show a "-10" pop up (or whatever they take away) so the player knows they're doing something. I wasn't sure what the bread did, maybe it gave you more points? If so, same thing "+10" appears above the bread when you get it so you want to get more of them. Unlike pac-man, you couldn't exit one side of the screen and enter the other side. I wasn't sure why the map was set up to look like you could. So I would either change the map so it doesn't go off the screen or I would allow the player to move between sides. My one last piece of feedback would be to change what the game says to the player depending on their score. This looks pretty funny: "You did really good! -479"
Great job on the mini game!

This was a fun mini game. I think it fit well in the main game because it was easy to play. The level was a bit busy, so it was kinda hard to tell what the best path might be. You get points for destroying stuff and there's also a finish line. Those two things kinda feel contradictory. Do I cross the finish line to get a faster time? Or do I stay away from the line and spend the extra time destroying more things to boost my score? Maybe beating the timer gives you more points than destroying stuff? Because this is a simple game, maybe doing one or the other would make more sense. Either way, it was fun to play! Good job!

Felt like I was bowling for penguins. Loved the over heat. Some funny sound effects would have been great. Fun game!

Great game! When this game came up in the GDFT I had no idea what was going on. But the second time it popped up I glanced at the instructions and really enjoyed it. I loved the concept and how the cat is trying to knock you off. Really great idea and execution. Maybe the stamina could be closer to the mouse/player? Just because you're not really looking away from the mouse at all because you're constantly trying to find the next hold. Also, sometimes the placement of the rocks can be difficult to get the mouse to touch occasionally. This might be my favorite game of the jam! Awesome work!

This was a great game! Fun, simple controls, immediately you know what you're trying to do. Perfect for a mini game! Sounds were good, the only thing I can say is that the sounds were at max volume. So my feedback there would be to turn them down just a bit or add a volume key to lower the volume. Other than that, it was great! Nice job!

This game was pretty fun. The art was good and the game play was nice and short and perfect for a mini game! I think adding sounds would have been a huge benefit. You could hear a positive sound for a good start and a negative sound for a bad sound. Maybe even music that speeds up as you get closer to the end of the game. The controls were ok, but it was hard to tell why sometimes you could jump and other times you couldn't. Anyway, great submission!