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Draekdude

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A member registered May 21, 2021 · View creator page →

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Dang, it didn't work on my Parallels running on my Mac. I watched the stream from Zack and the game looked pretty fun! Only feedback I would have would be to grade the player based on the score, the higher the points the more agitated the guy who leaves would be. And of course a leaderboard might be fun.

We thought about doing something like that in the bulldozing game. Basically instead of trying to clear the mess, you would drive into a grocery story and just trash the place. 

Anyway, great job!

Draekdude

This game was a lot of fun. Graphics were good, the levels were short which is great. Music fit and the sounds were good. There were a few times like the double jump where I got stuck and accidentally got past it. I started to ask about the ratings, but they had nothing to do with time and only objectives, right? The cubbies were a bit odd because it just ate up so much time for the owner to come etc. I'd rather just start over if I'm being timed. The destruction was fun, especially the pillows! Purrpetrator was a great name! I think Cat Smash Fever would have worked too. haha. 

Well done!

Draekdude

Thanks for the great feedback! Yeah, I had that too where I spawned right on top of a shelf and it threw me into the air and onto my side. A safe spawn zone should exist. Thanks for playing!

Just as in life, it's the little things that make the difference. You guys put in a lot of little things. Zack pointed out the cutting of the mesh and that was awesome too. Was that Unity? I forget.

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Dang, I loaded it on my Parallels (software to run windows on a Mac) and it just showed a blue screen with a sword and magic. I could swing the sword and cast the spell, but I saw nothing but what looked to be a blue sky. Sorry!


I did watch the stream from Zack and it looked pretty good. It made me think of a game where you have two thieves in a house. The first thief rummages through the house and then gets into the get away car. The second thief has to make the house look like no one was there in a short amount of time. Looked fun!

This game was pretty cool. The art was cute. Machine gun shot a bit too much so it looked like a hose or something as the bullets were a solid line. Also, it crashed at level 4 or 5. Once I got the machine gun, I felt a little overpowered. I could just "hose" them down and everything would die pretty quickly. But with polish, I think you could get it a bit more balanced out. Another change might be to format the upgrades a bit differently so they're easier to read, like put each in a large button with the text or something. I appreciated the indicators telling me where stuff was so I made sure to collect it all before going to the next level. Overall it was a fun game. Well done!

Draekdude

Watching Zack's stream and realized the onion makes you blind! You guys polished the heck out of this! Also, his knife didn't get stuck at the far side of the table. I wonder why mine did? Either way, great game. I could totally see this as a streamer game. I liked Zack's idea of multiplayer too!

Just watched Zack's stream and bumped my score a bit. I'm gonna play it again later now that I know how to play. If you can just figure out a way to make the same easier to understand it looks like it's fun!

Oh, one more thing about the boss. I played the web version and the first time I got to the boss it didn't attack me. The second time I got to it (in the same run) it attacked. The third, it didn't attack and the fourth it did attack. Or at least I think I got to it four times in this one run. Hopefully that helps.

Thanks for the feedback, yeah, do you think I should have just combined the brake and the reverse? I thought about it, but in the end decided against it. However, in a jam maybe that would have been the better idea. Yeah, Alex came up with the "story" and it made me bust out laughing the first time I saw it.

This was an interesting game. I struggled trying to determine what I was supposed to do. The first two times I played it when I tried to add an upgrade I wasn't clicking on the far left part, so I thought the buttons were broken. There's no obvious button, the whole thing looks like a button. I would make the entire object clickable, or make one part look like a button. I was finally able to upgrade and add yellow slime, however, even when I pressed the "E" key, nothing happened. My guess was that I needed to upgrade more things, but eventually as more and more bees come you have less time before the game ends. It feels like this game is one where if you know what you're doing, it can easily be finished. But if you don't then you struggle and quit. I'm not sure you need a tutorial as much as just a brief overview of what the purpose is. Like "steal the honey from the bees before they stop you and use upgrades to help you" if that is what you're doing. Something.

Anyway, art all fit together. The sounds were OK. The look of the UI fit the game. I really think this game would be more fun if I knew what I was trying to do.

Thanks!

Draekdude

This game was a hoot! It was hilarious how you'd accidentally slap your onion half way across the kitchen. I loved the concept and the execution. The only thing that was a bit annoying was that the knife could end up sliding across the table where you couldn't reach it. The first time this happened I had never used the knife and didn't realize it wasn't supposed to be at the end of the table out of reach. The next time I played I tried to keep it close, but it slides into other things and can end up where you can't reach it. It would be nice if you could put the knife and the salt shaker somewhere where you know you can get to them. Everything else doesn't matter because you can just grab another from the basket.

Other than this annoyance, it was excellent! I only had the patience for about 8 menu items and then it's just a bit too difficult and tedious for me to continue playing. If that makes sense.

Well done!

Draekdude

Thanks so much for the feedback and for playing!

Draekdude

I was very impressed, only thing I thought was missing was a pause menu to adjust the volume. I had to immediately reach for my monitor volume and crank it down. 🤣 Maybe you had one and I missed it.

Yeah, I thought about combining them, but wasn't sure if that was the way to go or not. Maybe I'll try it out.

First of all, this was great. From the power ups to the weapon choices to the what I'm assuming is unlimited levels, very fun! I ended up getting stuck in level 34 where I was half way through the map and it said I was in a room with two doors and there wasn't a second door. So I couldn't get to the end of the level.

Here are a few of the things that I noticed when playing the game:

- You moved around fast enough that I rarely used the roll
- The boss either didn't shoot at all or shot a bit but still was super simple to defeat
- I never came close to dying except when I had forgotten what the bread was for
- More sounds would have been nice, it was hard to tell when you got hurt because the duck didn't quack in pain. haha
- I think the same upgrades are used too much, it might be more fun to make the game harder, but then also allow the player to get the awesome upgrades faster. I was close to quitting the game not because it was challenging at all, but because it was so easy, but I played until I got stuck wondering if the game ever ended or if there was some end all be all upgrade.

Anyway, great job and very impressive for a jam game!

Draekdude

Thanks for checking it out! One thing I didn't explain enough was that you need to use the brake, not reverse to stop. Otherwise you'll fall into the dumpster over and over again. You can also upgrade the brakes to make them even better. 

Thanks for playing!

Draekdude

Thanks! Alex found it and it really made it stick out!

Thanks for playing!

Draekdude

Yeah, we originally wanted to add a bunch of grocery items to clear out, but ran out of time. Oh yeah, it looks like I forgot to add the sound manager to the credits, so when you clicked on the button it just threw an error, thanks for letting me know, I'll fix it. I'll look into the "Data folder not found" I only tested it on my Mac for the build. I think I know what it was, I renamed it after I created the build. So I bet if you renamed the game to GDFG2025.exe it would run. Whoops! Thanks for letting me know!

Thanks for the feedback and thanks for playing it!

Draekdude

I used the Unity Wheel Colliders, so I think the front two turn and the rear two drive. But the bulldozer really should be using belts to drive. It was kinda fun to work on, so I might see if I could get belt driving, then for sure as long as you didn't fall off you'd be able to get back onto the ledge. 

If you only use the upgrades to boost your speed, you can get it to go pretty fast. One thing I didn't explain enough was that you need to use the brake, not reverse to stop. Otherwise you'll fall into the dumpster over and over again.

Thanks for the feedback and playing the game!

Draekdude

Thanks! Yeah, you really gotta use the brakes and not just hit reverse. I kinda wish I had combined them, but I’m not sure if that would have been the best idea.

haha, thanks for playing! I just updated the game with Sounds and Music. 

Yes, the game doesn't start unless there are two players playing. We ran out of time to put a bot in there. Sorry!

Hey, thanks for the play! Also thanks for the feedback! Yeah, I had a ton of clues, etc. ready to add into the game, but had a few game breaking bugs I had to fix and then wasn't sure if adding content would be OK. So I'm planning on doing that since it's sitting in a doc here on my PC to help fill out the story. What happened in the dark room? I had a gitch where you could get stuck in the wall from the vessels, but I thought I fixed that. Thanks again!

Awesome, can't wait!

Fun game! I gotta be honest, when trying games for the first time, I really feel that all text should just be able to be skipped. It was hard to read and in tiny segments my wrist started hurting from continuously pressing the J button. I think if you set it up where the dialogue was short, but you could go back and talk to the NPCs more that would have been much better. I would also liked to have more standard control with return and space used instead of J & K. Art was really cool and the retro feel was awesome. Well done!

Interesting game! Since it was kind of two games together I'll rate them separately. Although a volume control for both would have been really nice.

Phase One:
Pros:
Simple controls, easy to tell what to do

Cons:
UFOs didn't seem to know where you were, so there was no reason to move your humans unless they were randomly lining up above you.
Way too simple. Needed something else to keep the player engaged.

Phase Two:
Pros:
Story was engaging. I wanted more of this.
Art was fun. 


Cons:
I didn't know X advanced the dialogue, so I quit. Then I played a second time to see if it mattered if you avoided the UFOs and found the x button advanced the dialogue.
Too short, really needed a few more people to interview. Really interesting concept.


Thanks!

Julian

Man this was great! I wasn't quite able to figure it all out, but I want to go back and play some more of this later. My constructive feedback would be:
Pros:
Menu was awesome, I loved the effects and just how well it fit the game.
The concept is excellent. Funny, fun, engaging. Well done!
The controls themselves felt good.
Art was great, hilarious using the same faces. 

Cons (just a little tweaking could easily fix):
It was a little hard to tell what options you had other than just attacking the guests. I didn't even know there were humans in the room until after attacking about 6-8 characters, since I would attack them and then they'd catch up to be and get me. 

I have two monitors and during the game when the mouse disappeared  it was still moving in the background. Every time it went to the second monitor I lost control of the game. I also had that happen with the menus, sometimes if I clicked next to the button the mouse would disappear making it hard to select something. Nit-picky, I know. haha.

Overall, I loved it. Well done!

hey, thanks man! I appreciate the feedback!!!

Nope, you got it! Ideally there would be way more conversations between engineers and information on computers giving you information,  but I severely ran out of time. Thanks for checking in out again, I appreciate it!

Hey, just wanted to let you know I made a huge patch, thanks for the feedback! Made a bunch of fixes and seems to work for me! Please let me know if you have time to try it again and let me know if there are any show stoppers! Thank you so much!

Hey, just wanted to let you know I made a huge patch, thanks for the feedback! I fixed that room! Let me know if you have time to try it out again, thanks!

Hey, just wanted to let you know I made a huge patch, thanks for the feedback! Doors use a new sprite, also you either need to use computers to open them (although some can use the interact button as well.)

Thanks for the feedback! I'll check that part out. When I was testing it the robots always forced me through the door (which is where you want to go) but I must admit, I didn't test the entire game towards the end as I over scoped myself. I'll see if I can fix it and will let you know in case you have time to try it out. Thanks!

Thanks! The last few days were a blur, so I'll check it out and see if I can fix the issues. Thanks!

Great feedback! I had door sprites that I just ran out of time to implement. If you were following the Director, most doors should be unlocked and you can use the interact key (E). If you're helping Naomi (which now that I think of it, I'm not sure I ever introduced her) the doors are locked and can only be opened by computers.

Yeah, it’s always hard to predict how long something is going to take. One jam I spent a day trying to get 2D lighting working. The day after the jam I started a new Unity project and in that template it was enabled by default. Sigh.

Fun game! I liked the use of a checkpoint. I think a progression system for your attacks could help break up some of the monotony you get in the game. Maybe different spells? Or power ups? Something so you don't just have the same attack over and over.  Or maybe a special "freeze" attack that stops time for a couple of seconds to allow the player to get out of a situation. The dash was nice, but it seems like you're not invincible through the entire dash as I was passing through a spider, he moved with me and I died before I had stopped dashing. The core of the game was well done. Good job!

Nice short game! At first it was hard to tell what I was supposed to do. Then I saw there was an axe attack. The animation doesn't really look like an axe swing animation, but it works. I found that if you just walk all the way up to the tree they can't hurt you and one hit from your axe and they're dead. So I got bored after a ten or twenty and quit. The game was so simple, I wonder if adding another mechanic or making the trees move faster or changing something after a while could have helped? Also, if you walked to the edges you got stuck. Anyway, well done!

This was a great game, well done! I think because there was such a short time limit that you really didn't have time to analyze the words unless you got 4 of the letter correct right away. If you wanted to make it a bit easier, you could remove some of the words. But great job!