Cool concept and how you did your credit screen was unique! The blur made it tough to look at for awhile and having to search around with that was kind of rough. The voice acting was interesting and turning the firepit into a dj by spamming E was fun. Good job, especially with coordinating a team of 11.
Amorphous Arts
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I'm a big fan of strategy games too! It wasn't just you on the audio either. There weren't enough SFX sources for all the audio triggers happening off the AI. Needed to split those up better and handle the audio so it didn't conflict with the music as much too. Either way, glad you had fun playing our game!
That was my favorite part too! Doing a 1 week jam with this many people was a really fun challenge and wouldn't have been possible without us using kanban, asset schedules, and peer review. We ended up with 120 pull requests by the end of the jam which is the highest we've hit so far. Learned an absolute ton process wise on this project.
Appreciate it! It was part of the original design to have that info on there under the screen and to pick the starting locations for the factories based on the factory foundations being generated in. We went wide and system heavy to challenge ourselves and had to make some cuts towards the end. That's great feedback on that design for being something people intuitively want.
Glad you enjoyed! The gatherers were a lot stronger before that and were nerfed pretty heavily on attack speed but still ended up really strong. If I could go back I would have ramped up the Anomalous spawn rates, hp, and attack stats a lot more and not constrained their scalar growth to the world run. The menders are the healers but suffer from the same issue as most healers in games. They are kind of useless if there isn't a greater threat to merit building them.
Thanks and glad you enjoyed! Balancing this was a challenge and we learned a lot from this project on what to do and not to do there. There is definitely too many SFX being pushed into a single source too which is likely the cause for the audio distortions. Looking forward to fixing all that up post jam and carrying over what we learned together into the next project. =)
Thanks for the praise and for playing!
I've updated the page to account for the existing bugs now (forgot to hit save before going to bed after the bugfix grace period) and removed the Resolved Bugs section to avoid confusion.
It was a monster of a game for a 1 week jam but against reason and sanity that was done on purpose. Had a really stellar group for this one and could of done it without them. =) I agree that is has some promise and had a blast having a hand in making it.
Our team is looking for either 2d or 3d artists to join us on the upcoming Quebles jam.
https://itch.io/jam/quebles-jam-2026
Jam Details
- Duration: 1 week (Feb 1st to the 7th)
- No AI generated game assets. Procedural generation (i.e. randomly generated levels or items is allowed).
We'll schedule a meetup for when the jam details are released to determine what we're making.
If interested contact me on discord.
mrcog


