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Amorphous Arts

27
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A member registered Oct 14, 2025 · View creator page →

Creator of

Recent community posts

Cool concept and how you did your credit screen was unique! The blur made it tough to look at for awhile and having to search around with that was kind of rough. The voice acting was interesting and turning the firepit into a dj by spamming E was fun. Good job, especially with coordinating a team of 11.

Thanks for taking the time to play it!

I'm a big fan of strategy games too! It wasn't just you on the audio either. There weren't enough SFX sources for all the audio triggers happening off the AI. Needed to split those up better and handle the audio so it didn't conflict with the music as much too. Either way, glad you had fun playing our game!

Thanks for playing and glad you enjoyed!

Very fun endless runner! I like the theme because I have always wondered where my socks go. The addition of the leaderboard is great! We've been looking into things like this for tracking player retention because only 1/10 people will typically comment and give feedback. Great job!

The game is simple and punishing in a fun way which made me want to play it more. I like the art style and bouncing on the sitting man's stomach was funny! Good job!

I'll keep that feedback in mind for any later projects with stats like this. Thanks for the valuable feedback!

Cool concept! Felt like the game needed higher stakes and the audio for the menu and the footsteps need more polishing. I like the narrative pieces that were scattered around and it made me want to find more. Good job!

I liked the visuals and theme was on point for this jam! Aiming was difficult which is an important part of a bullet hell. Besides that it's a solid entry. Great job!

Really interesting and fun click through adventure! Having the credits handled the way you did was a nice touch and kept the immersion intact. I liked the art style and the theme was on point. Great job!

Appreciate it! This is repeat feedback on the tooltips and I'll get that fixed once the jam ends. =)

That was my favorite part too! Doing a 1 week jam with this many people was a really fun challenge and wouldn't have been possible without us using kanban, asset schedules, and peer review. We ended up with 120 pull requests by the end of the jam which is the highest we've hit so far. Learned an absolute ton process wise on this project.

Glad you had fun and thanks for playing!

Appreciate it! It was part of the original design to have that info on there under the screen and to pick the starting locations for the factories based on the factory foundations being generated in. We went wide and system heavy to challenge ourselves and had to make some cuts towards the end. That's great feedback on that design for being something people intuitively want.

Glad you enjoyed! The gatherers were a lot stronger before that and were nerfed pretty heavily on attack speed but still ended up really strong. If I could go back I would have ramped up the Anomalous spawn rates, hp, and attack stats a lot more and not constrained their scalar growth to the world run. The menders are the healers but suffer from the same issue as most healers in games. They are kind of useless if there isn't a greater threat to merit building them. 

Thanks and glad you enjoyed! Balancing this was a challenge and we learned a lot from this project on what to do and not to do there. There is definitely too many SFX being pushed into a single source too which is likely the cause for the audio distortions. Looking forward to fixing all that up post jam and carrying over what we learned together into the next project. =)

Ah, I see. I was working out a bug with the UI on the web build around that time. It was probably one of those and bad timing.

Thanks for trying our game! =) It's an autobattler so you you set your factories and the AI deterministically does the rest. Gameplay is around setting the build order and choosing upgrades.

Glad you enjoyed!

Thanks for the praise and for playing!
I've updated the page to account for the existing bugs now (forgot to hit save before going to bed after the bugfix grace period) and removed the Resolved Bugs section to avoid confusion. 
It was a monster of a game for a 1 week jam but against reason and sanity that was done on purpose. Had a really stellar group for this one and could of done it without them. =) I agree that is has some promise and had a blast having a hand in making it.

Thanks for playing and glad you enjoyed!

Thanks for playing and we'll look into that!

Thanks for playing!

Glad you enjoyed and thanks for playing!

Our team is looking for either 2d or 3d artists to join us on the upcoming Quebles jam.

https://itch.io/jam/quebles-jam-2026

Jam Details

  • Duration: 1 week (Feb 1st to the 7th) 
  • No AI generated game assets. Procedural generation (i.e. randomly generated levels or items is allowed).

We'll schedule a meetup for when the jam details are released to determine what we're making. 

If interested contact me on discord.
mrcog

Thanks for playing our game and glad you enjoyed it!

Very cool game!
The foot animations were simple and fluid, and I like the dodging mechanic using the ghost form.
 The boss fight was also a really nice touch!