Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

That was my favorite part too! Doing a 1 week jam with this many people was a really fun challenge and wouldn't have been possible without us using kanban, asset schedules, and peer review. We ended up with 120 pull requests by the end of the jam which is the highest we've hit so far. Learned an absolute ton process wise on this project.