I almost gave up on the 3D one then I was spamming different things, and then it clicked and I was like AHHHH I love it.
Also....I may of slightly inflated the Solved on the last level as you can click play again and do Dev command over and over.... SORRY ;)
Scotty (ZeelNightwolf)
Creator of
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Please play and rate our game if you would like to: https://zeelnightwolf.itch.io/xeno-stabiliser
Recommend reading the how-to-play, as we didn't make an in-game tutorial.
We are nearly at 20 ratings. Anyone else close? Comment below.
Please play and rate our game: https://zeelnightwolf.itch.io/xeno-stabiliser
Recommend reading the how-to-play, as we didn't make an in-game tutorial.
I played the whole game and did the crafting upgrades. I liked that if I pushed and didn't keep track, I lose my inventory because, well its my fault. I thought the inventory stacking up at your den was great, it was like an auto save my stuff here. You could go out and collect then save, collect save then mass craft, or you could try to optimise your trips and craft up while you were out.
Transition sound was bugged for me.
Ending screen being Game over I was liek what? I won! A congrats or well done would be rewarding :)
Hi, here is our game: https://zeelnightwolf.itch.io/xeno-stabiliser
Recommend reading the how-to-play, as we didn't make an in-game tutorial.
Also tacocat, Tacocat is a good card game, just don't play it with watches or rings on....Drew blood too many times.
Cute Pink Platformer. I liked the Jello platform that you have to hit to work. Made it a little more skill than just a jump up here.
A few parts, when dropping down to a lower level, I couldn't see the monster and would land on it, which would make me lose HP. It felt punishing because I had no way to know it was there or a way to avoid it once dropping down.
Well done.
Hi, here is our game: https://zeelnightwolf.itch.io/xeno-stabiliser
Recommend reading the how-to-play, as we didn't make an in-game tutorial.
Hi, here is our game: https://zeelnightwolf.itch.io/xeno-stabiliser
Recommend reading the how-to-play, as we didn't make an in-game tutorial.
Hi, here is our game: https://zeelnightwolf.itch.io/xeno-stabiliser
Recommend reading the how-to-play, as we didn't make an in-game tutorial.
Hi, here is our game: https://zeelnightwolf.itch.io/xeno-stabiliser
Recommend reading the how to play as we didnt make an ingame tutorial.
Hi, here is our game: https://zeelnightwolf.itch.io/xeno-stabiliser
Recommend reading the how to play as we didnt make an ingame tutorial.
Hi here is our game: https://zeelnightwolf.itch.io/xeno-stabiliser
Recommend reading the how to play as we didn't make an in-game tutorial.
Oh, that reminds me, I also lost the orb at the beginning because it was ther ethen disappeared, so deciding to follow it wasn't easy, I found the water, I found a map edge, ran along trees, then found a path. before finding the orb again. I think having it in sight a little longer would encourage me to take after it straight away, but I tend to break things, my first instinct is to do what the game doesn't want me to do, haha.
If you would like to play our game, feel free: https://zeelnightwolf.itch.io/xeno-stabiliser
Recommend reading the how-to-play, as we didn't make an in-game tutorial.
If you would like to play our game, feel free: https://zeelnightwolf.itch.io/xeno-stabiliser
Recommend reading the how-to-play, as we didn't make an in-game tutorial.
If you would like to play our game, feel free: https://zeelnightwolf.itch.io/xeno-stabiliser
Recommend reading the how-to-play, as we didn't make an in-game tutorial.
Thank you for the feedback. Each planet will have stats and a set of seeds they will reject in the future, but at this stage, it was us learning how to make the growth times and events work. We ticked a lot off on what we wanted to learn in this game jam. Hopefully we can improve the management aspect in the next update.
Yes, we want to be able to step through the stages and teach what the plants do rather than have everything unlocked at the start, but we compromised this for the sake of getting a workable game done for the jam.
However, there is a level of play to find out what plants do what that we also wanted to explore, because when a researcher first discovers something, they don't know what it will do, but then we want them to know (which we didn't get to implement)
I have uploaded a few stats on the plants in the screenshots and written a spoiler section on the page.




