I really enjoyed just setting things up and watching the units execute. There's something satisfying about organizing the priorities and then seeing the battlefield react to your decisions. When the upgrades popped mid-match, and you could immediately see the impact, that was a great feeling.
Also, the UI is super clean. It's crisp and readable, which is important with this many moving parts. Nothing felt messy or confusing.
I did hit one bug where the audio completely cut out during a really busy fight. I'm guessing it might've just been a lot happening at once. Not a big deal, just something I ran into.
Overall though, this feels ambitious and well put together. It seems way bigger than a typical jam project; you can tell a lot of work went into it.