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Abandoned Tower's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #199 | 4.028 | 4.028 |
| Theme | #307 | 3.583 | 3.583 |
| Overall | #378 | 3.296 | 3.296 |
| Enjoyment | #402 | 3.278 | 3.278 |
| Gameplay | #402 | 3.083 | 3.083 |
| Audio | #403 | 3.139 | 3.139 |
| Innovation | #689 | 2.667 | 2.667 |
Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
You are exploring a strange, abandoned tower. Climb to the end of the tower and see what you get in the end.
What code and assets did you not make from scratch during the jam (if any)?
Kenney's UI assets, Music, Sound Effects
How many people worked on the game?1
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Comments
i love the visuals! good job
Really beautiful DA. It Reminds me the series Silo. Nice work !
thank you for playing.
Beautiful game, surreal and metaphorical. The only issue I had is that at some point I got my head spinning and had to stop playing before it was to late =)
Thank you for playing. If camera was spinning that may be because cursor was not lock in a screen. In that case just clicking on the screen lock the cursor.
Was super fun! I love parkour games! Plus going out the tower the first time and seeing all the other towers it actually looked super beautiful omg i love it!
thank you
The movement feels snappy and responsive. This was really fun to move around in. Landing on those narrow beams never felt janky, and when I missed, it felt like my fault, not the controls. I also like how falling wasn't overly punishing. You clearly thought about how players would mess up and made sure it didn't turn into a slog to climb back up to where they were, keeping the pace of the game up.
Visually it has that retro vibe while being clean and readable. And it runs super smooth on WebGL which is super important to a platformer like tihs. This was a simple concept done really well. I enjoyed the climb.
Thanks for your kind feedback.
I liked that the objective is really simple. It is a parkour game inside a tower and we just need to go up. Reminds me about Peak and these other games where you just climb stuff. Amazing visuals tho, the atmosphere makes it very believable that this is a real tower in a real world.
Thank you for giving it a try.
Nice fall-and-retry game. The atmosphere is really cool, and the outside view looks great. It’s so frustrating not to have beaten it yet… I’m sure I wasn’t far from the end. Well done on your game!
thank you for your kind feedback.
Great level design and artwork. All fit together nicely. The surprise at the end was a nice touch.
Near the end I was STRESSING haha. Took a bit to get used to the snappy controls but once I got the hang of it I got into a rhythm. Nice job!
i like the visuals of the interior and exterior of the tower and the overall atmosphere of the game. i also like the film grain effect. however, some platforms have a high slope which makes it kind of frustrating to jump and sprinting is unrealistically instant. after 10mins i managed to go the top and omg that music was so relaxing after all that...
Thank you for playing. Glad you make it to the top.
Very nice mood you got going! I unfortunately did not get to the finish, I suck at platformers...
One thing I noticed was that after starting the FPS section and returning to menu, the mouse icon did not appear, perhaps a bug?
First of all, you finished a game that looks great overall — and achieving that in just 7 days, especially as a solo developer, is impressive. Great job!
Things I liked:
I really like the atmosphere and the game’s lore. After reviewing several jam entries, I haven’t seen any circular towers designed to be explored vertically on this jam, so I think it’s a strong and original approach for a first-person platformer.
I also appreciate that you took the time to implement a proper main menu with options and settings. That level of polish is not always common in short jam projects.
Constructive Feedback:
The main issue, in my opinion, is the player controller. In a game like this, movement feel is crucial, and at the moment it doesn’t feel as responsive as it should. The run button makes the character move too quickly, and the speed seems to increase automatically when using the stairs.
If you plan to continue developing this project, I would prioritize refining the player controller and movement mechanics, as they are central to the overall experience.
Thank you for your kind feedback. And yes, the controller in my game has some bugs. but I already fixed those bugs. Once the voting time ends, then I will be able to release new update.
I'm so bad at jumping games T.T Beautifull game tho !
The mood and visuals are so clean ♥
Good projecto, bro! I like you care of loading screens and the minimalist visuals!
thank you for playing my game.
This game could be the next Jump and Run Clip that you can put underneath videos to keep the attention. It's mildly addicting to play xD
Cool level design with cool effects to add to the aesthetics. I wasn't able to make it to the top, but I enjoyed sprinting around and jumping to see how fast I could go!
Really nice game, looks really nice too! i would like some sort of environmental story telling as you go up, could be fun to give the player another focus. We would love it if you could checkout our game Idoling Around
https://willkmb.itch.io/idoling-around
sure why not, thank you for your feedback.
Nice atmosphere and pleasant music, it works well together.
Well done! 💚
Feel free to check out our game too if you’re exploring submissions.
thank you sir, yes i will play your game.
Aesthetics wise the game is nice (even though I really miss some story unfolding around as you climb - maybe, in form of drawings on the wall or something like that). Gameplay wise I really missed checkpoints. When one wrong move of yours can send you straight to the beginning, it stops being a meditative game I assume it tries to be judging by the atmosphere, and becomes something like Getting Over It.
Many people here raised their concerns regarding the sprinting speed and weird crouching, so I'm not gonna repeat their words. What weirded me out the most was the music player on the top of the tower. Why does its music sound so weird when you start moving closer or further? I though, this 3D sound behavior was not a thing since Unity 3.0...
Also, how do you access pause menu? I tried my best to open it, but there seems to be no way to do that.
thanks for your detailed feedback. Yes, there are many issues with the game, but due to deadline I could not polish the game. Also the pause menu cannot be opened because every time you try to click on it, the cursor get locked in the game view.
Very coolio! Loved the overall aesthetics(especially) and gameplay! If you have time you should tryout our game as well!
Thanks, sure i will definitely play your game.
Cool game, it was really challenging but fun getting to the top. Good job!