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Sunday Brunch Studios

46
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A member registered Jul 07, 2025 · View creator page →

Creator of

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Ohhhh, okay good to know. I think I’m too used to autobattlers now where they have them in the main screen. My bad on that. You’ve given me a reason to go back and get the salty run back against the final boss 😂

It’s always inspiring to see the game you put out and I’m blown away as to how much content and polish gets put into your GWJ games. Do you have a newsletter or channel where you do any kind of updates? Would love to follow your game dev work more closely if so!

That would be awesome to have a diagram in the room. Then I would feel like I’m learning whole process and it’s on me to explore the knowledge of the room. I like that idea!

Thanks for playing our game!  We had a lot of ideas around how to incorporate abilities and spells. One other idea was having the player get the potions to use as they clear recipes as consumables. The MP system ended up being interesting because they player can risk MP to try to gain more. We thought the system had room to expand to other spells with more time. If you were still curious about what the spell do, we included it in the pause menu. Cheers!

Thanks so much for playing our game! I   love the music too, but after listening to it so  much during playtesting I find myself humming it randomly now haha.

Honestly, people are missing out on the life changing advice at the end there 😉

Ayyy, let's go. You nailed it!

Grats on the high round count! That's impressive  satisfactory.

Fellow alliteration with "Potion" entry! 😄

There was something really satisfying about filling up the potions and  getting high percentages. At first I was really confused, but then I noticed that pressing down looped to the top. Once I got that, it was fun to look at the pattern and then plan out my path to match. I thought I could game the system by watching the percentage change, but I actually did much better playing it as intended. Very cool design!

Thanks so much for playing our game! The idea kinda came together as pieces were added, so it's great to get that feedback that it combined well. Cheers!

This was a fun one. Very high appeal on the graphics and vibes. This was an interesting take on the "hit the mark" style of minigame. Managing multiple teas is hard, but I liked the design language you used to guide the player toward understanding how to time teas. In a way, it's similar to a rhythm game. Well done!

It's cool to see an incremental game as a submission. Collecting the fruit from the trees was a neat loop.

Very clear game loop. There's a lot of charm to everything. Nice submission!

The level design nailed the eerie vibe. 

This was a cool throwback to GB games. It reminded me of Game and Watch games, but everything tied together.

Thanks so much for checking out the game. Nothing beats a good checklist!

Thanks so much for checking the game out! Hopefully you were able to use the spells to amass a fortune 💰

I feel you on that break. It's always a crunch right at the end. Hope it was a fun jam for you!

The recipes were really clear and it was quick to learn what to do. The VFX touches were really nice and added to the lighting of the room. Well done!

Haha, the ending was great. This was an interesting take on the Minit style of games. Thanks for submitting it! It was enjoyable to piece together.

Wow, really impressive! It has a really eerie atmosphere. The last one was too many steps for me, but I definitely was immersed in the game.

Thanks for giving the game a play!

Fun game! Very frantic, but it had a great rhythm to it. I would be curious if an orthographic camera would have given it more of the retro vibe. Either way, was enjoyable to serve customers!

Really great art. Fun take on the theme and the dialogue was enjoyable to read through.

Really interesting concept. I'd really like to see more of this idea. In my match, we reached a stalemate where no one could stick damage and we were alternating taking all ingredients.

This game might be too complex for me 😅I definitely see the vision of what you were going for and was cool to run around the space and use the tools on the different ingredients. I  was able to pit and juice the Papaya,  but then I wasn't sure what to do after that. The simulation aspect of this game is really impressive.

The concept of running around your cottage and throwing random items in is really hilarious. I could see the idea getting expanded, but the base idea was enjoyable. Well done!

I liked the exploratory space of the game. It's really simple to learn how to play, but there's a lot of room for trying to understand what the right combination is. Very creative!

It's a creative idea to have the enemies based off of the drops for the potion. Well done!

Nice submission, I really enjoyed the character art!

That's awesome! I would say you nailed it, then 😄

Dang, was 500 points or so short on the last day Boss. Really fun idea and I enjoyed the placement aspect. The only friction I had was the time was spent on some of the transitions. Especially on the later days when the point totals were much higher. Really great submission!

Once I figured out how to use the tool, it was a fun to run around and grab the ingredients. It reminds me a lot of Overcooked, but way more chill. It was fun to explore the space and bring things back and forth. Nice job on the art assets!

I enjoyed the graphics. It made it fun to click on the fruit and watch things fall. Reading the comment that oranges are apples was helpful.

That’s good to know about those categories! It sounds like being part of the event also helps boost games quite a bit. Thanks for taking the time to leave a comment and I appreciate you checking out the podcast too. How was your experience with Brackeys Jam?

The mix of the sounds and art reminded me of a mash up of Street Fighter 2 and The World Ends with You. The main challenges were interesting to see all the different rules changing, and I was impressed with the quick onboarding experience. The game felt fun to pick up and was quick to learn. Nice game!

Thanks so much for watching my retro, giving my game a shot, and for your kind comment! I appreciate you looking out for me and I can always use more words of encouragement to not bite off more than I can chew  to soon   haha. It makes total sense to focus on specific parts and start honing in on the pieces that I want to focus on while simultaneously finding others to team up with where we cover each other's blind spots or weak areas. Plus I would imagine it makes the journey much more fun during the grindy parts. Cheers and best wishes on your journey as well!

The distortion on the music fit the theme of the game well! It was fun getting through the section in the top once I  got a hang of reversing directions midair. I  got stuck after the start of the 2nd world unfortunately, but I enjoyed that part that I did get through!

Cheers! Likewise to you too. We'll both be climbing the tower together. Hopefully  I 'm better at climbing the game dev tower than I was at climbing the Abandoned Tower, heh. 😅

Thanks so much for checking the game out! It's so great to hear you enjoyed the foundation. I got you on the audio for next time 😁

This game cracked me up. Thank you for some enjoyable golf!