Ohhhh, okay good to know. I think I’m too used to autobattlers now where they have them in the main screen. My bad on that. You’ve given me a reason to go back and get the salty run back against the final boss 😂
It’s always inspiring to see the game you put out and I’m blown away as to how much content and polish gets put into your GWJ games. Do you have a newsletter or channel where you do any kind of updates? Would love to follow your game dev work more closely if so!
Sunday Brunch Studios
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Thanks for playing our game! We had a lot of ideas around how to incorporate abilities and spells. One other idea was having the player get the potions to use as they clear recipes as consumables. The MP system ended up being interesting because they player can risk MP to try to gain more. We thought the system had room to expand to other spells with more time. If you were still curious about what the spell do, we included it in the pause menu. Cheers!
Fellow alliteration with "Potion" entry! 😄
There was something really satisfying about filling up the potions and getting high percentages. At first I was really confused, but then I noticed that pressing down looped to the top. Once I got that, it was fun to look at the pattern and then plan out my path to match. I thought I could game the system by watching the percentage change, but I actually did much better playing it as intended. Very cool design!
This was a fun one. Very high appeal on the graphics and vibes. This was an interesting take on the "hit the mark" style of minigame. Managing multiple teas is hard, but I liked the design language you used to guide the player toward understanding how to time teas. In a way, it's similar to a rhythm game. Well done!
This game might be too complex for me 😅I definitely see the vision of what you were going for and was cool to run around the space and use the tools on the different ingredients. I was able to pit and juice the Papaya, but then I wasn't sure what to do after that. The simulation aspect of this game is really impressive.
The mix of the sounds and art reminded me of a mash up of Street Fighter 2 and The World Ends with You. The main challenges were interesting to see all the different rules changing, and I was impressed with the quick onboarding experience. The game felt fun to pick up and was quick to learn. Nice game!
Thanks so much for watching my retro, giving my game a shot, and for your kind comment! I appreciate you looking out for me and I can always use more words of encouragement to not bite off more than I can chew to soon haha. It makes total sense to focus on specific parts and start honing in on the pieces that I want to focus on while simultaneously finding others to team up with where we cover each other's blind spots or weak areas. Plus I would imagine it makes the journey much more fun during the grindy parts. Cheers and best wishes on your journey as well!



