I enjoyed reading through the problem spaces and design decisions. It’s nice to see how other developers discover and think through problems. Thanks for sharing your progress for others to learn from!
Sunday Brunch Studios
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Heh, well I can tell you that there will at least be one more update so we can fix some of these icon issues 🤣I'll make a note to post a devlog update when we start to make changes to see where we can take the idea. Would love to continue getting your thoughts on it too in hopes we can make it to a full game!
Just wanted to say that I used this workflow for GWJ 93 and it was really effective. We didn't quite finish getting all the systems in by the end of Sunday, but we were able to get much more content in and control more of the scope creep due to getting the main scenes in place. Definitely want to continue practicing this workflow for rapid prototyping!
This is such a well written article and provided so much insight into your creative process. My main takeaway was how important planning and getting to the "feature complete" point on that first weekend can help setup for the rest of the week as you fill in the gaps for "development complete". I also work full time and I really want to rethink how I'm setting myself up for success to just get a few things done each night. It would be amazing to have game dev just be something I regularly get to do and grow at without it feeling like I have to make tons of sacrifices to get time at my desk. The approach you walked through gives me inspiration to achieve that balance (with the right prioritization!).
Thanks so much for taking the time to write this up. The new UI looks really well thought out and I can tell it's factoring in a lot of the feedback from the jam as well. Looking forward to following your journey! I hope this article finds its way to many other developers who also need some encouragement to find that joy in game dev too.
Edit: I just saw you won this GWJ as well! Huge congrats and well earned!
If you do end up posting, would you be open to sharing more about how you pace yourself for the GWJs? My first jams were actually GWJ 53-55, and ever since then I’ve looked up to your submissions as the gold standard for what is possible to achieve. It would be cool to get a behind the scenes look of development process and see how you make the most of the 10 days. Totally understandable if you don’t want to share that too!
Ohhhh, okay good to know. I think I’m too used to autobattlers now where they have them in the main screen. My bad on that. You’ve given me a reason to go back and get the salty run back against the final boss 😂
It’s always inspiring to see the game you put out and I’m blown away as to how much content and polish gets put into your GWJ games. Do you have a newsletter or channel where you do any kind of updates? Would love to follow your game dev work more closely if so!
Thanks for playing our game! We had a lot of ideas around how to incorporate abilities and spells. One other idea was having the player get the potions to use as they clear recipes as consumables. The MP system ended up being interesting because they player can risk MP to try to gain more. We thought the system had room to expand to other spells with more time. If you were still curious about what the spell do, we included it in the pause menu. Cheers!
Fellow alliteration with "Potion" entry! 😄
There was something really satisfying about filling up the potions and getting high percentages. At first I was really confused, but then I noticed that pressing down looped to the top. Once I got that, it was fun to look at the pattern and then plan out my path to match. I thought I could game the system by watching the percentage change, but I actually did much better playing it as intended. Very cool design!
This was a fun one. Very high appeal on the graphics and vibes. This was an interesting take on the "hit the mark" style of minigame. Managing multiple teas is hard, but I liked the design language you used to guide the player toward understanding how to time teas. In a way, it's similar to a rhythm game. Well done!




