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lipastomies

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A member registered Jun 18, 2020 · View creator page →

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Very nice visuals & the audio was very fitting. Nice game!

Cool little game, kinda meta I think, narrating your own game during the playtime.

Very fun & interesting mechanic! The erase functionality could have an outline showing how large the eraser is, and the eraser could be larger. All in all enjoyed it!

Very nice mood you got going! I unfortunately did not get to the finish, I suck at platformers...

One thing I noticed was that after starting the FPS section and returning to menu, the mouse icon did not appear, perhaps a bug?

The movement is really nice. Theme is also spot on. Really enjoyed it.

Nice little game, desert skull is not my friend anymore.

Sounds could be a bit more varied, the jump beep gets a bit monotonous after a few tries.

Overall looks good, though the camera was a bit dizzying at times.

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Very enjoyable, had a chuckle at the pacifist teammate dance. The graphics were mad impressive!

Nice little dungeon crawler. The attacking was a bit hard for me, I ended up just smashing the left mouse button, which sometimes led to me selecting the game, meaning the game window went dark. Sounds would also really make this pop.

Nice game! The music and graphics are really top-notch. 

Super good. Art is great, very coherent and the animations are very good. The music is a great fit, and the gameplay is nice and tight. The controls are challenging but not unfair, so once I got into the groove, the levels just sped past.

Nice game! I think the idea is great, and the execution worked well. I think you might want to add a mute button to the game, as while the music is nice for the first 3 minutes, after that it becomes quite jarring.

I also think this could work with e.g. hex or square grids quite well, if you want to take the idea further. One problem I kept having is that as the floor becomes more crowded, I have spaces that are just too tight for placing an alien in there.

Overall an enjoyable puzzle game!

My high score was 41 :)

Very nice! The procedural graphics were really interesting. I struggled a bit with using the camera, adding the RMB to the controls would be good, even if it was an input that could not be changed.

One bug(?) I noticed was that if I returned from full screen, the mouse was not captured correctly, but that might be due to my browser.

Very good! The gameplay is addicting, and the addition of the rhythm makes it quite hectic, so it doesn't become only a snake game. I really enjoyed it.

You have a really cohesive style in the game, the sounds, graphics and animations work really well together. The graphics also work really well with the limitation. 

The gameplay could be a bit more varied, for example you could have more complicated rhythms in the crafting.

Overall loved it!

Nice take on snake! The experience was as vivid as it was short. Liket it!

Nice and addictive! One thing that could be nice is if I could remove a bad fish from the hook, instead of having to take the loss. 

Nice game! The basic gameplay is very addictive.

Thank you for playing & the kind comments!

Thank you for playing! Those are good suggestions, I'll probably have to do something to the rotation speed as it is quite dizzying.

Thank you for playing! Yeah, I intended there to be more levels, maybe one in between and then one after the level 2, to have a bit more playtime. I'll see if I can add those after the jam.

Thank you for playing!

Thank you for playing!

Thank you for playing! I kinda agree about the rotation, an animation would probably be better than the rotating sprites.

Nice game! The development sometimes is like that...

Really nice, takes the classic avoid the obstacles and adds a fun way to control the boat and very nice visuals. Makes you go "just one more try".

As the other commenter said, it's a bit difficult, but I think it's great as it is. One thing I'd like to see is maybe a pause screen when the game is over, so that I'd have time to register what my score is. Now it's a bit difficult to say what my score is. This would greatly increase my need to compete with who gets the greatest score among my friends :P

Nice game! Reminds me of those simon toys. The animations & effects on e.g. game start and hitting a platform give the game a nice feel.

This game would really benefit from a high score table, for example it would be great fun to compete between friends at one computer. Another thing that would really elevate this is adding sound effects for correct platform & not hitting the platform. As well as some energetic background music, I think it would really tie the experience together.

Nice game, the sound & visual effects make the gameplay a lot more enjoyable. 

The transition after pressing the game start could be a bit faster, I was left wondering whether the button did anything in the beginning. Or you could fade out the buttons when pressing start, so then it's obvious that the game is about to begin.

Overall very bean very chillin!

Thank you for the kind comments! You are 100% right on the menu and whirlpool notes, I kind of ran out of time so the menus are very rough. And there are definitely elements that could be taken further, like the whirlpools you mentioned.

Thank you for playing!

Thank you for your music! I used it in my small game jam project about a boat: https://lipastomies.itch.io/bark-boat

Credits are included both in-game and in the game page description.

Thanks for this music pack! I used it in my first game jam game: https://lipastomies.itch.io/loot-squire

Thank you for playing! Those are some good suggestions, I think what happened is since I played the game a lot during the development, I got used to the controls and the gameplay, so I accidentally made it too hard for someone trying out the game for a first time... Levels or a difficulty selection would be a good way to make it easier to pick up.

Thank you for playing! And thank you for the thoughtful comments. I hadn't thought about audio fatigue when developing the game, so thank you very much for making me learn about that. I also very much agree about the contrast, I should have made the trees fade out into the background/given them some atmospheric perspective.

This was my first finished game, so I'll make sure to remember these points on the next one :)

Thank you for playing! 

Yep, there were different hitboxes for the player and the loot cart, but it seems they were a bit buggy/godot signals were triggered so late that you could both lose health and gain points with the same item. That's something I should probably figure out.

I enjoyed this game. I had a bit of trouble in the beginning to understand I was the blue guy, but I guess I should have read the instructions. 

The game design was really great! It was fun to click off the baddies, and the gameplay really played well with the theme of the jam.

Nice little game, hadn't worked on my Maff in a bit.

The pacing of the game loop was nice, there wasn't too fast feedback, and just enough time after the response to change to the next Maff challenge.

Some progression in challenge could be nice, or a clock to increase anxiety.

Very original choices! I liked the level design a lot, I had some moments where I had to do a double take and redesign my approach, and those a-haa moments were the best part of my playtime imo.
The graphics were nice, and did not take away from the gameplay

The music was original, but after a while of playing I was getting bored of the sound that played once the player was moving. I really liked the chimes before the level, though.

The mood was excellent. The graphics & sound design really played to the abstract & weird aesthetic of the game.

All in all I enjoyed the game and got to puzzle my brain, so great work!

Some quality-of-life changes, if they would fit the narrative, would be to
1) reposition the gameplay elements after they have been placed
2) adjust the player to progress a bit faster, sometimes if I had redone a level for a few times I was starting to feel a bit impatient when looking at the little guy struggle to the finish : )