Very nice visuals & the audio was very fitting. Nice game!
lipastomies
Creator of
Recent community posts
Nice game! I think the idea is great, and the execution worked well. I think you might want to add a mute button to the game, as while the music is nice for the first 3 minutes, after that it becomes quite jarring.
I also think this could work with e.g. hex or square grids quite well, if you want to take the idea further. One problem I kept having is that as the floor becomes more crowded, I have spaces that are just too tight for placing an alien in there.
Overall an enjoyable puzzle game!
My high score was 41 :)
Very nice! The procedural graphics were really interesting. I struggled a bit with using the camera, adding the RMB to the controls would be good, even if it was an input that could not be changed.
One bug(?) I noticed was that if I returned from full screen, the mouse was not captured correctly, but that might be due to my browser.
Really nice, takes the classic avoid the obstacles and adds a fun way to control the boat and very nice visuals. Makes you go "just one more try".
As the other commenter said, it's a bit difficult, but I think it's great as it is. One thing I'd like to see is maybe a pause screen when the game is over, so that I'd have time to register what my score is. Now it's a bit difficult to say what my score is. This would greatly increase my need to compete with who gets the greatest score among my friends :P
Nice game! Reminds me of those simon toys. The animations & effects on e.g. game start and hitting a platform give the game a nice feel.
This game would really benefit from a high score table, for example it would be great fun to compete between friends at one computer. Another thing that would really elevate this is adding sound effects for correct platform & not hitting the platform. As well as some energetic background music, I think it would really tie the experience together.
Nice game, the sound & visual effects make the gameplay a lot more enjoyable.
The transition after pressing the game start could be a bit faster, I was left wondering whether the button did anything in the beginning. Or you could fade out the buttons when pressing start, so then it's obvious that the game is about to begin.
Overall very bean very chillin!
Thank you for your music! I used it in my small game jam project about a boat: https://lipastomies.itch.io/bark-boat
Credits are included both in-game and in the game page description.
Thanks for this music pack! I used it in my first game jam game: https://lipastomies.itch.io/loot-squire
Thank you for playing! Those are some good suggestions, I think what happened is since I played the game a lot during the development, I got used to the controls and the gameplay, so I accidentally made it too hard for someone trying out the game for a first time... Levels or a difficulty selection would be a good way to make it easier to pick up.
Thank you for playing! And thank you for the thoughtful comments. I hadn't thought about audio fatigue when developing the game, so thank you very much for making me learn about that. I also very much agree about the contrast, I should have made the trees fade out into the background/given them some atmospheric perspective.
This was my first finished game, so I'll make sure to remember these points on the next one :)
Very original choices! I liked the level design a lot, I had some moments where I had to do a double take and redesign my approach, and those a-haa moments were the best part of my playtime imo.
The graphics were nice, and did not take away from the gameplay
The music was original, but after a while of playing I was getting bored of the sound that played once the player was moving. I really liked the chimes before the level, though.
The mood was excellent. The graphics & sound design really played to the abstract & weird aesthetic of the game.
All in all I enjoyed the game and got to puzzle my brain, so great work!
Some quality-of-life changes, if they would fit the narrative, would be to
1) reposition the gameplay elements after they have been placed
2) adjust the player to progress a bit faster, sometimes if I had redone a level for a few times I was starting to feel a bit impatient when looking at the little guy struggle to the finish : )


