It took a moment until I got the rules, but when I did it, it turn out it is very cool game. I like this kind of puzzle. Does discard and draw pile how any function?
Play game
Feed Forward's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #3 | 4.083 | 4.083 |
| Overall | #5 | 3.625 | 3.625 |
| Progress | #7 | 3.667 | 3.667 |
| Polish | #11 | 3.750 | 3.750 |
| Graphics | #15 | 3.667 | 3.667 |
| Fun | #16 | 3.333 | 3.333 |
| Audio | #22 | 3.250 | 3.250 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
pre-jam devlog (optional)
Feed Forward is a polyomino-placement deckbuilder on a conveyor belt. It started as a prototype with one screen, hardcoded feasts, no sound, no save, no progression.
First dev log, from Jan 9:
https://coldfry.itch.io/feedforward/devlog/1311055/2
Post-Jam Devlog | Post-Mortem (optional)
Latest devlogs:
- https://coldfry.itch.io/feedforward/devlog/1362833/2
- https://coldfry.itch.io/feedforward/devlog/1360657/2
- Shop system with gold economy
- Customer archetypes with consume conditions and scoring rules
- Audio (music + effects)
- Deck, draw pile, and discard pile viewers
- Round summaries with feast history and tile contributions
- Level select with customer choice
- Order feed forecast system: plan against upcoming orders instead of reacting blindly
- Basic tutorial
All devlogs:
- https://coldfry.itch.io/feedforward/devlog
Cash Prize
I do not want to be considered







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