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mixel

95
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7
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60
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A member registered Jul 16, 2021 · View creator page →

Creator of

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The graphics and animations were really impressive!

After playing for a bit, I started to get the hang of the returns, and as the rallies kept going, I really felt like I was making progress!

The sound effects are exhilarating! The controls are easy to use, and the cool background music and fast-paced gameplay really got me pumped up. It was a fantastic game!

Once you get the hang of it, the controls become easy to use, and the curves on the course were just right!

I’m so touched that you would say that!

I’m truly delighted. Thank you so much!

I'm so glad you like it. Thank you!

Thanks for playing!

I love both the idea and the artwork—I was completely captivated!
I think it would look even more appealing with a few tweaks.

The game mechanics are really well-designed! The rules and UI are easy to understand and visually clear, so I was able to get into the game right away. Combined with the cool background music, it was a lot of fun!

Thank you for your kind feedback!

Thank you for your insightful feedback—I really appreciate it. You’re absolutely right, and I realized that it can sometimes feel like the level is cleared almost unintentionally. It helped me recognize this as something I should revisit and improve.
I also really enjoyed the bold and powerful personality of your game. I’m rooting for you!

I’m delighted to hear that people describe it as “Zen-like”—it’s a perspective I hadn’t realized myself!

To be honest, I didn’t have time to fine-tune the sound. I’ll definitely take your feedback into account as I work on improvements going forward!

I really felt the intensity of the eerie atmosphere!

I managed to solve the puzzles, but I think it would have been better if it had been a little clearer which elements were clickable and which weren’t.

I thought the idea of attacking with simple lines and building mechs was really interesting, and I also loved the sketch-style artwork.

One thing I noticed is that while players can create mechs anywhere, the attacks remain the same as long as the lines are connected. I feel that introducing some variation—such as adjusting attack power based on distance—could add more depth and allow for more strategic gameplay.

That music really stayed with me. The world, composed of voxels, is beautiful and soothing, yet the strange sensation of movement caused by gravity, combined with the music, creates an atmosphere that’s somewhat eerie and slightly unsettling. The contrast between that tranquility and that sense of unease is what made this experience particularly captivating and enjoyable.

It would be helpful to hear your thoughts on the difficulty level. Thanks for the encouraging comments!

All the sound effects and the feeling of turning the gears were so satisfying!

That was really fun! Since the game makes it easy to see what you need to do, it’s a casual game that anyone can enjoy, regardless of nationality or age.
I also thought the number of gears to choose from offered just the right level of difficulty.

It felt great to watch the grass on the screen get mowed down. Adding sound effects would probably make it feel even more satisfying!

That was so much fun! The UI layout was easy to navigate,
and it felt so satisfying when the gears started turning!
Also, personally, I really liked the eye-catching cover art. The background music is great, too!

The controls and rules were easy to understand, so I got into the game right away! I also really liked the bright, colorful graphics and animations.

However, I’m not very good at this game, and no matter how many times I tried, my whole team got wiped out right at the start 💀

Thanks for playing and for your feedback!

I was struggling to find the right balance between providing instructions and leaving things up to the player, so I really appreciate hearing your thoughts. I’ll definitely take them into account!

This game has just the right level of difficulty, and even someone like me who isn't great at platformers was able to make progress—it felt really good!

The balance between the well-thought-out game mechanics and the laid-back art style is charming, and I found myself chuckling at the animations of Toby and the cow. It really shows great taste!
The skippable tutorial was also very helpful.

The music and UI design were awesome, and really gave me a sense of a grand, epic world!
One thing I noticed was that the text in the UI could be a bit larger to make it easier to read.
Also, at the beginning, I wasn’t sure what I was supposed to do, so a tutorial would be helpful.

The atmosphere evoked the feel of old-school computers, and the meticulous attention to detail in every single piece of content made for a deeply immersive and thoroughly enjoyable experience!

Thanks for the encouraging comments!

Advice on sound from creator who make music games is really helpful! Thank you!

I find the idea of turning prompts into a game fascinating, and I really like the direction it takes. It was also great to be able to enjoy different text each time.

I was really concerned about the eye strain that often comes with moiré patterns, so I’m glad to hear you say that. Thank you!

The opening sequence was awesome, and the game's setting was really interesting! The game mechanics and the way the difficulty ramped up were just right—it was well-made overall and a lot of fun!

Thank you for playing! Eye strain is a challenge we face with this game, and we are actively working to alleviate it.

It’s a game where you can instantly see what to do, so I got hooked right away. The graphics and sound are top-notch, and the controls feel smooth. It’s the best!

I really loved that retro Windows-style vibe. It really resonated with me. I felt that the approach to the theme was very thoughtful and deeply explored. As other participants have pointed out, in a good way, I felt this was a work with a deep concept rather than a typical “game jam” entry.

The visuals and sound created a truly unique world, making for a truly memorable experience!

The speed at which the targets fall and the distance at which you can catch them are perfectly balanced—it really feels like it was designed with a lot of thought. It was a lot of fun!

I’m not very good at English, but this game is visually very intuitive, and the design makes it easy to understand intuitively even without text, so I was able to get completely immersed in it right away.

The tutorial was also well-designed and very helpful!

The click detection area for connecting the wires is a bit small, so I couldn’t click them as easily as I’d like—I’d be happy if they could make it a bit bigger.

All the graphics for the customizable parts were so appealing that I was really excited to mix and match them! I absolutely love this game.

I really liked the slightly retro atmosphere and the characters, and I enjoyed the music I could play.
While playing, the music kept playing even when I wasn’t controlling anything, and the characters didn’t change either, so I found myself wondering, “Is this supposed to be right?” I hope they make it easier to understand what to do while playing.

The controls were simple and easy to understand, and the concept was so impactful that it was really fun!

The concept art looks awesome! If it becomes easier to reposition the machine gun, the game should be even more fun to play!