I was surprised by how strong that character that showed up mid-game was! lol
I really liked how the bomb attack and explosion timing were just right. Adding animations for the player would make it feel even more immersive, huh?
mixel
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What an incredibly soothing game! I kept playing just to see what kind of flower would bloom at the end, since you never know until the very last moment.
Do the flowers that bloom change based on your score? Or is it determined by the ratio of items you collected? If I'd known that information, I might have been able to control it and see even more varieties of flowers.
As I grew older, it was interesting how my walking speed slowed down. When I finally saw a list of all the experiences I'd gained in life, it made me feel a bit sad.
People were easy to understand because they had names, but with the geometric patterns, I couldn't tell what they contained until I collided with them. If I could have known beforehand, I think I could have considered the order in which to acquire them, or even whether to acquire them at all.
This game is truly fun—its mechanics are captivating, offering a wide variety of puzzles and difficulty levels.
Embarrassingly, when choosing my first stage, I clicked without fully understanding the right side of the screen and ended up selecting a difficult stage, which gave me a hard time. If the easiest stage had been visually obvious from the start, I would have enjoyed it so much more!

Patternima has been released.
An experimental art puzzle exploring the mysterious visual illusions created by moving patterns and computer animation.
This is an early prototype. Play it in your browser and let us know what you think.
[Link : Patternima by mixel]







