I’m really happy to hear that! I was hoping to create something calming, so that means a lot. Thanks for playing!
mixel
Creator of
Recent community posts
Thank you for your insightful feedback—I really appreciate it. You’re absolutely right, and I realized that it can sometimes feel like the level is cleared almost unintentionally. It helped me recognize this as something I should revisit and improve.
I also really enjoyed the bold and powerful personality of your game. I’m rooting for you!
I thought the idea of attacking with simple lines and building mechs was really interesting, and I also loved the sketch-style artwork.
One thing I noticed is that while players can create mechs anywhere, the attacks remain the same as long as the lines are connected. I feel that introducing some variation—such as adjusting attack power based on distance—could add more depth and allow for more strategic gameplay.
That music really stayed with me. The world, composed of voxels, is beautiful and soothing, yet the strange sensation of movement caused by gravity, combined with the music, creates an atmosphere that’s somewhat eerie and slightly unsettling. The contrast between that tranquility and that sense of unease is what made this experience particularly captivating and enjoyable.







