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Gatto!

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A member registered 32 days ago · View creator page →

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Thanks for the feedback, I'll keep it in mind!! :D

I feel like the control scheme is pretty nailed down. Feels like a variation on Metroid Prime's controls. I could see the game expanded further into many different directions, but overall, good job!

I liked it quite a bit. It feels like that one stardew valley minigame. There's some feedback I'd like to give, maybe for your future projects.

One thing that stands out is the different pixel sizes of each sprites, specially between the dragon and the enemies. Making it so that all assets have the same "resolution" so to speak would make the game feel more polished.

The audio and music is pretty good, one of the highs of the game for sure.

Another thing that could potentially make the game feel more polished is adding screenshake, but not everyone is a fan of that, so it depends.

Overall, I feel like the game has lots of potential to be polished. Good job!! :D

Ohh, you're right! I didn't notice that in the settings!

I liked this one, but I have a couple pieces of feedback to give:

One would be to make it so that branches kill you one step later, I don't know why, but I felt like they were killing me before touching the character? Maybe it's just a me thing, but it felt weird.

Another would be to make it so that there's a delay to accept player input when a shop appears, I found myself buying stuff on accident a few times.

Overall, good job, it's a pretty cool little game!! :D

Very good! I feel like it needs a biit more content, but it's enjoyable to play :D I like how you can chain different targets attacking each other. Very cool game!! Good job!! :D

This game surprised me a lot, it's very polished. It took me a bit to figure out that there was a perk menu and such, but honestly, with enough content this game could even be sold on steam!!

One piece of feedback I'd give is make it so that you can skip the mask animations by clicking or something. But, it's very minor feedback. And also, maybe a tutorial could be nice?

Overall, incredible job!! I liked it a lot!! :D

It's soothing to play, I could see this being a very popular mobile game with a bit more polish! Good job!!

I wish I could give some proper feedback on what would help to make it better. Maybe a setting to adjust the speed of the patterns? Still, it's a good game, good job!!

This game is very polished and unique. Sadly, I suffer from migraines, and playing it makes me dizzy...! But I was able to complete a few levels. Very good job, the graphics are very good and the sounds are nice as well! :D

Very, very good! I liked the gameplay loop, even if it was a bit hard to grasp how it works at the beginning. The tutorial worked for me, it made it 'click'. I can see myself playing this a lot more with additional content. The pixel art and music are great!! Overall, incredible job, I liked this one a lot!! :D

This game has a lot of potential, I could see it being expanded a lot! Here's some of the feedback I'd like to give:

Making it so that you can hold click and slide to till / harvest / plant multiple tiles, instead of having to click each one individually.

Adding sound effects, of course! Even some simple ones can greatly improve the experience!

Maybe add a gameplay element that makes the player want to farm more? Maybe some periodic payments, or something like balatro! (But this one's more of a suggestion than anything)

Overall, the pixel art is quite nice, although having different sprites for the different stages of development of each crop would be nice. Good job on making it to the jam!!

The pixel art is quite good, although I would've liked a bit more feedback during gameplay, or maybe a tutorial? Overall, very good job!! :D

It's quite innovative, although it took me a while to get how it works at first xD. Very good job, I did like the UI quite a lot, and the music fits. I feel like you could expand this and polish it further to publish it on Steam! Good job!!

Cute and cozy, I feel like you could've improved the introduction to the world slightly, but you get the hang of how it works quickly. Straight to the point, good job! :D

Cute and relaxing, good job!!

Very fun and addicting. I beat the boss, too! I liked it, I feel like you could expand the idea further :D Good job!!

Thank you! Yeah, I'll have to think about a way to make that clearer...

It was quite nice, the pixel art is cute, and the music, while not amazing, it also wasn't annoying. I did not like the screenshake, I feel like it's a bit too much, maybe an option to change the screenshake amount could be nice? It's short, a cool concept that could be expanded a lot! Good job!! :D

Very cool narrative experience. I love the artstyle, it's very good. One piece of feedback I'd give is make it so that when you have to press a button to advance dialogue, show a small icon prompting the player to do so, otherwise they might think the dialog should advance on its own but isn't working.

I did not find any bugs, I got the neutral ending at first. The music was nice too! Overall, incredible job, your game's pretty cool :D

Very good, I like the gameplay and I think you could expand this further or even make a sequel! For some reason the game didn't pick up my keyboard, but luckily it worked with the gamepad! Might be something worth looking into.

Overall, the game is pretty big and quite polished, it feels very strongly designed as well, with most gameplay quirks feeling intentional (such as attacking mid-air stopping you).

Congratulations, it's clear this had a lot of work!! Good job!! :D

Very good, it's very polished. My high score was 1.010 :D. I played until unlocking all snakes, and then an extra level (I thought maybe there was a little extra secret). Overall, the game is very good, you can't go wrong with snake, and I like how it feels sort of like Undertale with the different attack patterns and all.

The presentation is very good, animations are nice, and the only "bug" I could find (which probably is intended) is that, if you start a new game, after the mini tutorial, if your snake is on track to pick up a star, it doesn't until you move it again.

The music and sound effects were also very good. Congratulations on such a polished experience!! :D

Argh! I got to the part with the spikes!! I love this, the game is very polished, I think you could expand it much further with more bosses!! I played with the mouse to attack and couldn't check right now if it works with controller, but It would be nice.

The music is good, the sound effects are good as well, and the sprites and animations are very well made. Overall, this is certainly a very strong game that could be expanded a lot! Congratulations, be proud !! :D

Very cool, I think you could expand the concept and polish it further to create a very engaging game! Pretty fun and simple :D

Absolutely incredible. I feel like this game could be published on Steam as-is. I played the browser version, which was a bit laggy, but I intend on downloading it and playing it for more! It's honestly very well made, excellent job!!! :D

Oops! Gonna have to correct that quickly. Thank you very much!!

I liked this one a lot. I found the platforming challenging but very fair, the only thing I would change is make it so that if you try to shoot a bubble while one is already active, instead of having to wait a cooldown, make it so that the existing bubble explodes to allow the new one to spawn, that way you still only allow players one bubble and the time between misfired bubbles is diminished.

I love the artstyle, it's very cute and polished. The music and sound effects were also very nice. You made a really good game, be proud!! :D

Quite cool little platformer! The controls work nicely and the art is nice in the eyes too, as well as the music ! Overall, good job, although I would've liked some settings :D

This somehow reminded me of plants vs zombies xD. Overall, pretty cool game, it's enjoyable and the control feels good. The concept is cool as well. Good job!!

It's a biit repetitive at first, I would've liked more bomb variations being available since the beginning... The music was very good! I feel like the tutorial could've been implemented in-game, but it's a nice solution nontheless. Good job!!

This is incredible. It feels like a purified vampire survivors. Playing this cleanses my soul. I feel like this could be expanded, but I also think making it too long could potentially harm the experience.
Hail the snail.

Very good level design, I enjoyed the character control a lot as well :D

Thank you!! I wish I had a bit more time to polish it, there's a bit of unfairness in the game that I would've removed hahaha... And sometimes when you win it says game over! Glad you liked it !!

This one is very good!! I liked it a lot, it feels very battle cats-y. I liked the idea of mixing it with roguelike elements, you could seriously expand this game's concept!! Incredible job :D

Thank you! I wish I had a bit more time to polish the game, haha... I ended up starting two days before the jam ended. The screen when winning is indeed the same screen as when losing. I'll probably update it after the rating period, but I'm leaving it untouched until then :D

I loved this one!! The puzzles are very good :D The graphics are nice too, good job!

Very stylish and complex, I feel like you went all out :D Good job!!

Very cute artstyle, it's obvious this game is made with lots of love and passion. I liked the music too, groovy :D

Impressive nontheless :D I'm sure you'll get to make better songs (pico8 is quite tricky to make good music in, too hahaha)

I liked the visuals and the music a lot :D The concept is good, you could probably expand the combat to a larger game!! Good job!!