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I liked it quite a bit. It feels like that one stardew valley minigame. There's some feedback I'd like to give, maybe for your future projects.

One thing that stands out is the different pixel sizes of each sprites, specially between the dragon and the enemies. Making it so that all assets have the same "resolution" so to speak would make the game feel more polished.

The audio and music is pretty good, one of the highs of the game for sure.

Another thing that could potentially make the game feel more polished is adding screenshake, but not everyone is a fan of that, so it depends.

Overall, I feel like the game has lots of potential to be polished. Good job!! :D

(+1)

Thanks for the feedback. I totally agree with the sprite size thing--I made the dragon first thing and realized it was too small for the resolution I wanted to make, and then just doubled the size...that's one of the first polish things i plan to implement over the next month or so, in addition to replacing the music and some sfx (the music was some I wrote intended for a different game, I feel like a more retro, simpler style might work better?)

I'm not sure how I could implement screenshake but I think that sounds like a cool idea as well. Do you mean like when the player dies/gets hit?