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(1 edit) (+1)

Great game, I was instantly hooked and played it for about 30 min.

The only thing I noticed is that the damage calculation (red number) is sometimes incorrect. It shows a number but I take no damage (which is correct because I got e.g. 10/10)

Also the early game (first few rounds of a run) are quite boring, because apple and the block feel not different enough. It took a while into a run to get enough items to start playing with strategy.


Awesome work, keep working on it :)

Thanks for playing, and for 30 minutes -- really glad it hooked you!

The early game boredom is super useful feedback. Scrap and Apple (and Basic Burner) don't really pose interesting enough puzzles or questions when that's all you draw.

On the damage calculation/display, I'd love to track that down. Could you describe what you saw? Was it the hover tooltip on the forecasted number, or the red number that pops up when an order is resolved?

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The field seams to be not updating correctly. the hp los is correct when I hover over it.

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Ah, thanks for the screenshot! Do you mean the "Will lose 3 HP" in the hover tooltip? That should be a forecast, as in "if nothing changes, you'll lose 3 HP when this order resolves". Forgive me if my reading is incorrect! The UI in general is also not nearly as clear as it should be.

(+1)

Ah I think I get it now, was my mistake. I was Thinking that the big 0 is the damage you receive, but its the already consumed feed :D