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torlai

132
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23
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12
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A member registered Feb 15, 2020 · View creator page →

Creator of

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At the same time, I can see a path you can take towards a more minimalistic direction.
You already have the essence of a super hard challenge that can be played in seconds. This could go viral with streamers with the hook of "You can't last 60 seconds"

Thanks for playing and for the comment!

Great work!

The leaderboard is a great feature!

Some points you could look into:
 - Player hitbox: I felt like losing without touching the enemy sometimes

 - Not sure about the autofire. If the idea is to have this more tense/tactical game, I would rather have control over when to fire because each bullet can become a huge threat. 

  - Maybe add rewards/upgrades at specific milestones, like every 10 seconds? Some ideas - pulse that clears all enemies, arena size increase, one HP shield.  

Overall, very cool mini-game!

I finished the first run without dashing or throwing objects because I did not read the instuctions, used them on a second run, they are really good. 

Only thing that I felt did not flow so well for me was the wood chopping, the cooldown made me waste a lot of clicks. Might be worth to try queueing commands  or switch to hold button to chop? 

Very good choices of visual and sound assets, could add some sound effect to blizzard, to add to the tension of the moment. 

Great work overall!

Well done on all fronts - nice choices for art and sounds, very good feedback on interactions. Great onboarding, puzzle design and QOL features (easy undo and restart). 

Fantastic work! 

Thanks for playing and for the feedback!

There are a few details that could help with the gameplay:

 - Invincibility window - after taking a hit, the player would not take damage for a bit - avoids those instakill sequences.

 - Enemy spawn telegraph or safe zone - feels unfair when the enemy appears on top of the player.

Other than that, good work! Nice art and good scope management!

Great work! My poor patient had the veins shredded XD. Top notch art and sounds, very elegant control scheme.  Gameplay is fun, racing against the ghosts was very cool, well done!

Thanks for playing! Yeah those sneaky bandits might have been a bit too much, thanks for the feedback!

I feel honored you spent that time with my game! Thanks for playing! Will check out Athero

Thanks for playing! 

Let's go! Glad you liked it, thanks for playing!

Thanks for playing! Some sneaky bandits might have messed up with your troop production back at home (I gotta work a bit more on the notifications). Thanks! 

Thanks for playing!

Thanks for playing!

Thanks for playing and for the feedback!

Good work! A fitting soundtrack would elevate the experience a lot. Solid first game, would continue playing to know more about this strange situation.

Yo, this is pretty sick! Very cool art and vibes. Took some attempts to figure out what to do, but managed to catch some monsters (with some casualties along the way). The shop upgrades took a bunch of clicks to be purchased.

Great work!

Good work! Nice color scheme and pixel art. Hope you manage to advance and complete the game.

Great work and brilliant take on the theme! A person's own home as a strange place. The narrative, even though simple, managed to be quite emotional. 

Great work and brilliant take on the theme! A person's own home as a strange place. The narrative, even though simple, managed to be quite emotional. 

Great work! Very good aesthetics and interesting gameplay. 

Very good art and music. I missed some feedback when taking hits (sound/shake). 

When I dropped the black mask to fight the ghosts the mask disappeared forever.

Controls worked well when I played. 

Overall, good work!

Very good art and music. I missed some feedback when taking hits (sound/shake). 

When I dropped the black mask to fight the ghosts the mask disappeared forever.

Controls worked well when I played. 

Overall, good work!

Very good art and music. I missed some feedback when taking hits (sound/shake). 

When I dropped the black mask to fight the ghosts the mask disappeared forever.

Controls worked well when I played. 

Overall, good work!

Interesting concept, great work on the atmosphere. I imagined a version where you place traps for the monster.

Good work!

Found the Bugbook marketplace a hilarious concept. Well done on vibes and gameplay, that's a nice start/restart for you folks, good work!

Good work, gave me Worms nostalgia. 

Very creative level design and cool weapons and upgrades, well done.

Great work! Had a lot of fun with this one, I liked the concept of fixed abilities with the added variation coming from the items.

Great work! Impressive amount of quality content in such a short time. I liked the character design a lot. 

Thank you!

Thanks for playing and for the feedback, neat ideas!

Great work!

Very enjoyable game, nice aesthetics and fun gameplay. The writing gave a nice touch to it.

Thanks for reporting! Tried it on Firefox and it is really laggy, no idea why. I added a downloadable windows version now., would appreciate if you could give it a go. Thanks again!

Nice! 

Found it quite hard,  felt like the enemies were respawning too fast and too close, the charged attack is a great idea, but I lost 90% of the HP the time I tried to use it because the enemies were swarming all the time. Also, the enemies being able to shoot from outside the visible screen felt unfair.

You've got a solid base, with a couple of adjustments this could go far.

Great aesthetics, art and music are on point, great work overall!

Thanks for the feedback! Nodes go for the faction with more units standing on it, I agree it is not that clear at the moment

Thank you!

Thanks for playing! You can go to overhead view by scrolling down

Didn't escape, I'll just go live in the woods with the stuff I hoarded.

Pretty cool game, very fun to interact with all the objects. Nice choice for the elevator music, chill and adds to the surreal vibes. Good work.

Slimy Josh... the taco made him tough.

 Cool vibes! Would be nice to have some warning before the gravity shifts. 

Good work!