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torlai

202
Posts
1
Topics
31
Followers
23
Following
A member registered Feb 15, 2020 · View creator page →

Creator of

Recent community posts

I know the pain, last year I overscoped and could not submit, it's part of learning. I will follow the team to check out what you come up with next

Excellent work! Played for quite a bit, super cool visuals, loved the inventory tetris and now I'm craving a burger

Amazing work with the art and sounds! I couldn't figure out how to do stuff on the map though, I just walked around and found blueprints, but could not collect scrap and did not find any enemies.  

Good work! I liked how you managed to convey the weight of the mech

Thank you!

Thanks for playing, glad you liked it! Will experiment a bit more with the dash

I myself lose on hard mode sometimes 😬

The overheating mechanic is meant to add a bit of resource management related decisions, but to be honest, I think it's worth testing a version without it.

Noted on the pickups drop delay, thanks for pointing that out, as well as the feedback for taking smaller bits of damage.

Thank you!

Thanks for playing! Thanks for pointing the bugs too, will look into it 

Thanks for playing and for the feedback! The squash/stretch anims are something I did not think of, will try it for sure!

Good work! Very original setting for a mech game, enjoyable tropical vibes.

Interesting concept! I would suggest making the robots more expensive based on the amount you have.

Amazing work! Loved the visuals and sounds. Gameplay-wise, I would rather not have to hold a key to enable shooting.

Good work, very stylish game! I would suggest adding hp bars to enemies and a large shop HP bar fixed on screen, so the player knows if clankers are hitting it offscreen.

Great work! You managed to create a bleak vibe and a very immersive mech. 

Awesome work! I especially liked the VFX, real juicy. Only issue for me was the camera slanting (horizon line tilting) got a bit dizzy.

Thanks for playing and for the feeback! 

Thanks for playing!

Thank you! Having the game run on web is always a challenge for me, thanks for giving it a chance!

Thanks for playing!

Thank you!

Cool art and animations! Following you to see what you come up with next.

Thank you! Glad you like it!

Thank you so much! I've got a bunch of ideas for this one, can I ping you for testing new versions?

Hey, I am launching a tool for artists, it is an online reference board that let's you import images from pinterest, organize, sketch and share. It is called Oppalin - www.oppalin.com

It has a free version, with a Pro plan for power users. I can offer some coupons as prizes for the jam. Let me know if you think this is a good fit.

Thanks!

Thanks for playing!

Nice visuals! Would suggest increasing the attack range of the character, maybe as an upgrade? Regardless, good work for such a short time!

Thank you!

Thank you!

Thanks for playing! You get more points if you plant large patches side by side, the forest grows larger with 3 consecutive patches and reaches maximum with 5. There is just one level, so no big revelations after this. 

Thank you!

Thanks for playing!

Thank you!

Thanks for playing!

Excellent artstyle, curious to see it with all mechanics implemented

Those are some hungry cookies! Nice art style

Good work, I played all the way through. You incorporated the theme well with an interesting mechanic.

Had a good laugh with this one, well done!

Good work, some innovative mechanics here

Thank you!

Thank you! Just rated Golden Dusk