At the same time, I can see a path you can take towards a more minimalistic direction.
You already have the essence of a super hard challenge that can be played in seconds. This could go viral with streamers with the hook of "You can't last 60 seconds"
torlai
Creator of
Recent community posts
Great work!
The leaderboard is a great feature!
Some points you could look into:
- Player hitbox: I felt like losing without touching the enemy sometimes
- Not sure about the autofire. If the idea is to have this more tense/tactical game, I would rather have control over when to fire because each bullet can become a huge threat.
- Maybe add rewards/upgrades at specific milestones, like every 10 seconds? Some ideas - pulse that clears all enemies, arena size increase, one HP shield.
Overall, very cool mini-game!
I finished the first run without dashing or throwing objects because I did not read the instuctions, used them on a second run, they are really good.
Only thing that I felt did not flow so well for me was the wood chopping, the cooldown made me waste a lot of clicks. Might be worth to try queueing commands or switch to hold button to chop?
Very good choices of visual and sound assets, could add some sound effect to blizzard, to add to the tension of the moment.
Great work overall!
There are a few details that could help with the gameplay:
- Invincibility window - after taking a hit, the player would not take damage for a bit - avoids those instakill sequences.
- Enemy spawn telegraph or safe zone - feels unfair when the enemy appears on top of the player.
Other than that, good work! Nice art and good scope management!
Nice!
Found it quite hard, felt like the enemies were respawning too fast and too close, the charged attack is a great idea, but I lost 90% of the HP the time I tried to use it because the enemies were swarming all the time. Also, the enemies being able to shoot from outside the visible screen felt unfair.
You've got a solid base, with a couple of adjustments this could go far.
Great aesthetics, art and music are on point, great work overall!










