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Great work!

The leaderboard is a great feature!

Some points you could look into:
 - Player hitbox: I felt like losing without touching the enemy sometimes

 - Not sure about the autofire. If the idea is to have this more tense/tactical game, I would rather have control over when to fire because each bullet can become a huge threat. 

  - Maybe add rewards/upgrades at specific milestones, like every 10 seconds? Some ideas - pulse that clears all enemies, arena size increase, one HP shield.  

Overall, very cool mini-game!

Thanks for the feedback! I admittedly have begun to second guess they auto fire feature myself and may remove it in a future update. I used it to create some more chaos and force the ricochet feature to be more prominent (it was the jam theme), but with the addition of the shield enemies I'm not sure that's necessary. I plan on adding a gameplay type that has a larger map with more room. In that I plan to have an upgrade system, additional weapons (mines or bombs, rockets, etc.) and obstacles. I think the rewards periodically could be a good feature for the arcade game too. Maybe a lottery style drop every 15 seconds or based on the number of enemies killed. I might at some point swap from time to a point system. I'll look into the hitboxes too and play around with that. I don't remember feeling like they were too large, but that could also be from having played the game so many times during development I could have tunnel vision. I very much appreciate all the feedback!

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At the same time, I can see a path you can take towards a more minimalistic direction.
You already have the essence of a super hard challenge that can be played in seconds. This could go viral with streamers with the hook of "You can't last 60 seconds"

That's not a bad idea. Granted I don't expect anyone to really notice, but there's definitely a point to making it a hard challenge based arcade game geared toward the more competitive. I'm not the most competitive gamer, so it might be hard for me to accomplish in a way that respects the genre, but it's worth a shot