Thanks for the feedback! I admittedly have begun to second guess they auto fire feature myself and may remove it in a future update. I used it to create some more chaos and force the ricochet feature to be more prominent (it was the jam theme), but with the addition of the shield enemies I'm not sure that's necessary. I plan on adding a gameplay type that has a larger map with more room. In that I plan to have an upgrade system, additional weapons (mines or bombs, rockets, etc.) and obstacles. I think the rewards periodically could be a good feature for the arcade game too. Maybe a lottery style drop every 15 seconds or based on the number of enemies killed. I might at some point swap from time to a point system. I'll look into the hitboxes too and play around with that. I don't remember feeling like they were too large, but that could also be from having played the game so many times during development I could have tunnel vision. I very much appreciate all the feedback!
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That's not a bad idea. Granted I don't expect anyone to really notice, but there's definitely a point to making it a hard challenge based arcade game geared toward the more competitive. I'm not the most competitive gamer, so it might be hard for me to accomplish in a way that respects the genre, but it's worth a shot