Great work! Had a lot of fun with this one, I liked the concept of fixed abilities with the added variation coming from the items.
Viewing post in Fletch Quest: A Roguelite Adventure jam comments
Thanks! ^^ We wanted to go for a style of game where the items had so many unique interactions and special passives that the game would be interesting even if the players can't change out their abilities. :)
Funnily enough, we've talked about adding in the potential to switch out abilities in the future if we continue working on this project, so maybe that might change? Who knows! But we kept it simple for this jam.