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There are a few details that could help with the gameplay:

 - Invincibility window - after taking a hit, the player would not take damage for a bit - avoids those instakill sequences.

 - Enemy spawn telegraph or safe zone - feels unfair when the enemy appears on top of the player.

Other than that, good work! Nice art and good scope management!

(+1)

Thank you for the feedback! I completely agree with you with the safe zone and invincibly is a great idea!