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Introduce Yourself Sticky

A topic by Adventuron created May 26, 2020 Views: 643 Replies: 41
Viewing posts 1 to 17
Host(+1)

Hello,

I'm Chris, the author of Adventuron and host of this jam.

Please feel free to introduce yourself here.

Chris

Submitted

Hello!  I'm Dee and I'm back again :D

I've participated in the past three Adventuron jams and am very excited to make another game.

Host

Welcome back Dee. Looking forward to seeing what you have in store.

Hello all! My name is Cas!
I've had an interest in text games for awhile and I'm looking forward for a chance to develop a text based based adventure game and work on my writing skills!

Host

Welcome to the jam Cas!

Hello, my name is Jackie and I am new to Adventuron. I am interested in text-based games, and am intrigued by what I鈥檝e seen about Adventuron. 

Host

Hi Jackie,

Welcome to the jam. I do hope that you get something from this. This is the least constrained jam so far, so it's very open to your imagination.

Do play both The Cave of Magic and Excalibur to get a feel for the flow of these games .

Good luck!

Chris

Hello

I'm James, a designer and composer of sound and music

I've worked on a couple game jams and am keen to do an adventure game (or two)

My goals are to produce high quality content and be fast paced doing so.

Check my work out here - https://soundcloud.com/astrophysicalmaser

Host(+1)

Hi James,

Nice to have you on board.

I've just quickly checked out your music and I'll be spontaneously saying "live on other planets" all day now.  Nice beat, gotta play Hotline Miami with this soundtrack now.

Text adventures will be a change of pace for sure. 

Good luck!

Chris

Thank you! Glad you like it. You could say I'm a SpaceX fan. Cheers

Hello

I'm an adventure game fan in an unsurprising age-bracket, brought up on ZX Spectrum text adventures. I've recently been learning Inform and Quest and have written a game in the later and was planning to do something in the former, but Adventuron has diverted me for a while with its retro-vibe. 

Host

Welcome to the jam Chris.

What were your top 3 adventure games on the spectrum?

Will you be producing speccy graphics, next graphics, or none of the above?

Games: will reply in other thread.

Graphics: the last time I made those for an adventure game was in GAC, about 30 years ago. I was pretty bad then, and if anything my talents have deteriorated. So I'm also curious to see what comes out.

Submitted

Hi, I'm Paul and I've made a few Next games in BASIC. I once tried to figure out PAWS but got really confused - I was a GAC user back in the day but never really finished anything. I'm beginning to regret planning an adventure with over 20 locations as the graphics are gonna take ages, but I like the challenge.

Host

Hi Paul.

Make sure you do tutorial a before you start to plan anything. Hopefully it'll be a confidence booster.

Drawing quick vector line based placeholder graphics should take you about 10 minutes for each location if you want to relieve the pressure. Lookup a few GAC and PAW games and you'll get the idea.

Good luck!

Chris

Submitted

Hi, I'm Tim and it's been a while since I've done any programming, but I've been wanting to get back into it and have always loved text based adventures and figured this would be a great way to get jump back in and get a project done. 

Host

Hi Tim,

Nice to have newcomers in the jam. The core of all of this is to have a little bit of fun.

If you struggle at all, the forum is here, and either myself or one of the Adventuron jam regulars will be very happy to help you out.

Do allow a little bit of time at the end for playtesting, and if it's your first time coding in a while, try to keep it a manageable size, you can always expand it later if you hit your stride.

Good luck!

Chris

Hello!

I've joined most of adventuron jams to this point, but I only finished a game for the first jam. I hope to finish a game for this jam.

Good luck to everyone!

Host

Welcome back pixelman.

Really hope you are doing well and hope you enjoy the jam.

Submitted (1 edit)

Hello,
This is my second Adventuron jam, and I hope to finish it with or without game!
It will be a pleasure to discover yours. But for now, I have to get started ...

Host

Welcome back!

Your last game was very creative indeed. Looking forward to what you have in store this time.

Hellllo :)
I'm Aviram Spies, a musician and a composer.
I would love to write music to your new games and take part of this Jam!

Feel free to ask me anything,
Aviram

Host

Hello Aviram,

Welcome to the jam.

I wonder if you are planning to write a game yourself, or only offering to offer music to one of the other participants?

Chris

@adventuron,

I was planing on joining and collaborate with one of the game developers (or several) and write music for their game.
As much as I would like to, I have zero experience in Game development 馃槄, but I do know music :)

Hi Aviram,


Welcome here. Music would a nice addition, but as far as I now, and this is a question for you @adventuron, we can only play sound through the beep command right?

Submitted

You can play music and sound effects in mp3 files. There's a guide in the Adventuron Cookbook. I'm pretty sure you won't be able to use this if you plan on doing the 8-bit export to DAAD, but you can probably do the Spectrum-style beeps. Adventuron will be able to confirm this.

Host

Adventuron supports sound / music and sfx playback (in different channels).

The Opposite Edge of Slumber used these commands in the previous jam.

These features are NOT 8-bit export compatible.

You can also use relative paths for referencing your sound effects, but you would need to compile your game to the folder containing (or parent folder of a subfolder containing) the mp3 files to test them out (or use http or https) during development.

I haven't documented all the sound commands in the cookbook (yet). I'll do it tomorrow. But the six commands you should be using are

  • play_sound
  • play_ambient
  • play_music
  • stop_sound
  • stop_ambient
  • stop_music

So far, there is only one channel per sound category so playing a different music will stop the previous music.


start_at = river
locations {
   river : location "You are in the river.\n" ;
} on_tick {
   : if (is_just_entered () ) {
      : if (is_at "river") {
         : play_music sound="song_river";
      }
      : else {
         : stop_music;
      }
   }
} assets {
   sounds {
      // NOTE :: Make sure that only reference content you are
      //         licensed to use.       // ALSO :: You can use relative paths here, but you can only
      //         test in compiled versions of your code (not the
      //         web editor)
      song_river : sound_sample "https://somedomainid.com/sounds/river.mp3" ;
   }
}

ohh... I see... I didn't realize the cookbook was actually another documentation... so I had absolutely no clue about it... Lots of interesting stuff in it... Music commands  should be in the reference documentation too I feel  ;)

Host

Sorry for not linking it more prominently.

The cookbook is  like a stream of consciousness and will be edited better soon.

Hello,


My name's Alex Hiza, I have been working as a game developer for many years, and I do game jams on 8bit retro systems, but I felt doing something a bit different this time and focus more on the narrative/exploration side of adventure games.

Host

Welcome to the jam.  I do hope that Adventuron's limits don't get in the way of your imagination. Looking forward to seeing what a professional can do with an amateur system :-)

I'm not a designer nor a graphic artist, so my only "advantage" will be to understand the "code" side of thing faster ;)

Deleted 35 days ago
Host

Hi Ski,

Welcome to the jam.

Will be interesting to learn about your impressions of adventuron from the perspective of a twine author.

If you need a hand, do check out the telegram chat room, or use this forum.

Good luck!

Chris

Submitted

    Hi! My name is Diallo and I  prefer to be called Frosti, I am *unusually* a teenager who is interested in text-based games, ever since I read Ready Player One and learned about Zork. Having heard my mom鈥檚 great tales, I decided to pursue them and here I am! I am currently releasing a ttrpg called Grim and I also make art and sprites. I have one question though; where can I make the background images for the game I am planning? I work off of a chromebook, if that helps answer the question.

     Ciao, Frosti!

Submitted

You can make your images in anything that you're familiar with. The only requirement is that they are 256 x 80 pixels or 128 x 40 pixels, as per the jam rules. They must be bit-mapped graphics, not vector graphics. Adventuron supports images in gif and png formats, but try to limit the number of colours in the palette to keep the image size small. 8-bit png works well.

Submitted

Can I use a web-browser like Piskel? I鈥檓 kind of new to the 8-bit vocabulary, could you explain what that is? Thanks, F

Host

Hi Frosti,

Welcome to the jam.

Yes, you can use a web-browser based pixel editor like piskel.

In the Links at the bottom of the Adventuron documentation there are a couple of links to web based pixel editors (other than piskel).

Save all your location graphics as PNG files, and make sure your palette is 255 colours or less (palette recommendation on the jam page, but you can choose your own too).

Save them to your downloads folder on your chromebook, then you can import them into Adventuron via the IMPORT menu (please be sure to complete Tutorial A to show you how to do this).

"8-bit" is kind of a codeword for old-style computer games or computer art (depending on the context), generally speaking, the era of 1978 to 1988. These computers had a lot of natural limitations that do not exist today.

In the context of Adventuron "8-bit art" means graphics in a semi-limited style. As Garry said, the graphics should be in 256 x 80 resolution (it's important that the graphics are much wider than taller to leave space for text on the screen).

Chris

Submitted (1 edit)

Okay, thank you! This is my first "coding" project, so I'm moving as fast as I can to learn and catch up. Under the Linger section, where do I put on_tick as a command or barrier?  //Never mind, I found it.

(1 edit)

Hi,

I am a 47 years old, currently now rediscovering the adventure text games, wich I played a lot in my Spectrum when I was young. Always a player,Adventuron brings me now the posibility to become a creator.... and is so fun!!! I have never programmed a line, but the tool is fantastic and very well documented, and little by little I am progresing...not for this jam, but may be the next one... :-)

Thanks a lot and keep doing so well!!

Host

Thanks so much for introducing yourself. It's always great to hear from first time programmers. I do hope you have fun, and look forward to seeing what you produce.

If you have questions feel free to ask here or on the telegram group. Someone will help.

Happy adventuring.

Thanks for your welcome!

I am from Spain, and almost all the adventures I played at my childhood, were in spanish language...in fact, a lot of them from "Aventuras AD" company, directed by Andres Samudio, a VIP in the adventure panorama in Spain at late 80's and early 90's.

So I am using Adventuron in spanish language, and my first adventure is really a compendium of routines available on Adventuron, developed and expanded over the basic Magic Cave structure, trying to learn the best practise for my future creations. For me is much easier develop a story in spanish (my mother tongue) than english, so I am in troubles to participate in these jams...well, maybe I try it with a translation! Oh, and do not forget the graphics... is really a handicap for me...probably I will need to hire for them!! ;-)

Sure soon than later i will be asking for some questions, but I prefer to try to find de answers first at the documentation.  Very useful the posibiity of take a look to the code for some others adventures, and the cookbook is a great idea!!

I will be around here, learning y enjoying. Thanks!!

Oh, and sorry for my english!

Host

I'm glad to hear that the Spanish language mode is getting used in Adventuron.

Don't apologise for your English. It's very easy to understand.

Sorry that the jams are so English centric. Perhaps someone will run a Spanish language jam later on in the year?

Good luck !