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A member registered Nov 23, 2019 · View creator page →

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Thank you for playing, glad you liked it!

Sadly, it seems the Next emulators still have some way to go for full compatibility :(

If you just re-download the file, it will be the latest version.


Whoops, I guess I overlooked that! Never mind, this project was made to help people learn to develop with Adventuron so it serves its purpose.

To open the archway you need to SGNIVRAC EHT HTIW KCOR EHT DNIF

Have you SIRD NO MOOR TIRIPS EHT TSAP TOG? (reverse this text to read)

I won't be adding in-game hints, but once the game has been out a bit longer, I will be putting hints up on my website.

Message me on FB or Twitter and I'll tell you (I want to avoid openly posting solutions if I can).

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Everything you need is in those two rooms. Have you looked outside? (also, examine EVERYTHING)

Never say forever, but I've no plans at the present. I'm moving on to new projects.

There are no plans for a physical copy.

No, this is a Next exclusive.

To be honest, I've never really worked out Next emulation myself. All my BASIC stuff is done on hardware and the adventures are made in Adventuron and converted.

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It should work fine with either ZEsarUX or CSpect. Thanks for the purchase!

Thanks for your comments. Grelox IS a female protagonist!

More preorder slots are now available

More preorder slots are now available

I think it's down to how many boxes and cards they have currently allocated. Once they order more, it will become available for pre-order again.

That's just allocated stock, I'm sure Bitmap Soft will be ordering more cards and cases and updating soon. Don't worry!

Great fun, very frantic and really keeps you on your toes! Played with a joypad as that makes sliding round those corners a bit easier.

OK let's go through a checklist:
- Firstly, please make sure you do a machine reset before loading the game.

- Secondly, make sure you are running the latest distro from and not the one that comes with the stock Next.

- Thirdly, if this still happens, can you list line 40 and let me know the first command. There is no reason is should report Nonsense in BASIC

- Finally, is your Next running anything to mod it, like an alternate boot screen or something like that?

(The driver not installed error is expected, you need to reset/reload and not RUN the program)

It can be run in a Spectrum Next emulator, yes.

Thanks. I'm hoping the Spectrum Next version is more forgiving due to the more limited parser, and I've added extra inputs to it for less verb guessing.

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Thanks for the feedback. I found the offending bit of code. It should be OK in the new update, it was just my fault for forgetting to put in a check.

You need access to the barrow, so you need to figure out what to do with the egg first.

You're jumping ahead a little. You can talk to the animals only after a certain point in the game.

Thank you. This is all good to know and will help when I plan future adventures.

With regards to the animals, they do hint at what they require (The stag hints at leadership and lineage, therefore the 'Pharaoh mask', the Owl speaks of silver discs 'silver coins' and the Scorpion speaks of coloured glass 'coloured gems'). These are the only 3 'treasures' in the game.

Thanks for the feedback. The browser version is a lot more fussy than the Next version and I didn't fully account for that (all my playtesters were on the Next which is the intended destination). Aside from the verb issues, how did you feel about the length, structure and puzzles? This is really the first proper text adventure I've made and struggled to think up interesting puzzles for it!

It's a bit of a tightrope as I was making it compatible with DAAD for Spectrum Next...which does use two word (meaning some commands on the can work when they really shouldn't). I'm still learning what can and can't be done with it, this is my first try at using Adventuron.

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Thanks, I will mark these for a future update (I'm not sure yet how to change the get message in Adventuron)

Yes you're right - I will add additional verbs and update in the future. There are several ways of doing it (but not enough), try FILL WELL WITH FLUID.

Fill the cauldron with the rainbow fluid. Take a look at the mountain door, the shape on it is a hint to what the well is for.

These is a workaround, you can save as a snapshot and rename to .snx so I'll put that in my readme

Is there a way to disable the save feature as it doesn't work on a real NEXT?

Hooray! Everything *seems* to be working now. I'll get the testers on it and let you know if there are any more issues.

Did that, the Export to DAAD option is gone now O_o

Right, so far the graphics look like they are correct now.

However, after a compile on the Next, scenery does not appear in locations (it works on the browser beforehand).

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The beta is throwing up an 8-bit compatibility error now on any 'create' or 'destroy' event in the code

Do I need to do anything to allow SAVE to work? On a next it just answers with .> then an ERROR 4.

(I have Game Information at the top of the code filled in with UUID etc)