Two more days have been added to the judging period. I also bumped completion date by 2 days earlier, so it seems fair to allow additional judging time.
Adventuron
Creator of
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I'm not going to be mean and disqualify anyone that accidentally falls foul of some arbitrary rule, so don't worry too much about timezones - but of course get your game submitted before the end date.
The reason for keeping submissions private (which doesn't mean you can't share with testers) is so that very polished games don't overwhelm and demotivate amateur authors. In addition, revealing lots of hype about a game means that games developed earlier can campaign for more votes.
Fredrik Ramsberg has written a few articles describing PunyInform for beginners:
- PunyInform, a new library for writing text adventures for old computers gives a general overview and introduction.
- PunyInform: Installing the tools and compiling a game goes more into detail on how to setup an environment with PunyInform and the inform compiler on Windows, and getting started on a simple game.
- PunyInform Coding 1: The Basics covers the fundamentals of developing a game using PunyInform.
- PunyInform Coding 2: Objects and Actions covers more of verbs, actions and adding code to objects in PunyInform.
- PunyInform Coding 3: Daemons and Describing Objects covers daemons, some techniques for affecting how objects are described, fake actions and performing actions in code.
- A tutorial index saying in which coding tutorial different concepts are first explained, and which concepts we intend to cover but haven't yet.
Fredrik has also written a comparison of PunyInform and the standard Inform 6 library.
(via https://github.com/johanberntsson/PunyInform#articles )
I've updated on the main page.
There link is also here: https://discord.gg/JBxYW82cTx
Thanks for considering joining the jam!
I have added a rule that states that you are allowed to show your game on the end date of the jam.
As it may be beginner developers joining the jam, it may dishearten them if they see games that perhaps look very professional. In the end it's just about having fun.
Hi,
This library is really cool, and I want to give it a whirl. I wonder though if you could document dos.h functions at least minimally. Some functions are not clear as to what they do. I know you have lots of examples, but nothing beats a function name and a good description of what it does, and what the parameters do, and what are good values and bad values for parameters.
Chris
Hello,
Currently, when hosting on Itch, I only know how many people click on my game page, how many people click to start the game, but not how many people stay engaged.
I'm planning to add an (optional and opt-in) feature to my game engine (Adventuron) for a player to be able to offer feedback of a game whilst inside the game, but I could really do with a back end to receive such data.
I'd love to have a per-game data store api for Itch hosted games.
The comment and rating could wire up to the existing rating system, but accessible via the API, but I'd also like to have a generic key and value system. Something simple and light weight, just to keep track of how engaged a player is in the game content.
e.g.
- player_started_game_first_time = LONG VALUE
- player_completed_pregame = BOOLEAN VALUE
The data could be 100% anonimized per session so I can't tell which players did what. I'm also fine with not having a user interface to interrogate the stats, so long as I can export them as JSON / XML / etc.
I think that if this api was to be supported, then I'd like Itch to display a user consent screen before the game is started, so that the player can opt out of engagement tracking, as well as allow a sentence from the game author about how the stats will be used.
I guess some sensible limits could be set up, but for small scale game makers (total plays of all my games are less than 20K views), this is essential information to be able to gather and track, so that they can see if they are wasting their time on content that does not engage.
Chris
NOTE: Recreated from the issue raised here in 2019, can't add comment to that issue so reposting identical issue text : https://itch.io/t/604723/instrumentation-metrics-api
Hello,
I wonder if Adventuron ([1] [2] [3]) could be added underneath "Engines and Tools".
Adventuron is used in over 100 games currently - on Itch Io alone, and many more outside of Itch, but cannot be selected in "Engines and Tools". I've followed the "suggest new tool, engine, or device" to request Adventuron be added several times, but received no reply.
There have been 5 Adventuron gamesjams so far on Itch, and I do hope Adventuron can be added in the Engines and Tools section, as it's a widely known and well used system at this point in time
Chris
Hi ilBarbogio,
Your attention is required in this thread.
https://itch.io/jam/talp/topic/1386277/prize-draw-scheduled-for-14th-may
Can you confirm whether you wish to receive your prize, or trade your prize, if you wish to receive it, please contact the email in the thread with your details.
Thanks,
Chris
Hello,
Here are the results of the prize draw (unified across English and Spanish competitions).
If you do not wish to receive your prize, or wish to offer to swap a prize, please use this thread to discuss.
Well done everyone, and thank you to the prize donors
Regards,
Chris
1 - Raspberry Pi 4 2GB - Mananuk 2 - Classic Adventurer - ilBarbogio 3 - Scott Adams Adventureland XL - EldritchRenaissanceCake 4 - Pi Pico - Kalyen 5 - Pi Pico - Caleb Wilson 6 - Pico 8 License - Dee Cooke 7 - Pico 8 License - Unallocated (can be traded or will roll forward to next jam) 8 - Pico 8 License - Unallocated (can be traded or will roll forward to next jam)
Hi, I checked the rules, and the following entrants qualify for the prize draw:
Caleb Wilson EldritchRenaissanceCake Dee Cooke ilBarbogio Kalyen Mananuk
Anyone with a placement prize doesn't get entered into the prize draw unfortunately, sorry about that, it is in the rules.
Also, any entrant with a game scoring below 2.7 in the tutorial category was excluded, as per the rules.
Unfortunately, that leaves us with less entrants than prizes.
Here is the prize list:
1 - Raspberry Pi 4 2GB 2 - Classic Adventurer 3 - Scott Adams Adventureland XL 4 - Pi Pico 5 - Pi Pico 6 - Pico 8 License 7 - Pico 8 License 8 - Pico 8 License
I will use randomresult dot com to schedule it to randomise the list of entrants. The order of the random list determines the prize allocation.
For example, if the first person in the randomised list of names will win the Pi 4, the fourth person on the list will win a Pi Pico, the 2nd person will win Classic Adventurer and so on.
Using a third party prize draw, and posting the link ahead of time guarantees that I'm not just going to randomise the draw again and again until I get my favoured outcome. It's important to be fair and transparent.
Here is the prize draw link (posted at 21:52 BST 13th May, to be drawn at 13:00 BST, 14th May);