I don’t understand any of this, but if that helps you:
Recent community posts
The game is nice. I completed it with a score of 6 out of 8.
The possibility to stop the tutorial doesn’t seem to be mentioned in the game; maybe it should be included in the help function.
The stylized graphics are successful and deserve to be better integrated with the text (and my English too!).
It says it has no specimens when in fact it has two. This looks like a bug, but I’m not sure I can reproduce it! I had to type INSERT SPECIMEN and they all went back to their respective places. I went back to get them and came back to the bug. I guess that’s what I did…
I can’t reproduce the error with the png anymore. Now I get two errors:
Error: Class$S923: Possible problem with your *.gwt.xml module file. The compile time user.agent value (safari) does not match the runtime user.agent value (gecko1_8). Expect more errors.
TypeError: a is null
The first one, I also have it with the other games.
Image corrupt or trucated. N6khOz.png
I have now also had problems with the Reflections game. I have a black screen at the beginning but when I click it works. I also had problems with the graphics displaying inside this game.
There seems to be a small glitch with entering the combination of the safe. If you don’t know that you have to enter only numbers and not letters, there is no way out (except if you type a number, but how do you know?)
What is the combination?
The safe stays closed …
Some games do not launch with Firefox 87.0 (64 bits) under Lubuntu 20.04: Sentient Beings and The Blue Lettuce. I can download The Blue Lettuce, but nothing to do for Sentient Beings, I get a desperately black screen.
I also really appreciate Garry, his advice and experience, but also his uncompromising attitude. If things are bad, they are bad and it must be said. It’s good for the game and for everything else. Flattery and blissful enthusiasm don’t seem relevant to me.
An available source code should be clean and commented to be interesting, otherwise it is often a waste of time for the one who consults it, and even more for the one who makes stupid copy-paste without understanding anything. But it is also a great pleasure to look into the bowels of a creation even if I don’t understand it at all. “Everything that is incomprehensible does not cease to exist.” ― Blaise Pascal
There should be something to say about the shovel, pickaxe and barrel that decorate the entrance to your mine. I don’t know who won’t try to interact with that.
To avoid invisible outside walls and the default message “You can’t go that way”, the boundary_message property would be useful, especially at the North Pole.
The first time I played, I got stuck in Reindeer Stalls without knowing why; when I tried to get out he said “Aren’t you forgetting something?”. I had the carrots with me, but I hadn’t spoken to Volodar before, so I had no idea what “Aren’t you forgetting something?” was referring to. I think it’s a problem to get stuck like that.
Maybe we need a better answer for WEAR ICE SKATES, it’s an action that doesn’t seem illogical to me. In Elves’ Bunkroom, SLEEP could be an alternative to GET ON BUNK.
Edit: There is no description for the plastic pipe.
I really want to know what’s in the depths of the mine, but I have a feeling it won’t be easy.
I couldn’t find the gingerbread, and I only managed to make one gift.
The graphics of the places, but also of the characters, are very good (except for this fluorescent green in a corridor!), and the missing ones will probably be very good.
The presentation page of the game is exemplary.
I only hope that the game is not too difficult; there doesn’t seem to have been any feedback from @Errol, which looks very strong, and that worries me a bit.