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One Last Thing...'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall Enjoyment (Not an average of other scores) | #1 | 4.111 | 4.111 |
Puzzles | #1 | 3.889 | 3.889 |
Accessibility | #1 | 3.667 | 3.667 |
Story | #2 | 3.667 | 3.667 |
Graphics | #3 | 3.778 | 3.778 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Development Time (Hours) (Optional)
Somewhere between 100 and 150
Graphics Editor Used
GIMP / Multipaint
Time (Creating Graphics)
About 20 hours
Prior Programming Experience
Three previous Adventuron jams, a few other Adventuron games, and some occasional BASIC dabbling
Native Language
English
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Comments
I really really enjoyed this, Dee! The story feels like it progresses into different states, the characters react nicely, and the graphics are wonderful. Thanks so much for making this! I'll admit I didn't finish it (after I opened the office I couldn't figure out my keycard, think it's by the wall?) but I think it's great!
Thanks for your kind comments Julia - I'm so glad you enjoyed it! (The keycard is under the desk :))
Ooooh thanks! I appreciate it!
Finished. I liked the graphics style alot. Reminds me of some games i played as a child. Good way to compress so many puzzles into few rooms. And how the heck do you people get past 15 points? I swear i did everything i could but the last thing possible after every examination is just overeating on peanuts and puking all over on lady champagne for a game over screen. :D
Can i get some hints about the secret points Dee?
PS:I could not "switch breakers" even after i though it could be possible when Samantha plays her game after she ignores me when trying to talk to her.
Thanks for playing and for your comments Rigachupe!
A few points that are possible to miss...
There are two different ways to turn the radiator off.
There are two ways to get points related to Will's lucky charm.
There is something you can do with the necklace.
Take time to enjoy the balcony after the bosses have gone back inside...
When Samantha is playing her game, you can't switch the breakers (as the radiator has already been sorted out by that point and so there's no need) but you can give her some help when she's stuck.
Best to make sure the office door is as Lo Kingdom left it after you've got the keycard.
Hope this helps!
Thanks for hints. I am sure i tried everything you mentioned. The points after i left the building stay at 16. Every secret is for 1 point?
Finding a secret will add one point, yes (and where it is possible to do two different things, you might get two points for one option and one point for another).
And a few more I've remembered that aren't necessary to win the game:
A particular failed attempt at opening the garage door.
Finding something hidden in the lobby.
Giving something particular to Samantha.
Giving something particular to Will.
At the beginning, depending on your answer to the question "What happened?", you will find an additional item displayed somewhere that will give you 1 point.
Finished! I've completed it with 19/25.
A good game that gave me a hard time (it's not that difficult though).
There are some items I haven't used.
You didn't take the easy way out with this kind of narrative game, but it works.
Well done!
I just can't do it. I keep getting stuck at the same time: Will need to drive somewhere, but where?
It's a little confusing that we need to examine in order to move the action forward:
You need to request something from Will to persuade him to drive somewhere.
Yeah, I know that. But it's the "something" that I have a problem with.
You might find a clue in your inventory.
I've got it.
There seems to be an extra 'press_any_key' after "All of a sudden, you hear a clang." when I type "open locker".
After opening the locker, I asked Will "something" again and he left, but doesn't seem to come back and the picture now shows the locker closed when I am told it is open.
Thanks, I'll have another look.
Both issues fixed for the next release. Many thanks!
In the office, I can close and lock the door, but when I examine it: "The garage door is not here."
Another fix made. Thanks!
I'm the one who should be fixed: I'm stuck again.
Let me know if you need any specific hints :)
Really liked this game - very fluid in the responses and things happen and people change as you solve puzzles. Liked the flashback at the start, the way the graphics come up quickly. And the graphics are colourful and very 8 bit looking, like the way the graphics changed based on what you've done.
Couple of neat touches - typing xyzzy produces a response. It's quite funny even though it's not a comedy, light hearted but with a slight undertone of seriousness. Nice combination.
I've completed it with 18/25 but realised even if you CAN complete it, you can still carry on with puzzles ("Just one more thing..." eh? :) ) Would love to work out what they other seven points are!
Thanks for your kind comments Rich! Some of the extra points are quite well hidden, but it is definitely worth exploring a little more even after you've found your keycard :)
This is a very colourful, fun little game. There are a lot of puzzles packed into a few locations, and a real onion-layered feel to the whole thing as characters' responses change and the game progresses. Building is all on the backstory of a previous game is a clever touch that makes me want to go back and play the earlier one (and I will). Characterisation is pretty good and the puzzles are not too hard and not too easy: I was stumped a couple of times, but the hints game to my rescue (they are well done).
I really like the introduction, and the sparing use of sound effect does enhance the game quite well. It's a shame they're not used more often in other games.
There are a few little bugs, but nothing major. I finished with only 15/25 so there is clearly more to do. I wonder if upstairs has any significance or if it is just a distraction? I'll have to go back and find out!
Thanks Christopher (and thanks again for your bug feedback elsewhere) - glad you enjoyed!
Very fun game! I loved the amount of puzzles that you were able to put into just a few rooms. The conversations with employees worked very well as did the hint system - gave the perfect amount of hints without giving it away.
Thank you! I'm glad the hint system worked well.
I'm stuck with a score of 7/25, and I don't know how to move Will's car. But I'll probably figure out...
Type HINT if you get stuck! And if you still need help, something in your inventory might give you a clue...
Now I'm stuck with a 6/25 score, and I don't know what or how to tell Will to move his car...
How has your score gone down?!
I restarted from the beginning, I don't do backups.
In the garage, I can 'look at your car', but I can't 'look at my car'; It's mine (the player), not yours, right? ('blue car', and 'red car' could also be understood as Will's car and mine.)
Hmm. I was sure I'd already fixed that issue! I'll have to have another look.
I've flagged up this issue on the forum. I have absolutely no idea why X YOUR CAR is working and X MY CAR isn't. I definitely tested this exact issue many times and it was working fine the other day, so I don't know what's happened.
X RED CAR and X BLUE CAR giving correct responses in my editor (no idea why they aren't in-game). I'll do a quick update once I've sorted out the MY issue.