And few small fixes with sfx addition. That should be all for today.
Bastian
Creator of
Recent community posts
Demo released! But it is still a demo for JAM. You can battle one boss and safe the princess now. Also the inventory, equiping, skills and stats are now available during through the on screen button top right. To add potion to quickslot on screen open the inventory, select potion, press the button with arrow right. Then apply this item on player or enemy. When quickslot pressed again the item hold will be released. Remember this quickslot function, it is helpfull.
Making some progress with the DEMO. The story can be finished and princess saved. Added menu for inventory, skills, equipment and stats. But still working on it and testing. So please wait till i release it on itch.io as a additional fixes and improvements.
So far this demo visible on the page is still impassable and the main villain stops you no matter how hard you iddle train.
Additional idea explanation
You can simplify the game by using screens you need to conquer correctly by shooting, talking or making right actions.
For example here on this screen you see that you will need a good trained policeman to shot the robber trying to run away or hide behind the obstacle. But do not shot the civilians that run around in panic. This version would be done as one screen levels where you progress and decide where to go in the story.
And here is the training shooting target example where you progress from junior stage and you get better aim response. That means junior in mission will shot at target correctly but the % of missed will be greater than % of shotted. Make the target pop up with people that give points or take points on the screen. No need to make realistic animations when you are just a beginner in programming.
Hi, so the theme is PLAN. And i play as a designer this time that will not make the game but encourages other developer teams to do it.
It is about a BANK robbery and the main team is the police that the player needs to train and prepare for the U.S. bank robbery.
- Make a map with rooms like a bank blueprint with various things like escape roof, bank tresor safe, underground, parking place, bank rooms for the clients etc.
- Spread the robber with various job tasks like : hack the tresor code, open the tresor with the blowtorch, prepare a chopper escape, keep hostages, get the bank car.
- The player first trains the policeman in sort of an academy way : learn to shot (like the movie police academy where they shot at people targets with old woman, robber, boy, man with a suitcase), learn to sprint, learn about explosives, hostage scenarios answer to keep them calm with questions and selecting a narrative like way.
- Then the policemen as a team you have trained in some numbers are on the job after the bank robbers. You have some time to spend until the robber go away so you need a plan and finish the mission without much life loss as possible.
- The policemen are spread around by selecting what forces you need to call from the group into the building and you look at the scenario where they shot and safe the people and progress to next waypoints in the building. You can even decide where to look next, or let the computer decide where they should go next.
- The plan thus is only to keep them in good condition and heal them with medikits while the operation goes on. Everything else does the computer and you only watch.
- This is the first mission. And other mission like this could be added later.
You con ask me but only here on the conversation board. Please no PM’s. I have less time this jam to that is why i shared a nice idea.
If you “buy” it and make some game from it. Please, mention my nickname from this page in the credits at least. Have fun till the jam ends.
Also if you want to speed up the sort you can skip the string conversion of y,x as hash and use instead a number representation. When the coordinate is multiplied by a equation hash_position = y*100000 + x you get a big number which is easier to calculate, takes less space in bytes and the table sort will be faster.
The game is rather small in size of map. All hints lead to one goal. Most of the time you shoot something with laser 'Q' key or use things on something near with 'E'. Listen to sound changes in area. Draw the map on paper. Some notes are only there to provide a fun. Other notes tell you try this, then figure out the rest by looking for changes. Some changes in a room A affect other room B. That should help to progress. :)