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Untitled Waterlab (Proof of Concept)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #19 | 3.625 | 3.625 |
Graphics | #21 | 3.563 | 3.563 |
Overall | #34 | 2.875 | 2.875 |
Mood | #36 | 3.000 | 3.000 |
Audio | #64 | 1.313 | 1.313 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I enjoyed hooking everything up, even though it's a prototype with no real goals yet. Th UI was solid, even in weird cases where a bunch of lines overlapped. Very occasionally I wouldn't be able to connect as expected. I realized after seeing the screenshots that the intention is to use the dots, talldots, and flatdots to keep it tidy, but it's good that it's still usable when the wiring is messy.
If you scale this up, I think you might have to introduce some transparency if there's a lot of overlapping connections, but as it is, it works really well.
HIOLY JEUSS
Interesting concept.
Such a neat idea, after a while it gets a bit boring but It was fun trying to get my money up as high as possible, all it needed was some audio and it would have been a really solid expirence.
Neat gameplay idea
Untitled Waterlab Thing is a Undoubtedly Wonderful Thing, indeed. Automated systems are always fun! Gotta get those numbers up! :D Great work in such a short time.
How to play? I see just a gray screen and buttons 1 and 2. Clicking makes nothing, just enables one of them. Also Tab/E opens not working window. I've played in the browser.
Oh what the heck, Tab should work! I'm sorry the web port of Love2D is messy. There's a downloadable version below!
Relaxing game,
Reminds me a bit of Oxygen Not Included (liquid part)
very cool, i had a similar idea initlially but i turned it into a vampire survivors clone
For a game made for 2 days it's very good.
funny lil factory game. getting the big water changed my life. obviously unlimited connections between all the nodes means there's not a whole lot to it, but it was fun enough seeing exactly how many turbine setups i could cram into the (wisely limited) play space