Thank you. Glad you enjoyed it.
Garry Francis
Creator of
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We had a record number of registrations this year, but less than 10% of of registered users submitted a game. We normally get about 20 to 25%, so I'm wondering why it was so low. Is there something we can do to improve the submission rate next year?
I'll start.
I normally submit a game just to boost the numbers. I had a great idea this year, but didn't allow myself enough time to do the necessary research and design due to all my other commitments. I'll still write the game when time permits, but it may not be for a while.
How about you?
A very generous anonymous donor has donated US$200 for first prize. Not only that, the same donor is donating a text adventure related ebook for every entrant. In order to make this work, we have to have some rules so that this offer is not abused. See the updated prize rules on the home page for further details. In particular, don't submit games that don't meet the competition rules, as they will be disqualified. At the time of writing, I have already disqualified three games. The main issues were that they were not even remotely like a text adventure, had already been published and/or used generative AI.
Here is a list of text adventure related ebooks that would qualify as prizes. If you know of others, please add them in a reply and I'll add them to the list. They must be available from Amazon and cost under US$10.
A Guide to ZX Spectrum Adventure Games: 1982 - 1985 by Shaun McClure
A Guide to ZX Spectrum Adventure Games: 1988 - 1990 by Shaun McClure
Creating a Text-Based Adventure Game with Python by Thomas Starr
Creating Text Adventures in Python by Mike Gold
Essential Adventure Games for the ZX Spectrum by Shaun McClure
How to Design Adventure Games by Shaun McClure
The Little Book Of Adventure Game Programming in C# by Huw Collingbourne
The Little Book Of Adventure Game Programming in Java by Huw Collingbourne
Text Adventure to RPG: Coding Interactive Fiction by Amara Hawthorn
Thank you. I'm glad you enjoyed it.
I think the theme is a bit different to what you'd normally expect to find in a text adventure. The original game was very cruel and I had to work really hard to eliminate the sudden death, guess-the-verb, unwinnable situations and moon logic. I probably wasn't 100% successful in the latter, but there are lots of subtle clues for those that are prepared to examine everything and take notes along the way.
Things like name generators are quite acceptable, as they invent something from nothing using simple algorithms based on rules and patterns. I've never seen one that uses generative AI. (I'm not saying they don't exist, I just haven't seen one.)
Re LLMs, that's correct. The competition is about human creativity, not machine-generated slop.
It's not just a translation, but a complete rewrite with lots of extensions. The aim was not just to bring it to an English audience, but to bring it up-to-date for a modern audience. That means no sudden death, no (or very minimal) guess-the-verb, no moon logic, no unwinnable situations, richer descriptions and so on. You can still get killed if you ignore the in-game clues (which you may want to do just to see what happens), but you can always undo.
I think you've missed something. I can't say too much for fear of spoiling it for someone else. Just remember that you're trying to resurrect two people, not one.
You can only write the correct spell on the parchment. Anything else fades away. Remember what it said in the spell book about the spell you're trying to use.
You can only TALK TO ESMERALDA or ASK HER ABOUT <something>. I think you meant the latter. There's currently no response for the crystal ball, but I can add that in a post-comp release. You can ask her about a lot of things. As an example, EXAMINE CRYSTAL BALL mentions the future, so ASK ESMERALDA ABOUT FUTURE is a good one to try.
If you're a Discord user, there's some interesting servers for text adventures and interactive fiction, including Adventuron and PunyInform, and some of the competitions, such as SeedComp, ParserComp and this one. The Text Adventure Literacy Jam server has announcements (of course) and some interesting discussion on game development, testing requests, help with puzzles, and so on. The traffic isn't heavy, but it's nice to be part of the community. Much better than Facebook.
I kept a transcript. When we got back, I talked to Andy and he rushed off in the direction of the Hackspace exit. I then checked every location and he was nowhere to be found. I talked to Julie, Stephan and Carl and they all congratulated me on finding Andy, but that's it. (I also checked the other time periods, but no sign of Andy.)







































