Hi, I hope you're doing well and having a pleasant day. I just have some questions since I'm new to this......
1. Is it ok to show the current location/situation of the player via graphics to keep the players entertained ?
2. Obviously, the picture's won't have any hints that are not mentioned via text. But if the hint is found by the player can I show it via graphics ?
3. This is related to the 2. question, can I maybe show unnoticeable hints(maybe a hooded figure, who is coloured in a darker colour so as to blend it with the background; and nobody can tell on a quick glance) via graphics sometimes and allow the player to find it via text input from keyboard (since they'll get curious and explore those items after looking at the graphic scene).
4. How descriptive the game has to be ? As I was playing the game "Who kidnapped Mother Goose" I noticed it doesn't offer that much player freedom as to like do things the player wants - for e.g. I was trying to take the dirty clothing from under the bed and wash it (in the game) but it said there's nothing under the bed that I can examine :C
5. When you say text adventure the idea isn't bad but accounting for everything that you can use and not in the current player location - then coding it takes significant amount of time, so I don't want to make something like that (mentioned in point 4 example that I stated -the bed one) because a player won't be intrigued/curious to find/examine things if it's all text especially children. So how big should my story be to be eligible for the win ?