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Need Clarification please.........

A topic by Wiz Programmer created Mar 03, 2025 Views: 124 Replies: 6
Viewing posts 1 to 3

Hi, I hope you're doing well and having a pleasant day. I just have some questions since I'm new to this......

1. Is it ok to show the current location/situation of the player via graphics to keep the players entertained ? 

2. Obviously, the picture's won't have any hints that are not mentioned via text. But if the hint is found by the player can I show it via graphics ?

3. This is related to the 2. question, can I maybe show unnoticeable hints(maybe a hooded figure, who is coloured in a darker colour so as to blend it with the background; and nobody can tell on a quick glance) via graphics sometimes and allow the player to find it via text input from keyboard (since they'll get curious and explore those items after looking at the graphic scene).

4. How descriptive the game has to be ? As I was playing the game "Who kidnapped Mother Goose" I noticed it doesn't offer that much player freedom as to like do things the player wants - for e.g. I was trying to take the dirty clothing from under the bed and wash it (in the game) but it said there's nothing under the bed that I can examine :C

5. When you say text adventure the idea isn't bad  but accounting for everything that you can use and not in the current player location - then coding it takes significant amount of time, so I don't want to make something like that (mentioned in point 4 example that I stated -the bed one) because a player won't be intrigued/curious to find/examine things if it's all text especially children. So how big should my story be to be eligible for the win ?

HostSubmitted

1. Yes.

2. Yes, but this means you would need multiple images for those rooms or overlays of some sort.

3. Yes. Think of it this way. Can a blind player play the game?

4. The secret to a good text adventure is to anticipate anything that a player might try and allow for it. The example in 'Who Kdnapped Mothe Goose' may have been an oversight.

5. It does. Perhaps 90% or more of the coding will be related to point 4, i.e. actions and responses that don't lead to the ultimate solution of the game. A lot of the player's time will be spent exploring and trying things. The size is up to you. I know that at least three of the games will be quite large, but a short, punchy game can capture the player's interest enough for them to rate it highly. Maybe aim for a playing time of one to two hours.

Ok thanks I'll see what I can do but I'm low on time so can you suggest some way or some people who can playtest before I submit for the game jam ? Because I obviously won't play a one hour long text adventure for playtesting purposes..... Please let me know if that can be arranged or if someone would be willing....

HostSubmitted

If you don't get any offers, I can playtest it. See the section on Testing on the Overview page. I'd suggest requesting testers on the Discord server or in the beta testing category at intfiction.org so that you can provide download details in a private message. Don't give these details out publically.

"Don't give these details out publically" - So which details I shouldn't give out publically ?

HostSubmitted

You must not give out the link that allows you to play or download the game in a public forum, as this is then a public release. You can exchange details with your testers in private.

Itch.io doesn't allow person-to-person communications, so use one of the resources I suggested and ask for playtesters. They can then send you a personal message and you can send them the download details or email it to them. You can upload your game to itch.io, but make it restricted and add a password. You can then give the link and password to your testers in a personal message.

For anyone else reading this, make sure you get your game tested well before the submission window closes at the end of April. Get as many testers as you can and try to get at least one beginner to play the game as part of your testing. Games that have not been tested always rate badly, so do not skip this advice.

Ok thanks a lot! I will remember!