I want to write my entry in Adventuron. Well, I've already started, actually.
But I'd like to keep a devlog for aspiring Adventuron authors. What did I learn, when, and why?
Of course, I will want to redact game-sensitive parts. So I might have
The first thing to do? Write in locations. I've redacted them during the development period. But they are initialed, so you know which they are post-comp. locations { n_l : location "Description." ; b_h : location "Description." ; }Then ...
Now since the player warps from n to b, I disabled the connections at first. I will figure how to do that later. The uncommented code would give an error--Adventuron's editor explains you can't loop to yourself. connections { from, direction, to = [ ## b_h, north, b_h ] }And finally ...
I did basic stuff with on_startup: press_any_key and clear_screen. I didn't bother with the Tutorial Y/N text that needs to go in ... that's later. I also didn't bother to make the intro robust. I just wanted it there. on_startup { : print "(redacted title text)" ; : press_any_key ; : clear_screen; : print "Submitted for the 2025 TALP competition." ; : press_any_key ; }This may be publicizing my entry outside the comp in ways the folks in charge might not want. But I think it could be valuable as a reference.
So I wanted to check before starting this. If necessary/wanted I could hold off posting this until after the comp.