I want to write my entry in Adventuron. Well, I've already started, actually.
But I'd like to keep a devlog for aspiring Adventuron authors. What did I learn, when, and why?
Of course, I will want to redact game-sensitive parts. So I might have
The first thing to do? Write in locations. I've redacted them during the development period.
But they are initialed, so you know which they are post-comp.
locations {
n_l : location "Description." ;
b_h : location "Description." ;
}
Then ...
Now since the player warps from n to b, I disabled the connections at first. I will figure how to do that later.
The uncommented code would give an error--Adventuron's editor explains you can't loop to yourself.
connections {
from, direction, to = [
## b_h, north, b_h
]
}
And finally ...
I did basic stuff with on_startup: press_any_key and clear_screen.
I didn't bother with the Tutorial Y/N text that needs to go in ... that's later.
I also didn't bother to make the intro robust. I just wanted it there.
on_startup {
: print "(redacted title text)" ;
: press_any_key ;
: clear_screen;
: print "Submitted for the 2025 TALP competition." ;
: press_any_key ;
}
This may be publicizing my entry outside the comp in ways the folks in charge might not want. But I think it could be valuable as a reference.So I wanted to check before starting this. If necessary/wanted I could hold off posting this until after the comp.
