Fixed that one thanks.
Richard Pettigrew
Creator of
Recent community posts
Oh that's interesting,, he's definitely not at the hackspace exit? There are only two possible options coded, he's returned to the storage room, talks to you and then either leaves the game forcing a win game subroutine or he's at the main entrance waiting to leave, when he can, triggers the win game routine.
How very curious. I'll check the code today and see if there's a condition I've missed and fix it asap.
Got it thank you Garry - Finished it!
Really enjoyed this one. Mapped it too!
Only one niggle that I found but not major - If you dont examine the girl and then give her the bow, come back later and she's not in the location, the hint tells you to examine her, obviously you cant. Other than that, a nice adventure that got me thinking!
I'm really enjoying this submission but I am really stuck. I've returned the blue crystal!
I have been onboard the ship, got the lamp, got the matches from the hobo and have lit the lamp. I'm now in London and cant go upstairs to the dark living quarters. I've spoken to the baker about everything i can think of but cant make any progress in London. The fire comes and i return to the tower. I'd really like an nudge in the right direction please! I'm sure I've not asked the baker something but I cant figure it out!
Thank you - I take no credit for the cover art as it was one of the Hackspace members, he wanted to remain anonymous and just include a generic Hackspace credit. Had he been more willing I'd have asked for location graphics of the same style - That would have been an incredible amount of work though. Maybe its something I keep in reserve for a future deluxe version of the game
Hi - Thanks for the feedback, it's always good as there are just so many interactions and it is hard to think of them all!
The X OVEN is in the game, I tested it this morning successfully.
X HOLE - Added today.
X LABEL - Added today.
USE CATAPULT - Added today.
KNOCK SHELF - Added today.
The milk quest - under review for a future version.
As for Sneezing, it is a random chance interaction that happens if you spend time in the location. SNEEZE isn't a command you can type in.
Not my bag I'm afraid. I do have several ideas tucked away for future projects. I've got a rough design for one of which is set in quite a few British towns and cities with travel between them and several locations per town/city. Its going to be fairly massive and I'm dreading starting it. Its going to be an evade capture style where you can only spend so long in certain places before the hunters track you down. Think of the TV show 'Hunted' and you'll not be far off the mark.
My biggest problem is that I need a motivation to work on them. Life is a busy place for me and a game jam helps motivate me. I'm going to stick to entering now and again with mini adventures.
Thanks Christopher for your constructive feedback.
I've made a few minor changes based on your feedback and quickly resolved some of the minor interactions. I apologise if the odd diversion from the main quest by the use of red herrings affected your experience. There are a number of them in the game and the intention was to add some 'tongue in cheek' humour into the game. Originally I was going to implement a scoring system where 60% of it was generated by the quest and the remaining 40% would be based on these comedy interactions, but I personally find scoring systems a bit annoying. On this basis I decided to leave it out.
Some minor changes made this afternoon.
- About 50 spelling mistakes sorted
- I've resolved the key thing, had too much going on. Its now simplified.
- Reindeer issue also resolved
- Fishing hole logic updated
- Addressed concerns raised about number of objects that appear after use of Examine command. More obvious ones made visible.
New version now available.

