Thanks! It's, well, a text adventure in a programming language that allows for graphics in the header. It was my first try at it.
Andrew Schultz
Creator of
Recent community posts
This isn't spelling and grammar, but I didn't want to fill up the main help topic with it.
The four tutorial rooms are very welcoming. Adventuron's defaults for RESTART (after you've finished the tutorial) and QUIT, though, are a bit harsh.
If you want to fix that,
themes { system_messages { ask_new_game = Custom message 1 ask_quit = Custom message 2 post_quit = Custom message 3 } }
(Note: if you want to see other system messages to tweak, Christopher Merriner's Custard and Mustard source code lists them all. https://ifarchive.org/if-archive/games/source/adventuron/Custard_and_Mustard.txt)
What the topic says. Even if you're only able to test a specific area, that's a big help, so the next tester won't have to.
I'd be glad to help testing in return, especially if you yourself need a specific area looked at.
I have a walkthrough and cheat commands available, and I prefer to use a walkthrough (a bit short of time) as I think I'm pretty good at finding technical stuff & I know what sort of things get overlooked in the production process.
It's good to see you writing these.
I always wanted to join ShuffleComp, sort of, but I didn't want to fit a work to two songs. I wound up testing a lot of games for the first ShuffleComp, which was really rewarding. I look back on them fondly, even the ones that didn't get a commendation.
Sometimes we need a comp we enter and things didn't go great so that we can say, hey, I know a bit better what I want.
I want to write my entry in Adventuron. Well, I've already started, actually.
But I'd like to keep a devlog for aspiring Adventuron authors. What did I learn, when, and why?
Of course, I will want to redact game-sensitive parts. So I might have
The first thing to do? Write in locations. I've redacted them during the development period. But they are initialed, so you know which they are post-comp. locations { n_l : location "Description." ; b_h : location "Description." ; }Then ...
Now since the player warps from n to b, I disabled the connections at first. I will figure how to do that later. The uncommented code would give an error--Adventuron's editor explains you can't loop to yourself. connections { from, direction, to = [ ## b_h, north, b_h ] }And finally ...
I did basic stuff with on_startup: press_any_key and clear_screen. I didn't bother with the Tutorial Y/N text that needs to go in ... that's later. I also didn't bother to make the intro robust. I just wanted it there. on_startup { : print "(redacted title text)" ; : press_any_key ; : clear_screen; : print "Submitted for the 2025 TALP competition." ; : press_any_key ; }This may be publicizing my entry outside the comp in ways the folks in charge might not want. But I think it could be valuable as a reference.
So I wanted to check before starting this. If necessary/wanted I could hold off posting this until after the comp.
No problem on the late response--I've definitely let things drop myself!
I haven't even gotten to a couple of your transcripts that I meant to, for stuff I wrote and need to make a post comp version for. But the ones I do have helped immensely. So count this as a blanket thanks for all your support this year!
I enjoyed this. Hope you find the time to update what you want!
I remember someone who went to college in Troy and had rather mean things to say about it. "The armpit of New York," I think the comment was.
I've read about gentrification etc. and always wondered "what is the downside" and it is interesting to find more -- certainly there have been failures in Chicago too where it took a while to admit they had failed so badly they needed to start over. (Some housing projects.)
I had an idea, but I wanted to make sure it didn't run afoul of the word count.
It's something like this. You have equations on a chalkboard.
How many words would this count as?
There's a case for an equals sign being a word, or a minus/plus sign or a number e.g. x^2 is 2 words and not one.
Here are the examples.
Would line 2 and 3 be 5, or 3? (a^2 and b^2 could be 1 word or 2.)
x=2ab
y=a^2-b^2
z=a^2+b^2
I may be chiseling here but I'd like to know how much extra fun stuff I could fit in. Of course if there is any doubt I will assume these take the maximum number of words. One image or line doesn't mean much of course but there may be multiple so they could really add up.
Thanks!
Oh wow! You did this by hand? That requires dedication. You're right there are other ways -- but so near the deadline, you probably didn't have the time to try anything fancy. I'm glad you pushed it out there.
Here are some tips. If you want to make the player actually type out north, you could just say...
understand the command "n" as something new.
xyzzying is an action out of world. understand "xyzzy" as xyzzying. carry out xyzzying: say "Wrong magic word.";
I may mention a few ways to do what you did, programmatically, later. It feels like being mr know it all here but I think it might be legit instructive and enjoyable. One way I thought of was writing a python script. The other involves properties in Inform 7. It's a really interesting (to me) exercise but I don't want to dump weird code on you without a warning.
Wait a minute. I feel totally, utterly, completely ripped off! :)
V bayl sbhaq avargl-gjb. V npghnyyl guvax vg jbhyq or vagrerfgvat gb svaq n jnl gb jbex guebhtu gur tnzr cebtenzzngvpnyyl onfrq ba gur grkg vg cevagrq onpx. Vg frrzf qbnoyr. V npghnyyl gevrq zber qverpgvbaf. Jryy, V guvax V qvq.
I also would love to see
qvfnoyvat gur DHVG naq ERFGNEG pbzznaqf jvgu "Abcr, gung'f abg gur zntvp jbeq!"
I enjoyed this too and also got stuck a bit on the banana. I think also one problem is (ROT13)
V nffbpvngrq onananf jvgu gebcvpny pyvzngrf naq fabj jvgu nepgvp pyvzngrf, fb V qvqa'g rknzvar gur fabj hagvy V gevrq rirelguvat ryfr.
And yes I agree once I saw it, it was clearly meant not to be hard.
I poked at the hints once when I needed the banana and Zeus did say "you have pretty much everything you need"
So I think it's just a matter of pseudocoding
(if player has sword and player does not have banana)Zeus says, "an embellishment for the sword has to be around somewhere. Search everywhere."(endif)
Most of us wrote 2 separate entries if we wanted to get 2 games into Neo Twiny Jam, but I'm very impressed you more or less packed 2 of them into 500 words! I really enjoyed the pictures along with the adventures.
Hooray to the callback to when computer viruses were, indeed, a very scary prospect. And for being able to change your name!
"May you find your own meaning within the story."
And I did. Maybe it's that I don't like to talk about the same sorts of things most people do, or read the same things. Or others. I thought it was really effective & the looping reminded me of much smaller things I'd waited to do or try but I said "ehh, not this time, life's okay enoguh, right?"
I'm glad I took a 2nd look through all the Neo Twiny Jam games. This was well worth it!
I think there was a really good sense of mystery about this. Having it translated from French is useful, too, because I enjoy the chance to practice my very rusty French. It reads very differently the second time through!
I'm surprised more people didn't comment on it here for the jam, even just to say nice job. That's probably just because it dropped at near the end.
(Oh, trivial typo: not would it -> nor would it.)
I'm glad I looked through this ... you've packed a lot of individuality and general thoughts into 500 words! While I don't think I can add enough to usefully review this on IFDB.org, it's entries like this that helped reenforce that, yes, it was worth going through the Neo-Twiny Jam entrants well after it was over.
Impressive job staying with things and forging through! Problems like this can be really tough if you don't see the insight bit. (The problem is, now I've seen/worked through it, I forgot what it was like not to.)
Your comment makes me wish I'd printed out how people got through at the end, so they could compare it with the solution given in the walkthrough.
From someone who's had a lot of experience writing parsers, it's neat to see when people come over from choice.
Figuring out what you have to do was a good puzzle/problem. It's likely not something a more established parser author would think of doing & shows the value of new ideas and persepectives!
Also, I've been trapped in family dinners like this, too. It's no fun, even if things were much more benign for me.
Thanks for the devlog and the inspirational notes as well! And for writing the postmortem on intfiction.org too. (Maybe I missed the link to it here. I think people on itch would definitely be interested.)
Hmm, I should clarify that in-game. On the first level, there are 4 settings to get through:
1up 2up
1up 2down
1down 2up
2down 2up
Then on the next level,
1up 2up 3up
1up 2up 3down
1up 2down 3up
1up 2down 3down
1down 2up 3up
1down 2up 3down
1down 2down 3up
1down 2down 3down
So the object is to go through them all without hitting one twice. Flipping any switch changes it from down to up, or back. Hope this helps & sorry for the confusion!