Well done. This reminded me of an incident of far less magnitude which I won't detail so as not to spoil things. But it helped provide closure to something uncomfortable, so I appreciate that very much.
Andrew Schultz
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Thanks! I think one thing that really helped was, I copied a *lot* of code from this one to the bigger ones. So that was a help. As was being able to auto-generate it and use speech to text.
Good job with your entry, too. I had planned to go back and look at the good IFComp entries I missed, and working through it definitely motivated it to get back around to your IFComp entries.
Thanks! I was looking for a way to keep things simple so people wouldn't be bogged down as they are with my Inform games. I was going for a "fun" angle here.
And yes, I was especially pleased with the zoo. It was actually quite fun to google image search and draw MSPaint pictures based on them. (small voice: yes, also, I was too lazy to draw a Giraffe head. It was tricky at that resolution.)
Hope you find time to get through all the games. I hope to get through at least half.
Thanks! I was able to copy over a lot of repetitive code & also generate a lot too with a script from an earlier Adventuron game & speech-to-text saved a lot of time too. (It also helped that I had the idea in July, so I never felt rushed & I could plan out how to produce code.)
Adventuron's coding is also simple by design ... I'd be interested in what you could do with it if you had a fun small project. Adding graphics is especially easy.
I've definitely used EctoComp as an excuse to write more than one thing & I don't think I'm the only person! I've found the entries I started first generally tended to be significantly higher quality than my second ones, especially if I got the first ones done very early. So this is a poke to try and do something every day to have more than one entry.
Haha. Ouch. I intended it to be bad, but I didn't expect anyone outside the immediate community to look into it.
I don't know if you're on intfiction.org or aware of ParserComp? But if you're not aware of ParserComp, they can use all the votes they can get. I didn't enter this year, but I'm voting in it. I've already played a few legitimately good games, and maybe you'll find one you enjoy, too. I hope so -- you've earned it after YTDND!
It might be better that way. I meant this game to be really, really bad for the bad game jam. Then I felt guilty publishing it. TEST ALL with the ulx file is probably a better option, to see how and why it is bad without wasting too much time.
I guess one of the points of it being so hard was, you needed mind-reading to do it, so it's in the walkthrough.
The idea is that you need to examine the bed, the fridge and the couch 6 times, but you need to do them in A-B-C, A-C-B, B-C-A, B-A-C and C-A-B and C-B-A order.
Now it's out of my system I'd like to go back to writing stuff that might actually be good.
This was really fun as a meta-exercise. I had a feeling it was going to be about something I didn't know, and I was right, so after having fun barreling around fruitlessly a bit, I found the reasoning in the solution was fun to read.
The exits are also much more interesting than the standard S/E/N/W/NW of a parser game!
There's a phrase that rhymes with SPOON SPIED and GOON GUIDE.
Perhaps "clear mind" isn't the right phrase here. "right mindset" is more like it. I can spoil if you want.
Thanks for looking back to play BBGG, and for the reminder that I want to push out another release--there are still things floating around to fix in it!
I may do another run through later. I found stuff here and there that did not affect my enjoyment. I didn't take detailed notes, but there was one line with "her" where it should have been "here." So maybe search your source for the full word her. (Or her. or space/her/space.) But that was it -- likely not worth an update.
If you open up the source after the comp, I'd be glad to help and poke some more.
Yeah, I think I may've had a bit of a brain fade since I'd already used the slot to get the machine started and then open up Syria. I wound up playing during several different sessions and I thought "Okay, the game is being nice and having you use everything once." Or maybe I was thinking more on the lines of "put USB port A in slot B." I guess I never considered the slot could be like a mail slot.
So after I took a break, came back and got the Damascus Steel, I went through the process of elimination of what still needed use, and I crossed the slot off. Leaving me with ... nothing! Oops.
Thanks! I'm always flattered when people whose first language is not English give my stuff a try.
I figured people had enough words to guess without having to figure verbs for the objects too. Though I have enjoyed the entries in this jam (yours included) that have you use a variety of (well clued) verbs to get through.
I have the Damascus Steel but am a bit lost as to what to do next. I have the timer too, and I've tried to turn it in every room in every time period. I've enjoyed what I've seen, but playing off and on, I lose track of things and maybe haven't paid as much attention as I should have, to what items I haven't used, etc.
Any suggestions?
I enjoyed this a lot.
I seem to remember finding some trivial stuff, but I lost my notes. If you're interested, I can play through again, because I think I'd have fun.
The main one was that the tutorial fired off a one-off "careful, this is a timed puzzle" when there didn't seem to be a timed puzzle (the trash bag.) Thus when I ran into an actual timed puzzle, it didn't fire.
The only thing I would add is an in-game note that the map runs east-west-ish, if the player wants to make a map with pen(cil) and paper. I ran out of space at first drawing mine up.
This isn't spelling and grammar, but I didn't want to fill up the main help topic with it.
The four tutorial rooms are very welcoming. Adventuron's defaults for RESTART (after you've finished the tutorial) and QUIT, though, are a bit harsh.
If you want to fix that,
themes {
system_messages {
ask_new_game = Custom message 1
ask_quit = Custom message 2
post_quit = Custom message 3
}
}
(Note: if you want to see other system messages to tweak, Christopher Merriner's Custard and Mustard source code lists them all. https://ifarchive.org/if-archive/games/source/adventuron/Custard_and_Mustard.txt)
What the topic says. Even if you're only able to test a specific area, that's a big help, so the next tester won't have to.
I'd be glad to help testing in return, especially if you yourself need a specific area looked at.
I have a walkthrough and cheat commands available, and I prefer to use a walkthrough (a bit short of time) as I think I'm pretty good at finding technical stuff & I know what sort of things get overlooked in the production process.


























