Thanks so much! It's cool to get a note on something I wrote a while back, just for its own sake and for motivation to get (back) to work on my next project.
Andrew Schultz
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Haha. Ouch. I intended it to be bad, but I didn't expect anyone outside the immediate community to look into it.
I don't know if you're on intfiction.org or aware of ParserComp? But if you're not aware of ParserComp, they can use all the votes they can get. I didn't enter this year, but I'm voting in it. I've already played a few legitimately good games, and maybe you'll find one you enjoy, too. I hope so -- you've earned it after YTDND!
It might be better that way. I meant this game to be really, really bad for the bad game jam. Then I felt guilty publishing it. TEST ALL with the ulx file is probably a better option, to see how and why it is bad without wasting too much time.
I guess one of the points of it being so hard was, you needed mind-reading to do it, so it's in the walkthrough.
The idea is that you need to examine the bed, the fridge and the couch 6 times, but you need to do them in A-B-C, A-C-B, B-C-A, B-A-C and C-A-B and C-B-A order.
Now it's out of my system I'd like to go back to writing stuff that might actually be good.
This was really fun as a meta-exercise. I had a feeling it was going to be about something I didn't know, and I was right, so after having fun barreling around fruitlessly a bit, I found the reasoning in the solution was fun to read.
The exits are also much more interesting than the standard S/E/N/W/NW of a parser game!
There's a phrase that rhymes with SPOON SPIED and GOON GUIDE.
Perhaps "clear mind" isn't the right phrase here. "right mindset" is more like it. I can spoil if you want.
Thanks for looking back to play BBGG, and for the reminder that I want to push out another release--there are still things floating around to fix in it!
I may do another run through later. I found stuff here and there that did not affect my enjoyment. I didn't take detailed notes, but there was one line with "her" where it should have been "here." So maybe search your source for the full word her. (Or her. or space/her/space.) But that was it -- likely not worth an update.
If you open up the source after the comp, I'd be glad to help and poke some more.
Yeah, I think I may've had a bit of a brain fade since I'd already used the slot to get the machine started and then open up Syria. I wound up playing during several different sessions and I thought "Okay, the game is being nice and having you use everything once." Or maybe I was thinking more on the lines of "put USB port A in slot B." I guess I never considered the slot could be like a mail slot.
So after I took a break, came back and got the Damascus Steel, I went through the process of elimination of what still needed use, and I crossed the slot off. Leaving me with ... nothing! Oops.
Thanks! I'm always flattered when people whose first language is not English give my stuff a try.
I figured people had enough words to guess without having to figure verbs for the objects too. Though I have enjoyed the entries in this jam (yours included) that have you use a variety of (well clued) verbs to get through.
I have the Damascus Steel but am a bit lost as to what to do next. I have the timer too, and I've tried to turn it in every room in every time period. I've enjoyed what I've seen, but playing off and on, I lose track of things and maybe haven't paid as much attention as I should have, to what items I haven't used, etc.
Any suggestions?
I enjoyed this a lot.
I seem to remember finding some trivial stuff, but I lost my notes. If you're interested, I can play through again, because I think I'd have fun.
The main one was that the tutorial fired off a one-off "careful, this is a timed puzzle" when there didn't seem to be a timed puzzle (the trash bag.) Thus when I ran into an actual timed puzzle, it didn't fire.
The only thing I would add is an in-game note that the map runs east-west-ish, if the player wants to make a map with pen(cil) and paper. I ran out of space at first drawing mine up.
This isn't spelling and grammar, but I didn't want to fill up the main help topic with it.
The four tutorial rooms are very welcoming. Adventuron's defaults for RESTART (after you've finished the tutorial) and QUIT, though, are a bit harsh.
If you want to fix that,
themes { system_messages { ask_new_game = Custom message 1 ask_quit = Custom message 2 post_quit = Custom message 3 } }
(Note: if you want to see other system messages to tweak, Christopher Merriner's Custard and Mustard source code lists them all. https://ifarchive.org/if-archive/games/source/adventuron/Custard_and_Mustard.txt)
What the topic says. Even if you're only able to test a specific area, that's a big help, so the next tester won't have to.
I'd be glad to help testing in return, especially if you yourself need a specific area looked at.
I have a walkthrough and cheat commands available, and I prefer to use a walkthrough (a bit short of time) as I think I'm pretty good at finding technical stuff & I know what sort of things get overlooked in the production process.
It's good to see you writing these.
I always wanted to join ShuffleComp, sort of, but I didn't want to fit a work to two songs. I wound up testing a lot of games for the first ShuffleComp, which was really rewarding. I look back on them fondly, even the ones that didn't get a commendation.
Sometimes we need a comp we enter and things didn't go great so that we can say, hey, I know a bit better what I want.
I want to write my entry in Adventuron. Well, I've already started, actually.
But I'd like to keep a devlog for aspiring Adventuron authors. What did I learn, when, and why?
Of course, I will want to redact game-sensitive parts. So I might have
The first thing to do? Write in locations. I've redacted them during the development period. But they are initialed, so you know which they are post-comp. locations { n_l : location "Description." ; b_h : location "Description." ; }Then ...
Now since the player warps from n to b, I disabled the connections at first. I will figure how to do that later. The uncommented code would give an error--Adventuron's editor explains you can't loop to yourself. connections { from, direction, to = [ ## b_h, north, b_h ] }And finally ...
I did basic stuff with on_startup: press_any_key and clear_screen. I didn't bother with the Tutorial Y/N text that needs to go in ... that's later. I also didn't bother to make the intro robust. I just wanted it there. on_startup { : print "(redacted title text)" ; : press_any_key ; : clear_screen; : print "Submitted for the 2025 TALP competition." ; : press_any_key ; }This may be publicizing my entry outside the comp in ways the folks in charge might not want. But I think it could be valuable as a reference.
So I wanted to check before starting this. If necessary/wanted I could hold off posting this until after the comp.
No problem on the late response--I've definitely let things drop myself!
I haven't even gotten to a couple of your transcripts that I meant to, for stuff I wrote and need to make a post comp version for. But the ones I do have helped immensely. So count this as a blanket thanks for all your support this year!
I enjoyed this. Hope you find the time to update what you want!
I remember someone who went to college in Troy and had rather mean things to say about it. "The armpit of New York," I think the comment was.
I've read about gentrification etc. and always wondered "what is the downside" and it is interesting to find more -- certainly there have been failures in Chicago too where it took a while to admit they had failed so badly they needed to start over. (Some housing projects.)
I had an idea, but I wanted to make sure it didn't run afoul of the word count.
It's something like this. You have equations on a chalkboard.
How many words would this count as?
There's a case for an equals sign being a word, or a minus/plus sign or a number e.g. x^2 is 2 words and not one.
Here are the examples.
Would line 2 and 3 be 5, or 3? (a^2 and b^2 could be 1 word or 2.)
x=2ab
y=a^2-b^2
z=a^2+b^2
I may be chiseling here but I'd like to know how much extra fun stuff I could fit in. Of course if there is any doubt I will assume these take the maximum number of words. One image or line doesn't mean much of course but there may be multiple so they could really add up.
Thanks!