Hello,
I'm Chris, the author of Adventuron and host of this jam.
Please feel free to introduce yourself here.
Chris
Hello
I'm James, a designer and composer of sound and music
I've worked on a couple game jams and am keen to do an adventure game (or two)
My goals are to produce high quality content and be fast paced doing so.
Check my work out here - https://soundcloud.com/astrophysicalmaser
Hi, I'm Paul and I've made a few Next games in BASIC. I once tried to figure out PAWS but got really confused - I was a GAC user back in the day but never really finished anything. I'm beginning to regret planning an adventure with over 20 locations as the graphics are gonna take ages, but I like the challenge.
Hi Paul.
Make sure you do tutorial a before you start to plan anything. Hopefully it'll be a confidence booster.
Drawing quick vector line based placeholder graphics should take you about 10 minutes for each location if you want to relieve the pressure. Lookup a few GAC and PAW games and you'll get the idea.
Good luck!
Chris
Hi Tim,
Nice to have newcomers in the jam. The core of all of this is to have a little bit of fun.
If you struggle at all, the forum is here, and either myself or one of the Adventuron jam regulars will be very happy to help you out.
Do allow a little bit of time at the end for playtesting, and if it's your first time coding in a while, try to keep it a manageable size, you can always expand it later if you hit your stride.
Good luck!
Chris
You can play music and sound effects in mp3 files. There's a guide in the Adventuron Cookbook. I'm pretty sure you won't be able to use this if you plan on doing the 8-bit export to DAAD, but you can probably do the Spectrum-style beeps. Adventuron will be able to confirm this.
Adventuron supports sound / music and sfx playback (in different channels).
The Opposite Edge of Slumber used these commands in the previous jam.
These features are NOT 8-bit export compatible.
You can also use relative paths for referencing your sound effects, but you would need to compile your game to the folder containing (or parent folder of a subfolder containing) the mp3 files to test them out (or use http or https) during development.
I haven't documented all the sound commands in the cookbook (yet). I'll do it tomorrow. But the six commands you should be using are
So far, there is only one channel per sound category so playing a different music will stop the previous music.
start_at = river locations {
river : location "You are in the river.\n" ;
} on_tick {
: if (is_just_entered () ) {
: if (is_at "river") {
: play_music sound="song_river";
}
: else {
: stop_music;
}
}
} assets {
sounds {
// NOTE :: Make sure that only reference content you are
// licensed to use. // ALSO :: You can use relative paths here, but you can only
// test in compiled versions of your code (not the
// web editor)
song_river : sound_sample "https://somedomainid.com/sounds/river.mp3" ;
}
}
Hi! My name is Diallo and I prefer to be called Frosti, I am *unusually* a teenager who is interested in text-based games, ever since I read Ready Player One and learned about Zork. Having heard my mom鈥檚 great tales, I decided to pursue them and here I am! I am currently releasing a ttrpg called Grim and I also make art and sprites. I have one question though; where can I make the background images for the game I am planning? I work off of a chromebook, if that helps answer the question.
Ciao, Frosti!
You can make your images in anything that you're familiar with. The only requirement is that they are 256 x 80 pixels or 128 x 40 pixels, as per the jam rules. They must be bit-mapped graphics, not vector graphics. Adventuron supports images in gif and png formats, but try to limit the number of colours in the palette to keep the image size small. 8-bit png works well.
Hi Frosti,
Welcome to the jam.
Yes, you can use a web-browser based pixel editor like piskel.
In the Links at the bottom of the Adventuron documentation there are a couple of links to web based pixel editors (other than piskel).
Save all your location graphics as PNG files, and make sure your palette is 255 colours or less (palette recommendation on the jam page, but you can choose your own too).
Save them to your downloads folder on your chromebook, then you can import them into Adventuron via the IMPORT menu (please be sure to complete Tutorial A to show you how to do this).
"8-bit" is kind of a codeword for old-style computer games or computer art (depending on the context), generally speaking, the era of 1978 to 1988. These computers had a lot of natural limitations that do not exist today.
In the context of Adventuron "8-bit art" means graphics in a semi-limited style. As Garry said, the graphics should be in 256 x 80 resolution (it's important that the graphics are much wider than taller to leave space for text on the screen).
Chris
Hi,
I am a 47 years old, currently now rediscovering the adventure text games, wich I played a lot in my Spectrum when I was young. Always a player,Adventuron brings me now the posibility to become a creator.... and is so fun!!! I have never programmed a line, but the tool is fantastic and very well documented, and little by little I am progresing...not for this jam, but may be the next one... :-)
Thanks a lot and keep doing so well!!
Thanks for your welcome!
I am from Spain, and almost all the adventures I played at my childhood, were in spanish language...in fact, a lot of them from "Aventuras AD" company, directed by Andres Samudio, a VIP in the adventure panorama in Spain at late 80's and early 90's.
So I am using Adventuron in spanish language, and my first adventure is really a compendium of routines available on Adventuron, developed and expanded over the basic Magic Cave structure, trying to learn the best practise for my future creations. For me is much easier develop a story in spanish (my mother tongue) than english, so I am in troubles to participate in these jams...well, maybe I try it with a translation! Oh, and do not forget the graphics... is really a handicap for me...probably I will need to hire for them!! ;-)
Sure soon than later i will be asking for some questions, but I prefer to try to find de answers first at the documentation. Very useful the posibiity of take a look to the code for some others adventures, and the cookbook is a great idea!!
I will be around here, learning y enjoying. Thanks!!
Oh, and sorry for my english!