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A jam submission

Locker CheckerView game page

Your new job is to check the abandoned luggage in the coin lockers. What could go wrong?
Submitted by LilPouncingMotif — 14 hours, 56 minutes before the deadline
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Locker Checker's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#84.4354.435
Enjoyment (Best Game)#263.9133.913
Aesthetics#414.3484.348
Horror#1313.1743.174
Sound Design#2073.2173.217
Story#2182.7832.783

Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What game engine did you make this project in?

Godot

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Comments

Viewing comments 25 to 6 of 25 · Next page · Last page
Submitted

I really liked the concept and the visuals of this game! Even the bags looked kind of eerie, so I wasn't sure what would be considered "nasty" in this context. A bit more clarity on that would've been even better. With an intriguing concept, I think it has the potential of being an awesome game if there was more time for more stages.

Submitted

I really liked the concept and the visuals of this game! Even the bags looked kind of eerie, so I wasn't sure what would be considered "nasty" in this context. A bit more clarity on that would've been even better. With an intriguing concept, I think it has the potential of being an awesome game if there was more time for more stages.

Submitted

Good and effectful art and game design. There is a bit of boredom involved in such concepts and your game has about the right length for that. Even with that though, I wished for a few more possible actions. The tutorial notes need to be bigger and have a less aliasied font, that is my biggest gripe here, which means I obviously liked it! good job!

Submitted (1 edit)

Was it intended that when I clicked any kind of suitcases it only disappeared? 

I replayed it until I understood, maybe tutorialise the first 5 boxes maybe, otherwise great game!

Great style, sharp controls! 

Submitted

This is extremely good, let alone for a first game. I love the creativity of the concept and it is was executed really well. I couldn't quite figure out how to capture the doll but I still had a ton of fun playing to the last day. Really the only criticism I have is that without checkpoints, the target score for each day feels a bit too high and discouraged me from wanting to replay the game to capture the doll. That doesn't take away from this being a great experience though, well done!

Submitted

I really enjoyed the game's mechanics, which felt like something new. There was a constant sense of intrigue, wondering what would be in the next box. The visual style was perfect for the game, and on my first night, I kept peering at the objects, fearing that I might have missed some small details. You've done an excellent job.

Submitted

Such a unique game idea lol, I love the dithering+monochrome palette, reminded me of Who's Lila. I couldn't figure out how to catch the "thing", though... I know it said "right" and "higher" so I thought maybe there's something outside the lockers in the right upper corner (like, there's a way to go out of locker bounds if you keep mashing the button), but no... Otherwise, very very cool

Submitted

This was so interesting. The concept is really unique! Kind of like a mix of Papers Please and those anomaly-spotting games. I kept getting paranoid at checking and double-checking a lot of the same items. The Doll got me in the end!

liugeyanba

Submitted

Freaking amazing concept! I love the trope of ‘normal dude x paranormal situation’. It makes for the most interesting ideas! Although repetitive, the gameplay was never boring and I could pick up on what to do pretty easily!

Would love to see a part 2 with the man being upgraded to different lockers, perhaps in haunted houses or government labs. Keep it up! ^^

Submitted

I got fired, but at least I don't have to worry about that doll anymore!

Love the dithering effect, gameplay loop was pretty fun. Would be interesting to see this concept expanded on!

Submitted

Interesting concept and great execution. Love seeing all the different anomalies!

Submitted

Really original idea and great execution, love the collage artstyle.

Submitted

Cool concept and cursed atmosphere, I wish there was some ambient loop or some background music while checking the lockers. Liked the anomalies the rotating luggage made me laugh out loud haha.

Submitted

Creepy! I loved the style and simplicity of the game. I’m a big fan of this kind of routine. The doll got me >.<

Submitted

Nice idea and looks cool!

Submitted

Very cool idea, I liked the different anomalies although I was a bit disappointed each of them had only the normal and the nasty version, there was no mannequin that made sounds or pulsated when you hovered over it so checking them was very monotonous. The gameplay format felt really novel however, so I think there is a lot of space to build more mechanics upon it. 

On another note, I wasn't really sure how the doll works, I assumed it was a jumpscare thing that I was supposed to avoid, but there were bonus point for catching it.

Overall the graphic style fit the idea pretty well and the sound of the lockers was really satisfying without feeling repetitive despite hearing it so much. Very nice game ♥

Submitted

really fun!! felt a little bit repetitive at first, but i still loved the experience + the art style is super cool!

Submitted

Simple game but very enjoyable! Love the idea of moving between the lockers. Smooth transitions and overall very pleasing to look at.  I like the original concept  of the game and the idea of "nasty" items. 
It was fun to play! Definitely gonna play again.

Submitted

Modern day mine sweeper looking good! Really neath idea.

Submitted

neat*

Viewing comments 25 to 6 of 25 · Next page · Last page