I reached the part where you choose a door and I'm not sure if I beat the game cause after the dialogue stopped the image just kinda stayed on the screen. Anyways, great game! The portraits are cute. The part where Maya said my online handle out of nowhere kinda freak me out. I don't even know where you got that from. Did she even say it or did I hallucinate? Who knows.
Au2942
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My game has a similar idea but went the opposite direction with having the player sign sus contract instead. Your execution is way better though. Unfortunately, I did run into a bug where the game won't progress during 3rd week working phase. Also I'd suggest making it so that when the player click/press to progress through the dialogue it doesn't go to the next one right away but let the player see the full sentence first. Anyway, great job on the game!
I'm a sucker for the adventure through dream-like landscape genre. While I prefer a dream game to be more incoherent, experiencing one with clear and purposeful writing is also a nice change of pace. In fact, you guys did an awesome job making it feels like a dream while keeping things coherent. If there's anything to nitpick it would be how the conversation with the Orb at the end felt a bit like an exposition dump. Good luck with ./DreamON, looking forward to playing it!
Most of the feedbacks I've gotten so far is how painful the effect is. There's a settings menu but it's probably too much of a pain for the player to adjust each value themselves. Heck, I'm not even sure if they know it exists. For now I updated the game to start with the settings menu open and added a few presets. Hopefully that helps the playing experience. Thanks for the feedback!
I denied someone wish and felt bad about it but then I had the revelation to play the game again and wish for the wish I denied to be granted thus successfully shifted the responsibility to someone else. As for the game, the final part is of course very cool and eerie but I also really like the surreal dream-like fake-reality aesthetic at the begining. Uniquely awesome experience. Good job.
Lovely art style. The clunky camera and the flashlight made navigation in the dark pretty hard though. And I feel like the stairway up to the 2nd floor on the right side is pretty easy to miss (could also just be a skill issue on my part). The collisions is also a lil wonky (I can just walk up and over Chad's head and into the blocked off area). Great game nonetheless!
Oh right...I made the control like that so it's easier to debug things but forgot to change it for the release version. Good catch, I'll update the desc for now and change it later should be fine now(hopefully). The effect is basically a fullscreen shader that output a random noise and changes its speed and brightness based on depth and color of the pixel on the screen. It was a lot of fun writing it!
Mine is pretty hard on the eyes. Luckily there's a settings menu so you can play around with the values until comfortable.
https://itch.io/jam/gamedevtv-halloween-jam-2025/rate/3975022
Creative and cute models. Relaxing environment. Comfy music. Simple, yet pleasant experience. Though I feel that more could be done on optimization(?) for the filesize and the performance (experienced a bit of a frame drop in the forest area near the end but my pc isn't the best so idk). Also I think the gameplay is a lil too basic considering the uniqueness of the player character.
Fun story. The characters' description made me chuckled (unemployed physics grad, dislikes: inflation). I like how you made text-based adventure gameplay not feel monotonous by introducing speed typing and puzzle solving elements in-between. Though I feel the inclusion of the textwriter to justify the text-based gameplay is a bit forced. And I'm not sure if it does but from what I've seen, the direction you chose doesn't actually matter. Could be something to expand upon for the sequel THE TIME KILLER 2: ELECTRIC BOOGALOO.
That's an underserved amount of praise for a game where only about 30% of the implemented content actually works haha. Honestly I regret spending so much time on the little detail instead of actual playtesting (basically 0) cause now over half the content is inaccessible / doesn't work properly. Lesson learned I guess. Thank you for playing and the nice comment!

