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Fun story. The characters' description made me chuckled (unemployed physics grad, dislikes: inflation). I like how you made text-based adventure gameplay not feel monotonous by introducing speed typing and puzzle solving elements in-between. Though I feel the inclusion of the textwriter to justify the text-based gameplay is a bit forced. And I'm not sure if it does but from what I've seen, the direction you chose doesn't actually matter. Could be something to expand upon for the sequel THE TIME KILLER 2: ELECTRIC BOOGALOO.

Thanks for playing! Yup, the direction you choose doesn't matter. We planned it that way because we thought we wouldn't have time, haha! I understand the typewriter comment for sure. My thought process was that it was funny in a random rawr xd way, but yeah, it kind of came out of nowhere.