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Barnabe Wild

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A member registered Mar 14, 2023 · View creator page →

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I hope you had fun playing it!

The windows separation come from Final Fantasy 1, they only did it for this game, I’m not sure why but I felt it was necessary to helps convey where my inspiration came from!

I would like to have done more with the forest feature like changing the battle backdrop, but I added late into development and I was already swamped with softlock bugs everywhere.

While the necrosed soldier is meant as the last challenge, for scooping purpose I did not gave away much but story-wise he would be the hero who shine in a pale light returning the elemental crystals to their rightful owner, however he is necrosed due to the exposure of the cursed miasma that was emanating from “last boss dungeon”, which currupted him in some way and also spreading the necrosis around the world…leading into that if you learned the necrosis spells, the hero got infected and that would have triggered some event…writing it make me think I should have done more narrating…

You are right about the fanfare and the battle transition, but being honest and vulnerable, I do not think my music skill are that good, so after doing the two songs. I felt frustrated that I could not get the upbeat feel I wanted for the fanfare…

I added the scan command very early in development, and as much it could be included with the normal targeting system, I guess I gave myself the challenge to make the command relevant with the feature I had. Maybe if I add elemental weakness or status effect, I could at least move the HP data into the the default targeting system, I’m not sure about that one, most NES game I had for reference had the scan ability as a separate command.

The learning spells I thinks is my best gameplay feature from this jam…that would be more awesome with more monsters to learn spell from but scoping limited that, I would have liked the spell to be useable mid-battle but it created more issues that I could afford to tackle.

Thanks for you feedback! I apprecuiate it =)

Congratulation on finished the demo! you can now try a few battles with the enemies scaling to your level! Thank you for playing it!

Wow great entry, The mother 1 influence is there and you got it right! nice graphic, audio is fitting, I did the game a little overwhelming in term of information. It looks to me like a complete experience!

Thanks of your interest. it should be possible to beat 4 avianturs or 3 flying scarabs at level 1, I admit it is a lot of risk and there is rng to take into account.

You start the game 1 potion and 1 big potion also with enough gold to sleep at the inn once. it should give enough ressource to learn the enemies spells and then grinding to level 5 I think is the earliest that is possible to beat the boss.

Pretty neat take on the curse theme! Good game!

Thanks!

Thanks for the kind comment! The game may be difficult, it’s not just you…you can save at the inn between session and go on little by little!

Nice game every levels felt unique with each new feature! I liked the regeneration for the character, it felt rewarding to be careful and is quite different of having many life, kudo on the checkpoint too, is easier to go through the whole game! great entry, keep up!

Nice ambiance, the music is fun! maybe a little better feedback when the player is hit. maybe with a little more interaction to help find the candy would be a nice addition! keep up!

Superb execution and polish. Overwhelming entry and Death is pretty unforgiving due that after dying and grabbing a chest I lost most of my gold, which was frustrating. Will surely come back to see more! great work!

Nice name, If I ever make something bigger with my game I might let it inspire me!

Thanks I had a lot of fun making it!

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Thanks for playing!

Yeah the encounter menu is a utter mess, I’m looping through an array in which I’m not totally handling out of bound when looping from the last to the first target, but it still looping!

Maybe a hint is to abuse the armor crack spell, for 3 mana you can beat a flying scarab scarab in 3 hits instead of 6 at level 1, and cantrip + attack kill an aviantur.

Go to the Inn when out of mana which not only fully heal you but also save your game and the save should be kept between session!

About difficulty, it may be right that it’s not balanced, but grinding a few level like in any early rpg seems like a part of the experience…

idk I’ll look into it because so far nobody seems to have beaten the last boss…and when you do the game scale with your level and the games gets harder, lol.

Very impressed with the visual after I entered the temple! sharp gameplay, will surely come back to beat my score!

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Thanks for your kind comment, yes the xp is awarded directly after defeating a monster and their spells are learned even after escaping! you can save the game at the inn to keep your progression between sessions! from my playtest, the biggest encounter can be beaten on level 3 with a least one big potion and with armor crack and rejuvenate learned… but I made the game and playtested it a lot so maybe I’m blinded of knowing too much of the internal system.

Sorry you felt that way, without training, it’s better to flee overwhelming adversaries after learning their spells to fight another day!

Wow, had so much fun, I would have liked to play with 3D glasses like super 3-D world. great entry!

Pretty nice take on minesweeper! the B button does not seems to works on controller, u just pressed X on the keyboard and everything is fine, solid entry! had fun!

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Thanks for the checkpoints I could enjoy the whole game! pretty solid entry! the forest were pretty nice to explore! had fun!

Great entry! felt I would have gone for one more level! art and music is nice and gameplay was sharp! nice NES feel!

Pretty difficult game, it may very well be me to get good, had fun and the gimmick is neat. nice entry!

Neat game! Bomberman is always fun for me! great job!

Pretty nice entry, pretty neat that the story come from part of history! the big snake is quite a challenge. had fun!

Idk if it is intended, but a password is needed to play the game.

Neat concept with the wrecking ball, it’s pretty unique, challenging too but I had fun!

Great entry! felt like a complete experience, I found some issues like I could go over some monster in the overworld and something entering the town won’t trigger. You also got the same issue as in my rpg I had, if you spam the action button multiple attacks would trigger and due to that some fight were pretty easy.

had fun and I lifted the curse!

Nice driving game, the gear up/down really felt like releasing the clutch to change gear! I could not catch any ghosts because the pressing select button limited my driving capability, so in the end I mostly enjoyed driving, nice entry nonetheless, had fun!

Great entry, it ease you in the gameplay in a good way, the other character are quite fun and quirky. Nice fishing game!

nice rhythm game! vibed to the beat! idk if there were more than one song, the game did not seems to transition after the first song!

Idk how I would change it, but I was so focused on hitting the beat that I could not enjoy the small rabbit dancing, whixh were cute and well done.

Great entry!

had to get good on my jumps! nice nes feel! and the music is pretty nice! it’s sure a difficult game but the presentation made it enjoyable! had fun!

Pretty hard game, like castlevania! had fun exploring the manor with the music playing. the jump were pretty pixel perfect, had fun and good entry!

Pretty solid puzzle game! all characters felt unique! cool story too!

damn, the curse of turning into stone made the game pretty hard! had fun! Good platformer.

nice music and art!

Pretty solid entry, glad that there was checkpoints otherwise I could have gone far, ah ah! nice graphic representative of castlevania or Ninja Gaiden! had fun, will surely come back play the game!

Cool rpg! felt that I had to discover my way around the game like Dragon quest and ultima 1. I also made a rpg and I feel you done many things better than me, great job, will surely come back complete the game!

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Pretty hard game, was pretty fun with a lot of varied challenges! nice graphic and music, great entry! will surely come back complete the game!

Thanks, I really like the FF series and wanted to do a little hommage! Yeah big encounter can be tough early. Sorry I got softlocked I looked at the code and fixed it, I forgot to add targeting safeguard in this section of code.

Hoping you still enjoyed the game!

Pretty solid beat-em-up! I think the small two legged pie never attacked, but once the cream monster appeared it was a good challenge! the last boss gimmick was pretty fun!

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If you want to help you can look where I’m at on my entry :

https://barnabe-wild.itch.io/necrosis-demise?secret=tLAIKdkLbAnNeF3M6OQUmoX7A0s

I ain’t finished the the level-up system, the magic and item system.

But the core is there and appears stable, meaning I will submit whatever happens. (Your work won’t go to waste.)

If you are interested, you could redo : the art that I already done (I’m not precious about it, don’t worry) animating the hero on the overworld and in battle. few new monsters and maybe a boss (I wanted to do at least three monsters for the jam) at least one attack “VFX”.

I want the character to learn spell like the blue mage from the Final Fantasy serie. And the game will stay a rpg, because it’s been a pain to get it working and I do not have time to code a second system for this jam. Beside that, if you hop on board, even if it’s mid-way, I’m pretty open to any of your creative input so it also feel like your project.

naturarly you will be credited.