Just submitted, dying to see what everyone else is doing, looking forward to seeing tomorrow! I don’t want to post my image here yet, to keep the spirit of the jam, but I do wanted to chat about process.
I know the field was open to any art format, but I ended up wanting to do an in-game screen. I grew up with Game Boy games, so stepping into the occasional bit of GB art is sort of like cosplaying the devs of my era. I can kinda imagine some smoke filled dungeon, Nirvana blasting, CRT glow, and slaving over DPaint all day. Probably hell, but sorta romantic.
I know I wanted a boss encounter style screen, and I wanted a mix of a big boss element, and structural level elements. I thought I wanted a large main character too, but it turned out feeling really nice to have a tiny little guy. Luckily the balance theme clicked into place with the initial concept, so I could sort of ignore it while I was working. Or not focus on it, I guess. Probably a little obvious, but it’s visually pleasing, plus is feels like an intuitive game mechanic? Really curious if this style would work on a real DMG at all. Feels like it would be too busy? Makes for a fun image though :)
One odd thing: when you’re building for a game, setting up tiles, especially in 1-bit where it feels like you need lots of blank space for legibility, you end up recycling so many tiles be default that when I went to check, I was way under the count. I went back and beefed up the tile count, but I hit the finish line before I could use them all. Kinda wasted some there 😅
How did you come up with your art?
