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Done! What was your thought process?

A topic by subpixel created Oct 05, 2025 Views: 1,434 Replies: 61
Viewing posts 1 to 25
Submitted(+3)

Just submitted, dying to see what everyone else is doing, looking forward to seeing tomorrow! I don’t want to post my image here yet, to keep the spirit of the jam, but I do wanted to chat about process.

I know the field was open to any art format, but I ended up wanting to do an in-game screen. I grew up with Game Boy games, so stepping into the occasional bit of GB art is sort of like cosplaying the devs of my era. I can kinda imagine some smoke filled dungeon, Nirvana blasting, CRT glow, and slaving over DPaint all day. Probably hell, but sorta romantic.

I know I wanted a boss encounter style screen, and I wanted a mix of a big boss element, and structural level elements. I thought I wanted a large main character too, but it turned out feeling really nice to have a tiny little guy. Luckily the balance theme clicked into place with the initial concept, so I could sort of ignore it while I was working. Or not focus on it, I guess. Probably a little obvious, but it’s visually pleasing, plus is feels like an intuitive game mechanic? Really curious if this style would work on a real DMG at all. Feels like it would be too busy? Makes for a fun image though :)

One odd thing: when you’re building for a game, setting up tiles, especially in 1-bit where it feels like you need lots of blank space for legibility, you end up recycling so many tiles be default that when I went to check, I was way under the count. I went back and beefed up the tile count, but I hit the finish line before I could use them all. Kinda wasted some there 😅

How did you come up with your art?

Submitted(+3)

English is not my first language, but lets go. I finished the one from last year with 96 tiles I think, I was so afraid of the limit I kept repeating details. I never did something bigger than 64x64 too so I didnt know what to do with the space, so there was that.

For this one, well, I started trying to do someone balancing in a rope, thinking about the guy that stayed for hours between two high rises. Them I realized anatomy is even harder on 1bit after failing to do legs for 3 hours. I them heard my friends and tried to do a cat balancing on a wall. Cats are anatomy too, go figure...

I Them spent most of today making the balance from the egyptian myth, looking here I realize I was not the only one with that idea and that somehow Im both lacking details and at 140 tiles. I then decided to try and see if I could make the coin balanced on its edge from legacy of kain. Perspective and anatomy, and I cant find a single reference of the game where raziel is both looking sideways and not crouching to make him in the coin like your profile picture. I honestly dont know if I keep trying to improve the balance, even tough the perspective is messed up but I cant shade due to 1bit without destroying stuff, or if I full send into the coin and hope I do good enough to make it clear it is about balance.

Submitted(+4)

I help run GB Studio Central and this Jam, but this is my first year submitting. I actually got my two kids involved. After breakfast we sat down and brainstormed ideas first, then sketched them out on graph paper. Then we moved to the computers and used Pixel Studio. It took us the whole morning (with a break) to complete the works, and we submitted in the afternoon. Super proud of them, and this was a great experience as a family.

Submitted(+3)

Nice, it's really a fun activity to do with other people and family. Last year I did it with my girlfriend, went to a café and we had coffee and croissants while we drew. This year I did it alone though. 

Submitted

My process was similar, but my it was mostly with my son. The price came together pretty quickly after I got a sketch down.

Submitted(+3)

My process started with figuring out a different approach to 'Balance' than doing an equilibrium or justice thing. Decided to read the theme as a balance that is owed and must be paid. Then I started listening to some electronic music and started drawing a scene for a sort of futuristic crime thriller. Had fun, I'll be checking everyone's submissions tomorrow.

Submitted

That's a really cool interpretation! I was trying to think of unique stuff initially too and nearly locked myself into doing a piece that was exactly 50% black and 50% white pixels, before realising how horribly difficult it would be to keep track

Submitted(+1)

heh, I don't know if PixelArt software have a feature that can count that for you, otherwise you could do a full background in one color on one layer, then add half a screen of the other color on another, then instead of painting, you use the select tool to take pixel and move them around. Does sound painful :) 

Submitted

Wow, straight out of a cyberpunk game. really well done

Submitted

Thank you 🙏. Are you submitting something as well ? I haven't checked individual profiles, but I'm looking forward to seeing what people have done when the jam ends.

Submitted

Just did, decided to crook the balance I made a few hours ago and as expected, angling pixelart 15° broke a lot of stuff. I also want to check what people did, Im always impressed how good the stuff they do are. Maybe one day I will be able to match some of them, until them, keep trying

Submitted(+2)

This is the first time I've worked with 1-bit, so for this Jam, I decided to spend most of yesterday figuring out how to best outline shapes with only two colors and 8x8px tiles. It's a mess for me, but I admit it was super interesting. 

What fascinates me most is being able to create different shapes using textures, so I thought about which illustration would allow me to be consistent with the theme and let me play with dithering. 

For the rest, I imagined myself working on the cover of a Game Boy game. The flashing “Start” button is missing, but that was the idea. 
My biggest problem is the number of unique tiles. Today I have to do a big clean-up to deliver. I always put too many in. 

Submitted(+2)

Yeah, working in 1-bit, it's got a learning curve. Also my first try at it. You may start with shapes, and when you start texturing you realize that you might have created too much noise and lost some shapes or details.

Submitted(+1)

I totally understand!
At first, I put a lot of textures everywhere, and it was a mess. I had to try to strike a balance between full and empty spaces.

PS: I took a peek at your work, it's really cool!

Submitted(+1)

Incredible, especially for the first time doing 1bit. You did really well

Submitted

Thank you very much, you're very kind!
I'm glad you like it.

Submitted (2 edits) (+2)

I wanted to illustrate this theme with a pose. So I searched Pinterest for interesting interpretations of the "balanced pose" and finally chose one that I also found symbolically powerful. I used it as a reference for drawing, and added many repeating patterns. This was useful because I could, at any time, hide parts of the anatomy that might be difficult to reproduce by putting a pattern on it.

Submitted

Wow, I really like your idea and the result. Really interesting!

Submitted

I saw yours, Holy ****! Did you add the glitch parts to stay under the tile limit or where they the original plan?

Submitted

it was for the tile limits but turned out to looks good !

Submitted

Yours turned out really well! Love the style and the pose comes across so well!

Submitted(+3)

I like octopuses

Submitted

You made a dang good octopus too!

Submitted(+1)

Thanks!

At first I wanted to make an octopus balancing on a ball in perspective but it was way above my pay grade and tile limits. So I settled on a more 2d design. My takeaway: art is hard but pixel art is harder. And pixel art for game boys is the hardest. 😆 

Submitted(+1)

It's really cool hearing how every gathered their inspiration! This is my first jam, and also kinda my first real experience with pixel art, but I've had a lot of fun! For the theme I originally considered doing a bus perched on a cliff's edge or Atlas holding a plate with a teetering stack of retro objects. Eventually I saw a tightrope walker above a city skyline and decided that was the way to go! In the end I tried making it look like a cutscene in a theoretical Lupin III GB game. I'm not used to working small and don't really have a workflow for it, which is funny cos it sounds like a lot of people were apprehensive about reaching the unique pixel limit, but I accidentally blew past it and spent hours trying to find areas that I could turn into pixel patterns to try and claw it back lol

Submitted(+1)

I love 1 bit so much, growing up with TI83 games. But 160*144 is hard! Did not have enough time this weekend but was really happy to do monochrome graphics again! 

Submitted

You did really good, Loved the divide. Out of curiosity, do you find 160x144 hard because its too big like me or too small?

Submitted

Too big, the TI has 96x64! Left a lot black/white free space because of the tile limit but it was alright :) Good fun. 

Submitted(+3)

My first thought when I saw “balance” was my work/life balance and perhaps that says a lot about me.

I got started on pixel art about a month ago and it has been such a fantastic community to be part of. I’ve always played games but I’ve never put pen to paper (or pen to iPad). What a great release it has become!

this is really great!

Submitted (2 edits) (+1)

Wow, so many amazing pixelartworks in 1-bit!!! 

I just submitted mine, my first time making 1-bit pixelart. Struggled with the dithering part. I was brainstorming with my boyfriend, and we had great laughs. I said that it should be called "GameGirl", not "GameBoy", but then it is discriminatory against boys, then I suggested "GameChild", but then my BF said that it would be discriminatory against adults. So it would be either "GameAll" or "GameLifeforms" including animals and aliens that can play (lol). 

I didn't know what I should draw, but then I came up with an idea making a GB game cover for my PC game "Just Prices" (to be released in near future), so I added also some ASL (American Sign Language) hand alphabets. Then I thought that it would be cool if I or someone could create a sign language-based GB game. Has anyone heard of a sign language-based GB game? :D Perhaps it will be me, a deaf gamer, making a such game someday :D

P.S. I took this jam challenge, because I thought it was easy with two colors on a very small canvas. To my surprise, it was difficult to take care of unique 8x8 pixels, as I had way over 200, but I managed to get 189 unique tiles at last. :)

Submitted

Could be a fun exercise to draw some ASL sprites. Like, see how small you can make a visually legible hand gestures. I think you'd need 24x24 minimum. but maybe you can do some in 16x16 (Gb studio dialogue avatar size) ? 

Submitted

Yeah, it would be interesting to experiment with different formats to see what works for ASL sprites :D

Submitted (1 edit)

So much great art!

I had had a general idea regarding what the topic of my cartoon would be. Once I saw the theme, it all clicked almost immediately.

I don’t consider myself an artist, and my submission will probably get labeled as “inciting adversarial responses”, which I think is insane, but I guess that’s the world we’re living in.

As for OP’s doubts regarding their art, the DMG is definitely capable of doing this (and much more!). I don’t want to shamelessly promote my work, but a certain demo I had published recently (still WIP) is proof to that.

Submitted(+1)

Oh I’m certainly it’s technically feasible, including the animation. I did it to spec, and I’m certain the number of moving sprites and changing characters is actually well within the CPU’s capability. What I meant was whether as a game it would be readable on a DMG. I saw one again for the first time in a long while a few years ago and was shocked at how low contrast the screen really was! And the ghosting! I could have sworn I remember is being more eligible, but eh, rose tinted glasses right? With contrast that low, it feels like big blocky shapes are essential for readability, little 8x8 characters moving too quickly would just be an invisible blur.

Submitted

Right. I thought you were referring to the animation complexity.

In the meantime, I started converting the GIF into a GB ROM and found out it’s not as easy as I’d imagined. You have the independently moving scales, which are exactly ten tiles wide. That means that if I want to render those as sprites, the cat has to be background.

Regardless, I’d love to see your imaginary game become a reality!

Submitted

Lol yeah, the thought occurred to me that the cat was one tile too far. On the other hand, if he never moves out of his 8x8, he can just be a bg tile swap, right? He’s intentionally standing against a blank background too :)

Submitted

Yes, the cat is a very nice touch. The eyes, on the other hand, are 9 pixels wide. Not a huge problem, but took me a while to catch.

Submitted(+1)

Yah, that’s just me getting lazy by that point and animating the eye blink across 3 bg characters. If I shifted the whole boss right by a pixel I think I could probably cut that down to 2 individual characters and it would be just about the same.

Man, this convo is nostalgic. My very first job aeons ago was as a GBA artist/engineer. I only did a few quick things before we moved to 3DS games, but now I get to look back on that with more than a bit of nostalgia. Thanks :)

Submitted

Bold move! How about making an illustration of going against war, generally speaking? People, police officers, soldiers, etc. should refrain from doing things for their president, just do nothing, so president(s) are stuck with total peace in the world. :D

Submitted(+1)

Oh I’m definitely anti-war. The problem in this conflict is as soon as this side lays down its arms it will cease to exist.

Submitted

I didn't spend a huge amount of time on the idea because I hadn't don't 1-bit before so I focused on that. But my thought of Balance was the karate kid training right away haha, but  that is so overdone that I used a yoga pose instead but I liked the idea of a sunset still so I kept that

Jam HostSubmitted (1 edit) (+1)

Of course I have an unfair advantage being the organiser, but as this is not for prizes (and I am omitted from being a candidate for the random prize) I always submit. I must admit, I hadn’t given it a lot of thought until now, I was thinking of a riff on the yin and yang symbol but decided just to make an image where balance is communicated through the balance of the composition. On that train of thought I started thinking of Hokusia’s great wave, but opted to keep the theme and motifs I established in the banner of this years Jam. Mountains, clouds and an added element of the cherry blossom.

Submitted(+1)

Yin and Yang was the very first thing I thought of as well, but it felt cliché... Then I though sun-moon, life-death, angel-devil. And felt similarly. Eventually I landed on tightrope walkers and everything spilled out from there. This was a fun one. Thanks for putting it together!

Jam HostSubmitted

Thanks, our pleasure!

Submitted (1 edit) (+1)

Honestly I was expecting to see a LOT more yin-yang imagery in the submissions, I'm very pleasantly surprised at the creative and diverse takes on the theme from everyone! Thanks for putting this thing together. :)

Jam HostSubmitted

Me too, the subs are great, our pleasure.

Submitted(+1)

It's my first time submitting to a jam like this, so I was super excited to make something new and unique for it! With this idea in mind, I decided to create an isometric artwork, mainly because I still find myself struggling with this perspective. The theme and the GB limitations really made my goofy brain work hard to be more creative with the scenery and with the way I tried to convey the theme. In the end, after several hours of work, I finished my piece with 190 unique tiles!

Submitted(+1)

was my first time submitting to a pixel art jam too, it was definitely a fun process! really excited to see everyone's entries and i am interested to see how you did isometric with these limitations! tried isometric once before but it was a lot of work...

Submitted

It's really neat seeing how everyone interpreted the theme differently, and the results are in so many different styles! I've put my inspiration on my submission page, but I'll rephrase it here. The idea of "balance" reminded me of balancing lighting, so I went for a portrait with very dramatic differences between light and dark. The end result is a bit simple overall, but I like how it turned out.

Submitted(+1)

I still consider myself a beginner, but I have a few small pieces that I am proud of.  Originally, I tried to make something new, a sceptre and sword meant to represent the balance between decisions. However, I just didn't enjoy working on it. I went looking through my old pictures for inspiration and found myself staring at my favourite: a colourful image of a mountain on a lake. As I looked at it, I thought that balance for me in that moment meant reflecting on the slow, incremental improvement of my art over time and my commitment to continue. So I took that picture and used it as my reference. As I built it, pixel by pixel, I found myself discovering new challenges and overcoming them. I also consulted with my art manager (my son who got me into pixel art in the first place) and he suggested a couple more additions to the scene.

In the end I'm happy with it, even if it has plenty of amateur mistakes. I'm just happy to contribute and be a part of the community. Most importantly, my art manager is thrilled with it.

Submitted

I like your piece a lot! The mountains look fantastic given the technical restrictions, and I love the idea of using a reflection as a symbol for balance.

Submitted

Such kind words, thank you!

Submitted

Well, this is my third year participating in the jam, and I consider it a nice tradition. I've been participating in this event ever since I started drawing pixel art, and I consider it a personal challenge to learn and brainstorm ideas.

This year was a very difficult challenge, since I usually use a lot of colors in my work, and having to work with 1-bit was very challenging.

Regarding the theme, the first thing that came to mind was an octopus doing acrobatics on top of a house. After a few pencil sketches, the idea of a takoyaki restaurant came to mind.

Out of curiosity, I showed my work to a friend, and he told me it looked like a background from a Beat 'em Up game.

Sorry if it's not very clear; I don't speak English, so I used the translator.


Submitted

My mind somehow wandered to the concept of a "balanced" breakfast. I thought it would've been cool to draw a mockup of a game where you build a "balanced" breakfast, but I ultimately went with an ad for a space-themed cereal called "Orbital O's" with the tagline "part of a balanced breakfast". 

I also thought about the astrology sign Libra whose zodiac sign is the Scales! Ultimately I put the libra constellation in my final work as a little easter egg :)

Submitted

I went for an Escher-inspired piece for mine!

“Balance” made me think more of visual balance and how repeating tile patterns fit together :D

it started out as a hummingbird but I couldn’t get it to fit and soon pivoted - I’m glad I did because I managed to turn it into The Tortoise & the Hare

it’s a great balance of slow & steady thinking vs OHNO-THE-DEADLINE!!

Submitted

Never did pixel art before so mine is a very simple and literal approach. For those reasons I didn't find the limitations an issue at all; just the opposite! Made it easier to focus on what was working and what wasn't. I tried a few things to make it more complicated, but couldn't arrive at anything that didn't just look busier for the sake of being busier. Something to work on in the future I guess. It was fun!

Submitted(+1)

This is my favorite part about doing restrictive art; the limitation helps make a lot of decisions for me I would otherwise get hung up on. I love the curvature you got on yours!

Submitted

I went for an abstract piece, using "balance" but also "disintegration" as my inspirations. I wanted part of it to be clean and use clear lines and gradients, and part of it to be messy, as though breaking the typical spritework standard. It's also my first project submission, so there's a chance it's just haphazard lol.

Submitted

First time I've really done any dithering or 1-bit so I'm happy with how it turned out.

Was thinking of something in line with the fates and an overseer

Finished it at line 1am Sunday and almost forgot to submit it 🤣

Submitted

I enjoy tarot a lot, and the idea of a tiny pixel tarot card sounded really appealing to me! So I picked Temperance to match the theme of Balance (Temperance shows balance through the imagery of the cups - the water isn't flowing just from one cup to the other, but equally between them. It's symbolism for equivalent exchange, that for every action there's an equal and opposite reaction) and tried a few thumbnails to see what would look effective at that scale. The best thumbnail when scaled down, was focused primarily on the cups.

When it came to the actual pixel art itself, I tried to save as many tile slots as possible by reusing tiles where possible. Once I'd finished my focal point and border though, I'd only used about 90 of the tile slots, so I then focused on a background, and then added some additional details all around (some unique tiles for shading on the cups, making sure there's a legible border between the background and the cups, the Tarot suits in the corners of the borders). In the end I was still pretty far under the tile limit (I may have been a little over the top with saving them...) but I'm really happy with the result visually. It feels authentic for GB styled art which was ultimately my goal! 

Submitted

Cool hearing everyone's ideas. I landed on a tightrope circus motif; so literal balance. I ended up making a little music video rap to go along with it after I was done with the art and spent probably 10 times on the song and editing than I did on the actual piece.