Lol! Got it! :)
umeboshilover
Creator of
Recent community posts
I am Deaf mother with two children that had a busy Halloween weekend, so I missed the deadline to submit my game in this game jam, so I want to post my short post mortem which applies on more than one of my games.
Post mortem:
What went right: Work at least 45 minutes every day which was enjoyable and provided rich learning experience
What went wrong: When I had sleep issues or personal issues, then my energy was drained and very low.
What to fix or improve next time: On the days where my energy level is low, I must try to work at least 15 minutes related somehow to the game development, either making pixelart, reading about coding, continue coding to implement at least one function, testing codes, etc. I thought 1 month was plenty, but it was not. However, I’m satisfied with fixing many things. Looking forward to publish the final version of “Empty Party”, “Invisible Thread” and “Confidential Interpreter”. I’ve been thinking a lot about “Just Prices”, and have written down many ideas and inspirations during October month which I hope other players will enjoy in near future! :D
Interesting, nice twisted end! Would have a function to click for next text instead of text disappearing for clicking twice (missed reading some texts). I could hear chanting the louder it is near the room, and the quieter it is far from the room, very nice! Very well done! Would recommend this game to everyone who loves Halloween.
By the way, I got scared sometimes during gameplay, which is funny. The game design was excellent!
I found some answer on the internet. It seems to be some factors accounted that you were not able to launch?
Yes, Wine can work with exe files from GameMaker Studio, but success can vary by GameMaker version and the specific application's dependencies. Wine is a compatibility layer that allows Windows applications to run on POSIX-compliant systems like Linux, macOS, and BSD, and the WineHQ Application Database lists specific GameMaker versions and their compatibility status.
- Compatibility varies:
While some versions of
GameMaker Studiowork well withWine, others may have issues. Check the WineHQ Application Database for the specific version you are using to see its rating and any required workarounds. - How it works:
Winetranslates Windows API calls into native POSIX calls, allowing Windows programs to run on other operating systems without a virtual machine. This is different from emulation, which creates a full software copy of another system. - Dependencies are key:
The success of running an
exefile often depends on whether all of its required Windows libraries and dependencies are available throughWineor can be installed separately. - Installation and configuration:
To run a
GameMakerexefile, you'll first need to installWineon your OS. The specific commands will vary depending on your Linux distribution. - DirectX and Vulkan:
Many games use DirectX, which
Winecan handle. However, on some systems, using the Vulkan API can result in better performance, as it is a newer reimplementation that often works well withWine.
Hi, thank you very much for greatly valuable feedback!!! (That's why the game's version is 0.3 ^^;)
I wrote about the controls on the game page, but I see that there is also a need of showing overview of the controls in the game.
True, then I'll remove obligatory keyboard keys, and change them into optional.
Yeah, hotbar is good to have to know name of things. I'll check the match between hotbar and dialogues.
Sorry, you are totally right about consistent feedback. Due to time pressure, I hadn't time to add feedback on every combination, so I'm really sorry about causing confusion and lacking direction in the game. There is no order of triggering things, as the main objective is to left-click and right-click (combine) on at least 4 different items each. The goal is that the player learns more about the situation through minimum count of clicking.
Again thanks for your valuable feedback! :)
Thank you very much for greatly valuable feedback!!! (Even though my game is far from version 1.0, but 0.3.)
There is no order of triggering things, as the main objective is to left-click and right-click (combine) on at least 4 different items each. The goal is that the player learns more about the situation through minimum count of clicking.
I'll add some tutorial on the UI and the hints and objective in that room.
I see. I'll explore the possibility to export the web version :)
I discovered also that I need digital certificate signature on .exe to avoid anti-virus error messages.




