I’ve reached out to Antonio with my thoughts. This mentality is partly why I left the competition.
Proximity Sound
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I’m flummoxed by this mentality. If Antonio and the team took your recommendation seriously and are trying to enforce it, then both you and the gbdev team don’t actually know what community means.
This stance is harmful to devs, and does not benefit the community or the developers. When I helped organize GB Compo 23, there was no discussion amongst us regarding requiring the ROM to be hosted indefinitely on compo’s website, nor repercussions for redaction.
Shameful.
I help run GB Studio Central and this Jam, but this is my first year submitting. I actually got my two kids involved. After breakfast we sat down and brainstormed ideas first, then sketched them out on graph paper. Then we moved to the computers and used Pixel Studio. It took us the whole morning (with a break) to complete the works, and we submitted in the afternoon. Super proud of them, and this was a great experience as a family.
Posting this here so I don’t forget. I think one thing that can improve the flow of the game is not requiring the player to press A to advance/dismiss the overlay/notices. Since they don’t overtake the screen (which I like) it feels counter intuitive to dismiss them. I know that would mess up the grand total display, so either that can be relocated to an empty space, like the bottom left of the dice area, or simply give the alerts a timer to disappear (like a few seconds).
Love playing this!
I’m one of the hosts (answering from my mobile device). You are welcome to submit, and while it’s not explicitly stated, it might be rejected as it’s not exactly “pixel art” and instead is a game asset. We’re looking for works that will function in a gallery, but I’ll reserve any judgements until I see it.



