Will do with the bug fixes.
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I’m one of the hosts (answering from my mobile device). You are welcome to submit, and while it’s not explicitly stated, it might be rejected as it’s not exactly “pixel art” and instead is a game asset. We’re looking for works that will function in a gallery, but I’ll reserve any judgements until I see it.
Why the spirit of the Jam is to create something specifically made for it, during the time of the Jam, there's no way for us to 100% verify that. If your image fits the specs and theme of the Jam, then it should be fine.
What I’m referring to is taking all the submissions and downloading them, then zipping them to a single bundle. It’s easier this way to load all of them to a flash cart and play them for voting.
Congrats on a successful Jam! As an organizer, you should be able to download all submissions as a Zip if I’m not mistaken. Would you willing to share that? We could host it on GBS Central if bandwidth is a concern.
Hey Lacoste! I believe the plan is to hold the next competition next year to give more time for planning and execution (also give the judges a bit of a break). As far as I know there is no separate category for GB Studio games, and I don’t think there will be one for the nature of the compo, but there may be separate events in the future from other organizers.
I’ll let another judge correct me if I’m wrong, but the intent of that rule was to allow as many people as possible to play your game. At this point, it should be fine to sell physical carts of it.
SGB features will not be judged as part of the competition since the judges do not all have the hardware to test. If you include them, they won’t disqualify your entry, but if your game relies on it your game may be excluded from being judged.