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Proximity Sound

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A member registered Aug 26, 2019 · View creator page →

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Posting this here so I don’t forget. I think one thing that can improve the flow of the game is not requiring the player to press A to advance/dismiss the overlay/notices. Since they don’t overtake the screen (which I like) it feels counter intuitive to dismiss them. I know that would mess up the grand total display, so either that can be relocated to an empty space, like the bottom left of the dice area, or simply give the alerts a timer to disappear (like a few seconds).


Love playing this!

Will do with the bug fixes.

Thanks for the Headsup, I’ll try to get that solved ASAP

Looks like I got it to trigger. I think I know what’s happening. Will try to solve it.

Could you describe the steps you took so I can try to reproduce/fix it?

Hey there, shoot me an email: admin@gbstudiocentral.com

Hey there, shoot me an email: admin@gbstudiocentral.com

We’ll use a variable-width font. There is no hard limit, but having it fit in one or two lines (30-60 characters) is best.

I’m one of the hosts (answering from my mobile device). You are welcome to submit, and while it’s not explicitly stated, it might be rejected as it’s not exactly “pixel art” and instead is a game asset. We’re looking for works that will function in a gallery, but I’ll reserve any judgements until I see it.

I think either way will still allow the hosts to see the submission.

No animation. It’s a still image, one frame. You are submitting a PNG.

How's this:

There’s no rule against it :)

You will post your PNG to Itch like you would a game then submit that link to the Jam.

There should be no engine. You are submitting a PNG file. Any image editing program is fine.

Why the spirit of the Jam is to create something specifically made for it, during the time of the Jam, there's no way for us to 100% verify that. If your image fits the specs and theme of the Jam, then it should be fine. 

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Damn! This is so impressive. Thanks for sharing!!!

Thanks for your thoughtful response :)

Great philosophy.

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What I’m referring to is taking all the submissions and downloading them, then zipping them to a single bundle. It’s easier this way to load all of them to a flash cart and play them for voting.

Congrats on a successful Jam! As an organizer, you should be able to download all submissions as a Zip if I’m not mistaken. Would you willing to share that? We could host it on GBS Central if bandwidth is a concern.

Are the sparkles done with actor’s or tileswaps? Great work in such a limited timeframe!

Hey Lacoste! I believe the plan is to hold the next competition next year to give more time for planning and execution (also give the judges a bit of a break). As far as I know there is no separate category for GB Studio games, and I don’t think there will be one for the nature of the compo, but there may be separate events in the future from other organizers.

I just realized I didn’t link my FAQ when I transferred my skins to itch. Hoping this guide helps: https://proximitysound.com/skins/usb/

I know for me the d-pad was mapped to x/y values on my SNES USB Clone controller.

I’ll let another judge correct me if I’m wrong, but the intent of that rule was to allow as many people as possible to play your game. At this point, it should be fine to sell physical carts of it.

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If the ROM can run on an emulator (a high quality one such as bgb, emulicious or sameboy), chances are it will run fine on hardware.

[Edit: specify some emulators]

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SGB features will not be judged as part of the competition since the judges do not all have the hardware to test. If you include them, they won’t disqualify your entry, but if your game relies on it your game may be excluded from being judged.

Depending on which OS you’re on, you might have to ctrl-click and select “Open” to bring up the dialogue to allow the app to run. Or you may need to download and run it from the Itch app.