Not a request per se, I just animated a couple more details and was hoping to get your feedback.
I suppose I can put a pre-release ROM on GitHub for you.
I loved subpixel’s animation, so I turned it into an actual Game Boy ROM.
This project turned out to be much harder than anticipated. I probably should have used GB Studio, but I’d grown accustomed to doing everything in assembly.
Any chances of including this in the jam’s cart? I published the code under MIT and left more than 64 tiles for the window as requested ;)
Right. I thought you were referring to the animation complexity.
In the meantime, I started converting the GIF into a GB ROM and found out it’s not as easy as I’d imagined. You have the independently moving scales, which are exactly ten tiles wide. That means that if I want to render those as sprites, the cat has to be background.
Regardless, I’d love to see your imaginary game become a reality!
So much great art!
I had had a general idea regarding what the topic of my cartoon would be. Once I saw the theme, it all clicked almost immediately.
I don’t consider myself an artist, and my submission will probably get labeled as “inciting adversarial responses”, which I think is insane, but I guess that’s the world we’re living in.
As for OP’s doubts regarding their art, the DMG is definitely capable of doing this (and much more!). I don’t want to shamelessly promote my work, but a certain demo I had published recently (still WIP) is proof to that.
Thank you for your interest.
The game was developed for the Game Boy Competition 2025. Unfortunately, we were unable to submit it in a playable state before the due date (but are planning on finishing it soon!).
Re: game’s goal, you are probably familiar with Bejeweled and/or Candy Crush. They took the original author’s idea, but failed to credit him properly. We just did our humble part in righting that wrong.
As for hexagonal match-3, that concept isn’t new either, but at least we arrived at the idea independently.