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You haven’t looked at the beta, then. Please follow the link and download the latest pre-release (not the upmost one).

Ah, I see it now. Let’s see:

  • Bobbing the cartouche on his chest works, it makes him seem more animated.
  • I’m neutral on the water line height change. Not sure the clear gap adds anything, but it does remove a little space from under the scales, which in a tiny way pulls focus from it.
  • Not into the health change, only because in the context of this “anticipation” loop, it doesn’t make sense that it bounces up and down. The original intent was that you’re sitting there sweating what to do, on your last bit of life, which is flashing at you in warning.
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  1. I thought that was his beard ;)
  2. It adds more height for the bubble to fill.
  3. I got the intent. That’s why the health is only bouncing down.
  4. You missed the ears!

OK, another pre-release published.

See description for details (restored blinking health for now).

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How about this serendipitous health animation? This is a result of a botched optimisation attempt, and I like it a lot!

Manic

I just created a discord:

https://discord.gg/fTnr23y8

Please join so we can discuss this more conveniently.