Cool concept, I can tell a lot of love and care went into this. There is definitely something here if you wanted to keep noodling on it this could be a great battle system in a larger game.
There was some language I didn't really understand, and I never really knew how much damage I was doing or would do, or take, and how much HP I or the enemy had. But I think those are things that would be pretty easy to clarify since you have that information on the back end.
I never really was incentivized to use Obs except to heal in my play throughs. A few suggestions:
-Having enemies deal damage to your orbs would give a little more incentive to use abilities and give players more expression, and developers more space to tool the monsters with besides raw damage.
-Remove auto attacking and force players to exchange orbs for damage every turn would help orb economy and force churn of the orbs.
-Perhaps certain characters can only create certain color orbs.
-I'd love to see each character's buffs and abilities only effect them individually, and individual life bars, but still share the orb orb pool.
For example, +orbs should only effect the player who uses it so instead of an additional 3 orbs, you would only get one.
Definitely something here, would be awesome to see this become more.
lessthanpi
Creator of
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Hello!
I got to have some time with the fishing game. Pretty neat! It feels more like a reaction game themed around fish than what I was expecting having played many variations of these games.
I will say mora is ANNOYING in this game! She'll ruin my streaks and there is no player agency to avoid it, so that feels pretty bad.
One more thing. you can just click the button over and over very quickly and be guaranteed to win (unless mora takes your fish). I would recommend if you click to early (before alerted) it makes the fish leave as well.
Okay last thing. I didn't understand how to change seasons and catch additional fish so I just gave up after a bit I think I caught 2/3rds of the fish.
P.S. You should include a link to your discord in your games.
Heyo! Hi, they call me Pi!
I tried your game! I got almost all of the achievements and everything! It reminds me a lot of fruit ninja, not sure if you've heard of it.
Some suggestions if you want them.
I'd recommend having the menu options *full screen, theater mode, ect& avaliable outside of the game, and maybe in a pause menu during the game, having to go in game to change the settings while things are in motion is pretty stressful.
I thought I had to "click" the falling toys AND the bombs anything that moved. It was by chance I realized I had to click and hold. A short in game tutorial for folks like me who don't read the rules before they play might keep people around longer and make them less frustrated.
I think the way you have levels now is cool (kiddo, teen, adult) BUT I think some sense of progression and completion outside of the achievements would be neat. One level could be "Swipe 10 toys no bombs" and once complete you move on to another level with lives refreshed and a new challenge "swipe 10 toys but now with bombs added in". This lets the players ease into the experience a little more organically, would make the game feel more full, and give players a reason to continue playing to figure out what comes next!
You can keep an "Endless mode" (similar to what you have now) as a separate option, maybe even a reward for "beating" the base game experience.
That my 3 and a 10th sense. If you get time I'd love to get you thoughts on my work sometime.
By Dr. Fox have a great day.
