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Oxygen Leak's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameboy Soul | #28 | 4.000 | 4.000 |
| Soundtrack/SFX | #79 | 3.056 | 3.056 |
| Gameplay | #99 | 2.611 | 2.611 |
| Overall | #105 | 2.880 | 2.880 |
| Graphics | #111 | 3.000 | 3.000 |
| Secondary Theme Interpretation | #130 | 2.111 | 2.111 |
| Quirkiness | #131 | 2.500 | 2.500 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game meet GBJam's theme?
because of an oxygen leak, you have only 13 min to complete the mission !
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Comments
I like the general idea, but I feel like it misses some communication, it feels like the oxygen should be visible, and running out, and also the bullets feel like I can spam them. The rotate character was a bit strange to understand, it felt a bit random at first, but then I got it. Then I believe there is some bug, I believe a dead enemy attacked me xD, and also not having some kind of hp or something felt like dying from one bullet was too much, more if you can't predict or block the bullets, etc. The shake on fire feels more like a bug not a camera shake.
However, I liked the game, the level design helps the switch directions mechanics in some way, and there are different enemy patterns, etc. I wanted more :)
Cool interpretation of a twin-stick shooter using just a single d-pad. It made it to the end and thought the graphics and audio were really great. That said, I think the controls held y'all back here—I think more iteration on the controls for the looking/aiming mechanics would have really helped improve playability. Thanks for making and sharing your game!
I really like the game, basically a twin-stick shooter with just one stick. I found the controls a bit difficult — maybe it would have been nicer if you could switch between looking around and moving with a key.
It definitely took me some getting used to at first, specifically with the aiming, but once I got used to it and learned to take it a little slower, I had a good time with this game. I think you could easily expand this!
I dig the environment/tile art, it's got a nifty look to it.
The enemy designs made for a nice challenge. The game teaches you pretty early on to take it a little slowly and carefully, and it definitely lives up to that. I also really like the use of the B button to change facing direction.
This style of gunplay could benefit from level design that forces a little more engagement. Most enemies in the first level are either in rooms that can be skipped entirely, or are facing away and can be killed easily. I'd love to see layouts that force me to really consider my approach. There's probably a lot of cool stuff that can be done with this format. Ammo, cover, explosive or destructible objects, etc. I'm eager to see where it goes.
not really a big fan of the aiming mechanic. but loved the whole aesthetic of things
I was going to say I liked the aiming mechanic! I think it's way better on actual hardware or using a hardware emulator.
It took some time to get used to the aiming mechanics, but in the end the game felt like a mix of Metal Gear and Hot Line Miami. Cool stuff!
The music was pretty darn good!
I really like the art style, very nice use of a limited color palette. I like the gameplay and once I got used to the mechanic of manually switching the view I do think it works well for the limitation of controls.
Personal issue, the screen shake made me a bit sick.
I did not care for the control scheme, having to change facing made this harder. I almost wish it was hold B to lock a position instead.
I did run into a bug where a guard came back to life, but could not hurt me.
The art was really nice and really helped sell the theme. Cool monster!
Brutal! That was fun. I like the press-to-look mechanic; it was awkward at times, but it made it much easier to strafe-shoot at people instead of having to go at them head-on.
The soundtrack sets the grim tone nicely.
I'm curious about the nature and origin of the large beast we first encounter. It's quite menacing!
Good work!
It was hard, I was shot twice by some dead enemy… but in the end I did it!
I 'beat' the game! I did have some issues though. the facing solution was interesting, but made it hard to turn to face the knife guys. they move REALLY fast, so not being able to shoot in the correct direction quickly got me killed the first 2-3 times. I feel like the soul of the game was the MGS GB games (I have those, and they are pretty good).
Interesting concept and I managed to beat the game. The AI was very aggressive which made it really fun and challenging. Only thing I would consider is a small HUD with a timer and maybe less time available to beat the game. Otherwise, I enjoyed it