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Phlegmlee

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A member registered Nov 17, 2023 · View creator page →

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I enjoyed this thoroughly. When my mind while playing starts to strategize on how to win that is a good feeling.

In addition, when I start to think about the mechanics deeply, and what could enhance the experience overall you know you've got something special. This game has some serious potential.

Scope is a major challenge for me as well. It does get easier to manage but at the same time, as skill increases so does the ceiling for what can be considered "in scope".

So, I think its just a never ending battle.

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The puzzle stumped me as it should but I overcame and warmed up my cheese.

This was quite fun, the puzzles feeding off of each other was interesting. At first the switches being 1 or 0 made me think I needed to use binary to solve them. I was a bit disappointed to find out it wasn't binary but I understand why.

The narrative hits home as a once hungry teenager at 3am.

Once I got the hang of the mechanics I actually had a lot of fun.

Dodging the targets was difficult but the space bar dodge helps give a last second getaway.

I was able to get this to run on Linux using Steams "Add a Game" and setting it to use Proton 9 for anyone else that may need this information!

I enjoyed the art, especially the cut-scenes. I was a bit confused by two aspects:

  1. Am I to only take one sheep and levels just have more than one sheep? I attempted to grab more than one sheep in a few separate levels.
  2. The sleeping sheep are immune or maybe that was a bug on my end?

Maybe I missed some information somewhere as I am not sure what the win condition is?

When escaping with a sheep it gives me a "Retry" screen indicating I didn't complete the puzzle.


Despite those critiques, I did enjoy the game and I played every level and even messed around with the level editor. This is a strong entry!

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The controls are weird, not just a you thing and I agree that no audio is a HUGE negative to the overall presentation. Thank you for taking the time to play and review, I am glad you enjoyed despite its unfinished jank!

I am majorly disappointed in not having time to add SFX and music. Despite that I am glad you had fun despite its shortcomings, thank you for playing!

Thank you for your feedback and for taking the time to play it. I am glad the silly nature landed in a positive way as intended!

I replayed it on my desktop and I liked it even more with sound, really tied the whole thing together and my overall impression of the game is higher than it was yesterday. The mechanics are super clean and don't clash with each other. Music was great and the SFX are snappy and clean.

Overall, I am super impressed you made this in 10 days.

mm, I am, if I have time later I’ll play it again on my desktop to get the music and SFX.

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I really enjoyed this, I had an issue with the sound that I couldn't seem to solve, I have no SFX or Music. Still played the whole game and enjoyed every second of it. Interesting and fun mechanics and the art is nice.


EDIT: Replayed it and I liked it even more with sound, really tied the whole thing together and my overall impression of the game is higher than it was yesterday.

Good job on this!

Thank you for playing and sharing your thoughts, it’s greatly appreciated!

Thank you for taking the time to play and leave feedback, I appreciate it!

Thank you for playing and your feedback. I appreciate you!

Thank you for playing! Adding your suggestion to my post jam list of changes, thank you.

Thank you for playing, I am glad you had fun. Let me know if you would like any resources.

Thank you for playing!

Thank you for playing! I’m glad you had fun, I do plan on adding some more content to it post jam.

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Thank you for playing! I agree that faster cleaning is essential in future updates.


I assume you mean movement speed when it comes to avoiding enemies, or were you thinking about maybe a dash or something?

Thank you for playing, I’m glad you had fun, sorry about the final screen, I thought I should add a victory screen and laziness took over.

I’ve been there before, it’s fun getting sucked into those little things but definitely not during a jam.

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Going full chill would probably make more sense. I was thinking about finding a way non health related to have the goo affect the player. 


Ran out of time brainstorming because I had to make other parts of the game.


I also have a few sprites I didn’t use, I have a scientist sprite that when they touch a goo would turn into the sludge monster and spread more goo. Garry would come in and turn them back into scientists.

Thank you for playing, the vacuum audio is 8 bit but I definitely agree it doesn’t have that retro feel to it. Maybe it’s the random pitch shift?

This is super fun. Music is good, sfx are great, really adds a lot.

I really like the art style, very nice use of a limited color palette. I like the gameplay and once I got used to the mechanic of manually switching the view I do think it works well for the limitation of controls.

Personal issue, the screen shake made me a bit sick.

Art and music are great! Gameplay is super fun but the time limit on dropping the dice takes some of the fun away. I don't like being rushed, but that is mostly personal preference and I am sure some people really like the timer.

Had a lot of fun with this one. The controls and jump felt good. I normally have some trouble with 2D side scrollers but this one was easy in a good way.


The tail swipe was a bit inconsistent but other than that I had no issues.

Yes the smile room is the end, I thought about adding a text box pop up saying that it was the end so people wouldn’t think they were missing something. I should’ve done it.

Thank you for playing, sorry for the inconvenience.

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I had a lot of fun, my only complaint would be the camera, it's a bit too jarring when it moves.

EDIT: (The dash has no cooldown :D, but I didn't tell you this.)

Black jack is a fun game, this elevates that in a great way without ruining the base game.

Really like the abilities.

Impressive for 5 hours.

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Wow! This is awesome. Super fun to play.

Everything about this is super cool, love the art, the music is GREAT.

I had an issue where the webpage would just reload on its own from using too much memory.

Edit: The reloading is a Safari issue. Not the game.

This is awesome, love the art, love the music, the mechanics feel great. I love that you can learn and it's not just completely random.

Left me wanting more, I really like the mechanics.

As someone that isn't a huge fan of rogue like style games, this was actually a fun take on it.  The debuffs I got made it so I couldn't get further than level 5, slowdown is BRUTAL, that and the less time debuff made me run out of time before I could get out.

Loved the art style.

The top down sections are fun, I enjoyed exploring the rooms. I was unable to get farther than a dark room that kept resetting me to the beginning. I am guessing I was supposed to find a light source or something? 

Other than the slowdowns and a few unexpected bugs that set me back to the beginning of the game it was fun!

Thank you for the feedback! I agree 100% about the mechanics being sloppy and not explained or fully intuitive.

Sorry for the late reply. 

Thank you for playing! I’m glad the controls worked well for you!

That was honestly very fun, I was not expecting this.

Intro was spot on, I accidentally stumbled onto what seems to be the best build. Double jump, dagger and float. Fun movement and good music.