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Phlegmlee

51
Posts
15
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A member registered Nov 17, 2023 · View creator page →

Creator of

Recent community posts

Thank you for playing! I’m glad the controls worked well for you!

That was honestly very fun, I was not expecting this.

Intro was spot on, I accidentally stumbled onto what seems to be the best build. Double jump, dagger and float. Fun movement and good music.

I loved the option to go passive and the extra challenge it provides. The boxes are pretty cool.

Thank you for playing, I will look into this bug!

Thank you for playing!

Thank you for playing! Sorry about the lighting, that will be a change I make for sure.

Thank you for playing. I will look into the collision bug!

Thank you for playing, glad you thought it was cool.

Thank you for playing, glad you had fun!

Thank you for playing, glad you like it.

Thank you for playing and your kind words. I am glad you had fun.

Thank you for playing, I love him too.

This is incredibly fun for how simple it is. Great job! I love the art style, the puzzles were fun and my favorite part was the missile system.

Normally I am not a fan of games like this. So catch me surprised to find that 30 min had passed while trying to enslave hamsters under the guise of a dating sim.

I am really bad at this, but I can't seem to stop playing it regardless. Good fun!

Thank you for playing! I agree some extra environmental hints would go a long way, especially since the lighting is so dark. It is hard to take in the environment and understand the puzzle if you can't see it.

Power creep feels great. Played this until my computer couldn't handle it anymore lol, the upgrades are well done and I had a lot of fun!

Thank you for your input!

Hard in a good way or hard in an overly challenging or frustrating way?

Because of the speed? Collision detection?

Thank you for playing, glad you enjoyed it, what did you think about the lighting?

Purple areas launch the cube, you can use this to “pickup” the cube by putting it on your head, then there is a spot for it like level 2.

Money is power, and this game is fun. Tee Hee.

I thought this game was pretty fun, I really like how mechanics are always there so playing through levels again to see how fast you can complete it is an option.

Thank you for playing! I agree, about the light, it is a bit too constricted.

I did a quick fix after your comment, the door is glowing now, so when you see it, no you are not crazy, it wasn’t glowing before.


sorry again for the confusion, thank you for playing!

Sorry for the confusion, the initial room you spawn in has a door that opens. The enemies only spawn in the second room. When you spawn head straight, it’s the door right in front of the player on spawn.

Wow, this is fantastic, everything about it makes me happy.

This is insanely fun, great job, I love the movement especially.

Thank you for playing! Glad you enjoyed it. I am excited to continue working on it after the Jam.

Lovely game, great work!

Thank you for playing. Hope it was fun despite the lack of some features I had planned.

I agree with a previous comment that the missile controls are a bit weird without hitting M. Could switch the default to be the simple ones and give people the option to switch to more advanced instead?

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Wow! This was a lot of fun, love the art style and controls. Game is very intuitive and feels polished. 


EDIT: I really like that loosing a turret powers up the rest. I was worried and more stressed when first starting but after I realized it powers the rest up I left all but one alone to see how powerful they got.

This q is kicking my p!

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The attack works from any direction due to my enemy’s using one large detection radius for attacking and being attacked. I found that the attack was a bit too difficult to line up when the enemies had a smaller hitbox for detecting the sword.


It is an unfortunate feature and I do plan to change it.


What I need to do is refactor the characters scripts using a state machine instead of the quick spaghetti code I threw together for the jam lol. The Boolean method is quick to code but very error prone. Also why the sword can get stuck attacking if you spam it.


thank you for playing and I am glad you enjoyed it despite its jank and being unfinished.


In future jams I will definitely adjust my scope to meet the time frame allotted.

Thank you for playing! Have a great day.

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IDK if that is necessary, the game should just be 1 room, and a big (huge in the middle) lighter that omits no light. Then do some spooky sounds, bam, horror game.

Thank you for playing! I do plan on finishing it but idk how long it will take me.

Not too sure what to compare it to, if I had implemented the story the goal was to save your little brother from the center of the maze and then move on to the afterlife.