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TheGameBros

60
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A member registered Feb 16, 2023 · View creator page →

Creator of

Recent community posts

Glad you liked the intro, we're currently working on a bug fix.

Thanks for playing. We assumed all players would want to know the story, but perhaps we may add a skip intro option in a future update. 

Hey, KDog the programmer here, Yes the difficulty was kinda high up there, and yeah the checkpoints were a bit spaced out. I wanted to reflect a similar difficulty to most Gameboy titles. The level design and repetition was made to be able to teach the player not just how to get past a screen, but to master the move set for future  sections. I can also understand  how this could be a bit annoying.

We're glad you found our game fun and engaging. Thanks for playing.

Glad you had fun with our game. We were slightly worried people would find it too tough, good to hear that wasn't the case.

Thank you for playing! We're happy to hear you enjoyed. We spent a lot of time playing around with the controls to improve them, and find out what kind of moves where fun to do.

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Thanks for playing! The final boss was very rushed as we were running out of time and wanted to give the game some closure. In the future we plan to improve and add more especially to the boss fight. We didn't want the player to die in one hit to the boss, but with the lack of time we couldn't think of a better way to do that then just have an hp bar appear.

We're glad you enjoyed our game even if it was a little tricky.

Thanks, we tried to maximize every color's potential as far as we could. We tried to make the controls feel smooth, while also having a bit of difficulty, it did come with a bit of jank though.

Dang, thanks! Glad you enjoyed the game, even if it was a bit tricky. That is something we do like in older games

Except sometimes cough cough battletoads...

Thanks for playing! The intro was a bit long, but we were trying to tell a story and explain game mechanics. 

Cool beans, loved the scenery, nice use of parallax.

Nice to hear you liked it, we had fun with the music. The controls did come with a little bit of jank, but glad you still liked them.

Nice little game, it had a cool setup.

Nice little game, We loved the bridge scene, the art was charming.

This game had a really cool visual style. We see a lot of potential in this game.

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Cool little game, the art style was really cute lookin'. However we did find a soft lock bug. There was a hidden sign below where we are standing in this picture, upon clicking it the rock moved right on top of us, trapping us. In general though, moving stuff then using the sign to reset objects but not the player was a really cool mechanic.  

Cool game. The tileset and animations were especially cool.

We're glad you liked the game. The bounce mechanic was intended to be a commitment. We wanted the moveset to reflect Henry's situation, giving the player a struggle similar to the character. We agree that things could have been more forgiving but maybe in a matter of level design but not moveset.

We're glad you enjoyed our games setup.


KDog, the programmer here, I have to admit the boss was a little rushed it wasn't perfectly made for the player's moveset. The bouncing mechanic was suppose to lock your direction until you start another bounce, but as said before the boss fight didn't really harmonize with that mechanic. I'm glad to hear you liked the level design, it was hard to compress the level into Gameboy screen sized areas so yeah the floor space was a little small.


We're thankful for the feedback.

Thanks, we're glad you liked this game, hats off for beating it too. The final boss was a bit rushed and didn't match the player's moveset really well, but we have plans to change that in a later update.

Thanks so much for playing, We're glad you enjoyed your playing experience. Nice to hear you liked the movements, I wasn't sure if people would enjoy playing with a more tricky moveset.

After some research, seems that corrupted zip files can by easily mistaken for viruses. This is most likely the issue. So yeah, most likely a false alarm. We played your game yesterday and both thought it was quite amazing (especially the visuals).

That's all right, I'd assume it was a false positive. Maybe it might work if it was just the GB file and not a zip, I don't know though.

Erm, my windows defender said the file was a virus and I was unable to open up the folder.

Loved the visuals and the dialogue was great! 

The use of unlucky was really fun and unique. Great game, definitely going to come back to this one.

The art was quite impressive.

The music was pretty darn good!

Very cool that you made an actual Gameboy ROM for this.

We're glad you enjoyed the game, we had so much fun making it. By the way, if you do want to download, we'll be making a bug fix update after the rating period.

Cool little game, the animations were nice.

Thanks, we are glad you liked our game!

The art style was so cool, and the character designs were perfect! 

28 rolls baybee!

The idea of trading luck for less waiting time was really clever, it was also cool how unlucky was used in the story and the gameplay. 

This was a compelling game, really unique take on unlucky.

Rexy was really cool lookin, love the vibes of this game.

Loved the concept, the tile-set was really cool. 

We were unable to leave the leprechaun house, seemed like a cool game though. 

We don't even know what we just played, but it was freakin' awesome!