Glad you liked the intro, we're currently working on a bug fix.
TheGameBros
Creator of
Recent community posts
Thanks for playing. We assumed all players would want to know the story, but perhaps we may add a skip intro option in a future update.
Hey, KDog the programmer here, Yes the difficulty was kinda high up there, and yeah the checkpoints were a bit spaced out. I wanted to reflect a similar difficulty to most Gameboy titles. The level design and repetition was made to be able to teach the player not just how to get past a screen, but to master the move set for future sections. I can also understand how this could be a bit annoying.
Thanks for playing! The final boss was very rushed as we were running out of time and wanted to give the game some closure. In the future we plan to improve and add more especially to the boss fight. We didn't want the player to die in one hit to the boss, but with the lack of time we couldn't think of a better way to do that then just have an hp bar appear.
Cool little game, the art style was really cute lookin'. However we did find a soft lock bug. There was a hidden sign below where we are standing in this picture, upon clicking it the rock moved right on top of us, trapping us. In general though, moving stuff then using the sign to reset objects but not the player was a really cool mechanic.
We're glad you enjoyed our games setup.
KDog, the programmer here, I have to admit the boss was a little rushed it wasn't perfectly made for the player's moveset. The bouncing mechanic was suppose to lock your direction until you start another bounce, but as said before the boss fight didn't really harmonize with that mechanic. I'm glad to hear you liked the level design, it was hard to compress the level into Gameboy screen sized areas so yeah the floor space was a little small.
We're thankful for the feedback.