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(+1)

We're glad you enjoyed our games setup.


KDog, the programmer here, I have to admit the boss was a little rushed it wasn't perfectly made for the player's moveset. The bouncing mechanic was suppose to lock your direction until you start another bounce, but as said before the boss fight didn't really harmonize with that mechanic. I'm glad to hear you liked the level design, it was hard to compress the level into Gameboy screen sized areas so yeah the floor space was a little small.


We're thankful for the feedback.