Play game
The Cat's Paw's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #32 | 4.035 | 4.035 |
| Enjoyment | #81 | 4.053 | 4.053 |
| Innovation | #107 | 3.789 | 3.789 |
| Overall | #114 | 3.792 | 3.792 |
| Audio | #317 | 3.439 | 3.439 |
| Theme | #334 | 3.632 | 3.632 |
| Visuals | #457 | 3.807 | 3.807 |
Ranked from 57 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
This game sees you battle for cat biscuits using various coloured dice, each with their own effect.
The best dice, however, are also the riskiest to use, as the stronger the die, the lower the odds of their effect helping.
What code and assets did you not make from scratch during the jam (if any)?
Most SFX are modified online assets under Creative Commons from freesound.
The font used is BoldPixels made by @YukiPixels on 1001Fonts.
How many people worked on the game?2
Leave a comment
Log in with itch.io to leave a comment.


Comments
Very cool! I like the sound effects a lot. The gameplay is interesting as well! Everything works so well together. It feels incredibly polished and super close to an actual retail game! I think you could totally make this a fully fledged game with just more content!
Had a lot of fun with this one. Great concept and execution!
Great game! I really liked the art and animation.
Nice! animation, art, sfx, everything is just flawless and responsive, I wish I could comment more about the gameplay but I really don’t know dice lol what I know is that the playing feels nice and smooth! for 2 people, this is an amazing entry and you should be proud
Cool game! I really liked how polished everything was! My luck was pretty bad but I had fun! Keep up the good work!! :)
animation and sound effects feel responsive, and cool game.
Really nice game, the animations are really smooth.
Really solid game with great visuals and a nice concept!
I wish I could see what goes on at least with the dice that are open, but it was really fun to try and risk it XD
The visuals were so cute, and the game feels very polished. The baltro style dice game is simple but very effective.
Really well made and polished game, it was definitely fun and interesting to play. The background music could've been more than just that hihat loop, but it was still a great game. Good Job!
Thank you! Details are important and music is a huge detail. We are confident our music is far better than what it could have been had we not taken some time on it but we do want to improve in a future update
The dice upgrade effects are fun, and the simple rules are a big plus. I'm glad I found such a great game.
Thank you, it's really nice to hear you liked it! We plan to keep it just as simple, even if the details get a little more complex
This is such a clever and polished take on a dice game. The mix of different colored dice with unique effects kept every round fresh, and I loved how quickly the strategy ramps up after the first turn. The sound design (especially the tactile dice rolls and cat paw animations) makes it super satisfying to play, and the chill music ties everything together nicely.
That said, I definitely felt both sides of the randomness...sometimes it made me feel brilliant for pulling off a huge score, other times one unlucky roll ended my entire run. I don’t think that’s a bad thing at all (it’s part of the charm), but adding a little more player agency, like synergies between dice, or a “second chance” mechanic instead of an instant reset could push the strategic layer even further.
Overall, it’s one of those “just one more game” loops that had me replaying way longer than I expected. Really impressive entry, and I’d absolutely love to see this fleshed out into a full release with more dice, upgrades and balancing around the risk vs reward. Fantastic work!
Thank you for playing and taking the time to leave such detailed feedback! This is our first jam, so it makes us really happy that our hard work paid off into something that feels polished and satisfying to play. ^^
We completely agree with some of the things you pointed out - the randomness does go both ways, so more player agency does feel needed, especially in those first few turns. We will also continue to consider other options of handling losing turns, such as adding a second chance mechanic like you suggested, as it seems something a bit more forgiving would be more enjoyable to most players (currently it maybe feels more like a challenge mode). We're really glad you enjoyed though, and thank you again for leaving such great feedback! :)
Really fun game! Super addicting! Well done!
Thank you for playing! Glad you enjoyed it :)
Really nice as a dice game! I like the upgrades you added, chill music that I enjoy, great job
Thank you for playing! Glad you enjoyed it :)
This is a good execution of a dice game! Though, it's kind of hard to gauge the risks at times and I just guess what I should do instead of thinking very hard (maybe just my skill issue).
Thank you for playing! You do have to pay attention to the dealer's dice if you want a good chance of winning, there is definitely a luck element to it too though. We should maybe include some kind of visual to show a which dice the ability will affect when you hover over or something similar, to help show what's going on a bit better. Thanks for the feedback :)
This is well assembled and feels good to play. Most of the time I had no idea what was going on and felt absolutely jazzed when a single die netted me 60 biscuits.
Overall it is a great project and I like the inclusion of the various condition explanations organically in the game play. Nice work!
Thank you for playing! Glad you enjoyed :)
This is one of those "Okay one more game" *5 games later* type of games. Well done!
Haha thank you that's what we were aiming for. Have caught myself doing the same during playtesting a few times
Interesting passive bonuses, which create different strategies. But i don't like that alot depends on randomness.
Thanks for trying anyway! Randomness is a hard thing to make feel fair so we are looking at some ways to help manage it in future updates. A good strategy is often much more rewarding than good luck after all
Realy good game. Kinda addictive. Well done
Thank you, we're very happy to hear our game is addictive
harder than i thought, i couldn't get to 500. This game requires strategy and a good amount of luck made me feel as addicting as Balatro. Well done.
A Balatro comparison is a high compliment, that really means alot! 500 is a definite barrier to pass and requires some strategic planning. Out of interest, what was your score if you remember?