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qin2500

32
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A member registered Oct 05, 2020 · View creator page →

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My god the polish on this game is awesome. The sounds effects, the animations in the menus, the transitions between scenes, the may the menu subtlety moves around relative to your mouse. Everything was a feast for the eyes and the ears.

I am one of the few people who really liked the 9s hacking mini game sin Nier Automata so this game's game play was also a treat. 

My only criticism is that picking the different difficulties every round felt a little arbitrary. So maybe have more different kinds of rewards (like upgrades and stuff in roguelikes) rather than just raw higher score numbers.

Very interesting concept! I do have some feedback on the execution:

- During the fighting portion, it feels like the player has very little agency. Since the only real option is to move the character around, the outcome of the battle doesn't feel meaningfully influenced by player decisions. The NPCs are also so strong that winning is almost guaranteed regardless of what I did.

- Because of this lack of agency, the fortune cookie mechanic felt a bit pointless. I wasn’t sure how to apply the information it gave me in a way that mattered, and in the end it didn’t seem to affect the outcome anyway.

On a more positive note, the NPC Ai was very impressive, I can tell a lot of work was put into implementing it. The art was also a stand out. From the wanted poster character select, to the camp the game starts in.

Overall, still very impressive for a game jam. Good Job.

I love the concept behind the game. The puzzles were fun, and challenging in a good way.

However, I think some works need to be done introducing the gimmick of this game to the player. It took me a bit to realized how cookies effect player movement. I later realized it also says in the description, but something in game would have been nice.


Overall, the idea was cool. Good job!

I'll start off by saying, I'm a huge fan of the PVZ Games, and this brings that same wacky energy to the table and I love it. It seems you guys didn't have time to really polish the game, which is fine. But here are a few things that would have been nice (aside from the obvious).

- The game is a little overwhelming right out the gate. 5 lanes, and all 5 cookies unlocked at the get go might be a bit much.

- I would be nice to be able to use hot keys (maybe the number keys) to select cookies rather than needing to click the cookie. especially when things come down to the wire, and I need to place a land mine at the very last moment.   

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I like the platforming, the movement feels very polished. My only real complaint is that, the time to restart after dying is a bit long. For a Celeste-like platformer, I want to be able to get back into the action right away. Also, that music is fire.

PS: I see you've used the... FORBIDDEN APOSTROPHE

The visuals were so cute, and the game feels very polished. The baltro style dice game is simple but very effective.

Stunning game for a game jam. Let alone being made by one person. Love the atmosphere. The story was great. 10/10 no notes.

This game is too real 😭😭😭😭😭😭😭

Reminds me of "A Short Hike". Good stuff

Number goes up, brain go brrrrrrrrr

Daaaam, this game is so cool. I've never seen someone make a cinematic boss fight for a game jam. Yall put so much effort into the art.

I love the idea! Dragging commands into the level is such an interesting idea. Although, it is very frustrating to constantly need to go back to the command tray. Would have made for a much better experience if I could use the number keys or something as hot keys to bring out the commands faster.


Other than that, I really liked the pixel art, its clean and serves the game well! 
Good job.

I love this kind of eerier investigation games! Other people have said it much better than me so in short: very nice atmosphere/vibes, and you should totally turn this into a full game.

I love the concept, and everything about this game is so clean, from the visuals, to the sounds. I will say, some of the puzzles are a little too simple for how long it takes to actually implement the solution. So, I find myself already knowing the answer, but but then needing to spend a lot of time actually putting the blocks down. Overall though that's kind of a nit pick... but it was hard to find things to actually complain about lol.

This game's music and art are an absolute treat. Love the unique spin on the Vampire Survivors genre

You should totally expand the idea and maybe have a slot machine instead of a single wheel.

I loooove the deck building elements of it but with a sort of twist

Dam this game is sick

 https://www.nytimes.com/2024/10/23/technology/characterai-lawsuit-teen-suicide.h...

The sound design is super satisfyingly. Unfortunately, the game does start getting pretty stale after a little while. I think your game could be super fun if you let users line up shots and hit multiple people at once, so you can get combo shots.

Ok, it is genuinely insane how much stuff is in this game. It was really fun discovering random stuff in it with my friend. Very impressive work. 

This game is so sick, the punching feels so satisfying. Good stuff.

This game is peak, yall are sleeping on it fr

There are settings to individually adjust the sfx, they are in the pause menu

The nub are  cool. 10/10

This game, was simply a joy to play. It seems many people have praised the art enough, so what I will say is, I really love the enemy design. They were all very creative, and I love how some of them are from other games. Seeing the pea shooters was a highlight for me.

As a fan of games such as Catan and Civilization, this was a treat to see. Also, the artwork is very clean, simple and effective. However, the lack of any tutorial or guide (the guide button did not work for me) really hampered my experience with the game. It is very hard to understand what I was supposed to do, and how I was supposed to do it. I did eventually figure out some of it, but I was pretty much confused for the entire time I played the game. Otherwise, it is very impressive you were able to make such a mechanically deep game in such a short timeframe, and I'm sure it is a lot of fun if I had spent the time to fully understand how it works, 

The game's concept is interesting.  Particularly, I like the idea of size-changing affecting access to different areas. It's a shame this wasn't explored more deeply. However, I found the platforming controls to be somewhat floaty, which detracted from the overall experience. Additionally, the level design, combined with the dark colors, often made it challenging to figure out what actions were required to complete a level. Simplifying the initial levels could provide a smoother introduction for players. Despite these issues, I appreciated the quick level reset feature, which helped alleviate some frustration.

Thank you for your feed back! I also realized the game was a little hard. So I've tried some balance changes that hopefully makes it a bit more fair.

Thank You so much for the feed back. I've added the ability to check what tiles you've already placed do. However, I wasn't able to reproduce the bug you encountered. So, oh well  I guess  :\